#textdomain wesnoth-dw # Give one of your leveled fighters the holy water. Those units won't # be as useful after one more scenario unless they have special weapons. [scenario] name= _ "Talking to Tyegëa" map_data="{campaigns/Dead_Water/maps/Talking_To_Tyegea.map}" id=08_Talking_to_Tyegea next_scenario=09_The_Mage [story] [part] {DW_BIGMAP} story= _ "It had been more of an adventure than the Kai Krellis had planned, but they were finally at their destination. The small island where Tyegëa and her students lived was before them." [/part] [/story] {BIGMAP_08} {DEFAULT_SCHEDULE_DAWN} turns=-1 victory_when_enemies_defeated=no # wmllint: validate-off [side] {SIDE_1} income=-2 gold=20 [/side] # wmllint: validate-on [side] side=2 controller=ai user_team_name= _ "Tyegëa and Priestesses" team_name=good guys id=Tyegea name= _ "Tyegëa" canrecruit=yes type=Mermaid Diviner [ai] ai_algorithm=idle_ai [/ai] [/side] {STARTING_VILLAGES 2 99} [event] name=prestart [music] name=elf-land.ogg [/music] [music] name=elvish-theme.ogg append=yes [/music] {RECALL_LOYAL_UNITS} [objectives] side=1 [objective] description= _ "Choose a unit to take the holy water" condition=win [/objective] [/objectives] [unit] type=Mermaid Priestess side=2 x=4 y=4 generate_name=yes [/unit] [unit] type=Mermaid Priestess side=2 x=13 y=4 generate_name=yes [/unit] [unit] type=Mermaid Priestess side=2 x=12 y=8 generate_name=yes [/unit] [unit] type=Mermaid Priestess side=2 x=9 y=11 generate_name=yes [/unit] [/event] # wmllint: local spelling Imirna [event] name=start [message] speaker=Cylanna message= _ "Krellis...choose your words carefully. Tyegëa is a bit unpredictable." [/message] [message] speaker=Tyegea message= _ "Welcome, merfolk! It has been a long time since outsiders have visited. And Cylanna! It is pleasant to see you." [/message] [message] speaker=Cylanna message= _ "The honor is ours. I present Kai Krellis of Jotha." [/message] [message] speaker=Tyegea message= _ "Indeed! So this is the one. Does he know?" [/message] [message] speaker=Kai Krellis message= _ "Know what?" [/message] [message] speaker=Cylanna message= _ "Now is not the time. We have a desperate errand, Tyegëa. Jotha has been attacked and taken." [/message] [message] speaker=Kai Krellis message= _ "We were forced to flee for our lives from legions of undead. If you help us, we can remove these spirits from our home." [/message] [message] speaker=Tyegea message= _ "And what makes you think I want to leave my comfortable home and risk death by attacking armies of undead?" [/message] [message] speaker=Kai Krellis message= _ "I had hoped..." [/message] [message] speaker=Tyegea message= _ "I am sure it was Cylanna’s idea that you come here. She has a reason. Don’t you Cylanna? Tell him what it is." [/message] [message] speaker=Cylanna message= _ "(Sigh.) I had hoped to avoid this, but it seems I cannot." [/message] [message] speaker=Tyegea message= _ "I never agreed that secrecy was necessary, but I respected Maudin’s wishes in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy the truth." [/message] [message] speaker=Kai Krellis message= _ "You knew my grandparents?" [/message] [message] speaker=Cylanna message= _ "Actually, Tyegëa is your grandmother." [/message] [message] speaker=Kai Krellis message= _ "What? How is that possible?" [/message] [message] speaker=Cylanna message= _ "When your grandfather married Indress, he did not know that Tyegëa had already born him a son. When she delivered your father to Jotha, your grandmother Indress agreed to keep it secret and raise the infant as her own." [/message] [message] speaker=Tyegea message= _ "That was quite a scandal, too, but I was not cut out to be a mother." [/message] [message] speaker=Kai Krellis message= _ "I am astonished. I suppose I should be honored to have such a distinguished ancestor. Now I understand why Cylanna knew you would help us." [/message] [message] speaker=Tyegea message= _ "That remains to be seen. I find it disturbing that a Kai — and my descendant — would run here begging for help. Before I agree to save you, you have to prove that my blood flows in your veins. Prove that your are, despite appearances, courageous, and worthy of my help." [/message] [message] speaker=Kai Krellis message= _ "Well, I defeated the Drakes on your island." [/message] [message] speaker=Tyegea message= _ "Bah! Drakes only look dangerous. Soldiers carrying spears make short work of them. No, I have something else in mind. You will complete a task for the good of the merfolk. Listen." [/message] [message] speaker=Tyegea message= _ "About 200 years ago, a powerful mermaid named Imirna fell in love with a human wizard named Agnovon. Agnovon cared not for love, but he smiled falsely at Imirna, and she trusted him. When he asked her to help him enchant a sword so that it was wreathed continuously in magic flame, she devoted all her skill to fashioning the weapon. Later, Agnovon used that very sword to defeat Imirna’s own people and steal their wealth. In her grief, Imirna poisoned herself." [/message] [message] speaker=Tyegea message= _ "I have long desired to see the sword returned to the merfolk to whom it should belong. If you retrieve it, you would prove yourself to be worthy of whatever help I were to provide. I do not know precisely where to find the sword, but I know one who does. South of the Swamp of Desolation, near a ruined castle, lives a mage named Caladon. He has lusted after the sword for years, so he will know where to find the lich who keeps it." [/message] [message] speaker=Kai Krellis message= _ "A lich has it? We were fleeing liches in the first place." [/message] [message] speaker=Tyegea message= _ "There is only one of them. If you cannot defeat even one lich, you must be expecting me to get rid of all of your undead myself!" [/message] [message] speaker=Kai Krellis message= _ "My apologies. You are right, of course. We will undertake this task." [/message] [message] speaker=Tyegea message= _ "I will not send you away completely empty-handed, though. I can spare some holy water for one of your soldiers." [/message] [item] x=15 y=8 image=items/holy-water.png [/item] [message] speaker=narrator message= _ "The holy water will make melee attacks do arcane damage for the rest of the campaign. Choose a unit to take it. You may recruit or recall a unit if you want." image=wesnoth-icon.png [/message] [event] name=moveto [filter] x=15 y=8 [/filter] [object] id=holywater1 name= _ "Holy Water" image=items/holy-water.png silent=yes [filter] x=15 y=8 [/filter] [then] [unit_overlay] x=15 y=8 image=overlays/arcane-icon.png [/unit_overlay] [remove_item] x,y=15,8 [/remove_item] [message] speaker=Tyegea message= _ "Now, go. Come back with the flaming sword, and my priestesses and I will help you take back Jotha." [/message] [endlevel] result=victory linger_mode=no carryover_report=no {NEW_GOLD_CARRYOVER 100} [/endlevel] [/then] [effect] apply_to=attack range=melee set_type=arcane [/effect] [/object] [/event] [/event] [/scenario]