#textdomain wesnoth-ai # This is AI test scenario which is not visible to casual player. # It should not be translateable [test] id=move_to_targets name= _ "Move to targets" description= _ "Test ai move-to-targets logic" map_data="{ai/maps/scenario-test_move_to_targets.map}" random_start_time="no" turns=-1 {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} [event] name=preload first_time_only=no [lua] code = << H = wesnoth.dofile("lua/helper.lua") W = H.set_wml_action_metatable({}) H.set_wml_var_metatable(_G) >> [/lua] [/event] [side] side=1 id=leader1 name= _"AI Developer" type=Lich canrecruit=yes controller=human team_name=master user_team_name= _ "team_name^AI Developer" fog=no [modifications] {TRAIT_INTELLIGENT} {TRAIT_QUICK} {TRAIT_LOYAL} [/modifications] [/side] [side] side=2 name= _ "AI under test" type=Orcish Slayer canrecruit=yes controller=ai team_name=ai fog=no {ai/aliases/stable_singleplayer.cfg} [ai] {AI_SIMPLE_ALWAYS_ASPECT aggression 1} [/ai] [/side] [side] side=3 id=leader3 name= _ "Idle AI" type=Mage of Light canrecruit=yes controller=ai team_name=master fog=no {ai/aliases/idle.cfg} [/side] [event] name=preload [modify_side] side=1 gold=10000 [/modify_side] [modify_side] side=2 gold=0 [/modify_side] [modify_side] side=3 gold=0 [/modify_side] {NOTRAIT_UNIT 2 "Naga Fighter" 40 21} {NOTRAIT_UNIT 2 "Naga Fighter" 41 23} {NOTRAIT_UNIT 2 "Naga Fighter" 42 21} {NOTRAIT_UNIT 2 "Orcish Grunt" 41 21} {NOTRAIT_UNIT 2 "Orcish Grunt" 40 22} {NOTRAIT_UNIT 2 "Orcish Grunt" 42 22} {NOTRAIT_UNIT 2 "Naga Fighter" 36 22} {NOTRAIT_UNIT 2 "Orcish Grunt" 36 21} {NOTRAIT_UNIT 2 "Naga Fighter" 46 21} {NOTRAIT_UNIT 2 "Orcish Grunt" 46 22} [/event] [/test]