#textdomain wesnoth-ai [event] name=preload first_time_only=no [lua] code = << register_test('0002-poisoning','Poison use test'); >> [/lua] [/event] [event] name=0002-poisoning first_time_only=no [message] speaker=narrator image=wesnoth-icon.png message= _ "This situation should test the ability of AI to spread poison around..." [/message] [unit] side=2 x,y=23,14 type="Orcish Assassin" [/unit] [unit] side=2 x,y=25,17 type="Orcish Assassin" [/unit] [unit] side=2 x,y=19,7 type="Orcish Assassin" [/unit] [unit] side=2 x,y=10,14 type="Orcish Assassin" [/unit] [unit] side=2 x,y=20,7 type="Orcish Assassin" [/unit] [unit] side=3 x,y=20,5 type="Drake Warden" random_traits="no" [modifications] {TRAIT_RESILIENT} [/modifications] [/unit] [unit] side=3 x,y=21,7 type="Drake Warden" random_traits=0 [/unit] [unit] side=3 x,y=23,16 type="Drake Warden" random_traits=0 [modifications] {TRAIT_RESILIENT} [/modifications] [/unit] [unit] side=3 x,y=17,5 type="Drake Warden" random_traits=0 [/unit] [unit] side=3 x,y=15,7 type="Drake Warden" random_traits=0 [/unit] [unit] side=3 x,y=17,8 type="Drake Warden" random_traits=0 [/unit] [unit] side=3 x,y=19,9 type="Drake Warden" random_traits=0 [/unit] [unit] side=3 x,y=26,18 type="Ancient Wose" random_traits=0 [/unit] [unit] side=3 hitpoints=3 x,y=26,14 type="Drake Warden" random_traits=0 [/unit] [unit] side=3 x,y=9,17 type="Skeleton" [/unit] [label] color="255,0,0,0" text= _ "Undead target test" visible_in_fog="yes" x="9" y="17" [/label] [label] color="255,0,0,0" text= _ "Target choose test" visible_in_fog="yes" x="19" y="6" [/label] [label] color="255,0,0,0" text= _ "Regeneration attack test" visible_in_fog="yes" x="25" y="19" [/label] [label] color="255,0,0,0" text= _ "Weapon test with low hp target" visible_in_fog="yes" x="26" y="14" [/label] [modify_side] side=3 switch_ai=$test_path_to_idle_ai [/modify_side] [/event]