return { init = function(ai) local AH = wesnoth.require "ai/lua/ai_helper.lua" local urudin = {} -- This is taken almost literally from 'Ka'lian under Attack' in 'Legend of Wesmere' function urudin:retreat() local urudin = wesnoth.get_units({ side = 3, id = "Urudin" })[1] if urudin and urudin.valid then local max_hp, hp = urudin.max_hitpoints, urudin.hitpoints local turn = wesnoth.current.turn if (turn >= 5) or (hp < max_hp / 2) then AH.movefull_stopunit(ai, urudin, 33, 8) end end end return urudin end }