fai 'scouting_eval.fai' if(me.loc = my_leader.loc, -5, if( size(shroud) = 0, -5, if( size(enemies_in_range) != 0, -5, if( me.total_movement > 5, 50, -5)))) where enemies_in_range = filter( enemy_units, 'enemy', distance_between( me.loc, enemy.loc ) < me.total_movement), shroud = find_shroud() faiend