fai 'level_up_attack_move.fat' # If move is chosen, attacker (me) will attack enemy unit (target) from the hex # # with highest defensive value. This move will only be chosen if the attacker # # can level up with a kill of target and has a high probability of killing in # # a single round # attack(me.loc, get_best_defense_loc(my_moves.moves, me, target), target.loc) faiend