/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * @param {InjectedScriptHost} InjectedScriptHost * @param {Window} inspectedWindow * @param {number} injectedScriptId */ (function (InjectedScriptHost, inspectedWindow, injectedScriptId) { var TypeUtils = { /** * http://www.khronos.org/registry/typedarray/specs/latest/#7 * @const * @type {!Array.} */ _typedArrayClasses: (function(typeNames) { var result = []; for (var i = 0, n = typeNames.length; i < n; ++i) { if (inspectedWindow[typeNames[i]]) result.push(inspectedWindow[typeNames[i]]); } return result; })(["Int8Array", "Uint8Array", "Uint8ClampedArray", "Int16Array", "Uint16Array", "Int32Array", "Uint32Array", "Float32Array", "Float64Array"]), /** * @const * @type {!Array.} */ _supportedPropertyPrefixes: ["webkit"], /** * @param {*} array * @return {function(new:ArrayBufferView, ArrayBufferView)|null} */ typedArrayClass: function(array) { var classes = TypeUtils._typedArrayClasses; for (var i = 0, n = classes.length; i < n; ++i) { if (array instanceof classes[i]) return classes[i]; } return null; }, /** * @param {*} obj * @return {*} */ clone: function(obj) { if (!obj) return obj; var type = typeof obj; if (type !== "object" && type !== "function") return obj; // Handle Array and ArrayBuffer instances. if (typeof obj.slice === "function") { console.assert(obj instanceof Array || obj instanceof ArrayBuffer); return obj.slice(0); } var typedArrayClass = TypeUtils.typedArrayClass(obj); if (typedArrayClass) return new typedArrayClass(/** @type {ArrayBufferView} */ (obj)); if (obj instanceof HTMLImageElement) { var img = /** @type {HTMLImageElement} */ (obj); // Special case for Images with Blob URIs: cloneNode will fail if the Blob URI has already been revoked. // FIXME: Maybe this is a bug in WebKit core? if (/^blob:/.test(img.src)) return TypeUtils.cloneIntoCanvas(img); return img.cloneNode(true); } if (obj instanceof HTMLCanvasElement) return TypeUtils.cloneIntoCanvas(obj); if (obj instanceof HTMLVideoElement) return TypeUtils.cloneIntoCanvas(obj, obj.videoWidth, obj.videoHeight); if (obj instanceof ImageData) { var context = TypeUtils._dummyCanvas2dContext(); // FIXME: suppress type checks due to outdated builtin externs for createImageData. var result = (/** @type {?} */ (context)).createImageData(obj); for (var i = 0, n = obj.data.length; i < n; ++i) result.data[i] = obj.data[i]; return result; } console.error("ASSERT_NOT_REACHED: failed to clone object: ", obj); return obj; }, /** * @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} obj * @param {number=} width * @param {number=} height * @return {HTMLCanvasElement} */ cloneIntoCanvas: function(obj, width, height) { var canvas = /** @type {HTMLCanvasElement} */ (inspectedWindow.document.createElement("canvas")); canvas.width = width || +obj.width; canvas.height = height || +obj.height; var context = /** @type {CanvasRenderingContext2D} */ (Resource.wrappedObject(canvas.getContext("2d"))); context.drawImage(obj, 0, 0); return canvas; }, /** * @param {Object=} obj * @return {Object} */ cloneObject: function(obj) { if (!obj) return null; var result = {}; for (var key in obj) result[key] = obj[key]; return result; }, /** * @param {!Array.} names * @return {!Object.} */ createPrefixedPropertyNamesSet: function(names) { var result = Object.create(null); for (var i = 0, name; name = names[i]; ++i) { result[name] = true; var suffix = name.substr(0, 1).toUpperCase() + name.substr(1); for (var j = 0, prefix; prefix = TypeUtils._supportedPropertyPrefixes[j]; ++j) result[prefix + suffix] = true; } return result; }, /** * @return {CanvasRenderingContext2D} */ _dummyCanvas2dContext: function() { var context = TypeUtils._dummyCanvas2dContextInstance; if (!context) { var canvas = /** @type {HTMLCanvasElement} */ (inspectedWindow.document.createElement("canvas")); context = /** @type {CanvasRenderingContext2D} */ (Resource.wrappedObject(canvas.getContext("2d"))); TypeUtils._dummyCanvas2dContextInstance = context; } return context; } } /** * @interface */ function StackTrace() { } StackTrace.prototype = { /** * @param {number} index * @return {{sourceURL: string, lineNumber: number, columnNumber: number}|undefined} */ callFrame: function(index) { } } /** * @param {number=} stackTraceLimit * @param {Function=} topMostFunctionToIgnore * @return {StackTrace} */ StackTrace.create = function(stackTraceLimit, topMostFunctionToIgnore) { // FIXME: Support JSC, and maybe other browsers. return null; } /** * @constructor */ function Cache() { this.reset(); } Cache.prototype = { /** * @return {number} */ size: function() { return this._size; }, reset: function() { /** @type {!Object.} */ this._items = Object.create(null); /** @type {number} */ this._size = 0; }, /** * @param {number} key * @return {boolean} */ has: function(key) { return key in this._items; }, /** * @param {number} key * @return {Object} */ get: function(key) { return this._items[key]; }, /** * @param {number} key * @param {Object} item */ put: function(key, item) { if (!this.has(key)) ++this._size; this._items[key] = item; } } /** * @constructor * @param {Resource|Object} thisObject * @param {string} functionName * @param {Array|Arguments} args * @param {Resource|*=} result * @param {StackTrace=} stackTrace */ function Call(thisObject, functionName, args, result, stackTrace) { this._thisObject = thisObject; this._functionName = functionName; this._args = Array.prototype.slice.call(args, 0); this._result = result; this._stackTrace = stackTrace || null; if (!this._functionName) console.assert(this._args.length === 2 && typeof this._args[0] === "string"); } Call.prototype = { /** * @return {Resource} */ resource: function() { return Resource.forObject(this._thisObject); }, /** * @return {string} */ functionName: function() { return this._functionName; }, /** * @return {boolean} */ isPropertySetter: function() { return !this._functionName; }, /** * @return {!Array} */ args: function() { return this._args; }, /** * @return {*} */ result: function() { return this._result; }, /** * @return {StackTrace} */ stackTrace: function() { return this._stackTrace; }, /** * @param {StackTrace} stackTrace */ setStackTrace: function(stackTrace) { this._stackTrace = stackTrace; }, /** * @param {*} result */ setResult: function(result) { this._result = result; }, /** * @param {string} name * @param {Object} attachment */ setAttachment: function(name, attachment) { if (attachment) { /** @type {Object.} */ this._attachments = this._attachments || Object.create(null); this._attachments[name] = attachment; } else if (this._attachments) delete this._attachments[name]; }, /** * @param {string} name * @return {Object} */ attachment: function(name) { return this._attachments && this._attachments[name]; }, freeze: function() { if (this._freezed) return; this._freezed = true; for (var i = 0, n = this._args.length; i < n; ++i) { // FIXME: freeze the Resources also! if (!Resource.forObject(this._args[i])) this._args[i] = TypeUtils.clone(this._args[i]); } }, /** * @param {!Cache} cache * @return {!ReplayableCall} */ toReplayable: function(cache) { this.freeze(); var thisObject = /** @type {ReplayableResource} */ (Resource.toReplayable(this._thisObject, cache)); var result = Resource.toReplayable(this._result, cache); var args = this._args.map(function(obj) { return Resource.toReplayable(obj, cache); }); var attachments = TypeUtils.cloneObject(this._attachments); return new ReplayableCall(thisObject, this._functionName, args, result, this._stackTrace, attachments); }, /** * @param {!ReplayableCall} replayableCall * @param {!Cache} cache * @return {!Call} */ replay: function(replayableCall, cache) { var replayObject = ReplayableResource.replay(replayableCall.replayableResource(), cache); var replayArgs = replayableCall.args().map(function(obj) { return ReplayableResource.replay(obj, cache); }); var replayResult = undefined; if (replayableCall.isPropertySetter()) replayObject[replayArgs[0]] = replayArgs[1]; else { var replayFunction = replayObject[replayableCall.functionName()]; console.assert(typeof replayFunction === "function", "Expected a function to replay"); replayResult = replayFunction.apply(replayObject, replayArgs); if (replayableCall.result() instanceof ReplayableResource) { var resource = replayableCall.result().replay(cache); if (!resource.wrappedObject()) resource.setWrappedObject(replayResult); } } this._thisObject = replayObject; this._functionName = replayableCall.functionName(); this._args = replayArgs; this._result = replayResult; this._stackTrace = replayableCall.stackTrace(); this._freezed = true; var attachments = replayableCall.attachments(); if (attachments) this._attachments = TypeUtils.cloneObject(attachments); return this; } } /** * @constructor * @param {ReplayableResource} thisObject * @param {string} functionName * @param {Array.} args * @param {ReplayableResource|*} result * @param {StackTrace} stackTrace * @param {Object.} attachments */ function ReplayableCall(thisObject, functionName, args, result, stackTrace, attachments) { this._thisObject = thisObject; this._functionName = functionName; this._args = args; this._result = result; this._stackTrace = stackTrace; if (attachments) this._attachments = attachments; } ReplayableCall.prototype = { /** * @return {ReplayableResource} */ replayableResource: function() { return this._thisObject; }, /** * @return {string} */ functionName: function() { return this._functionName; }, /** * @return {boolean} */ isPropertySetter: function() { return !this._functionName; }, /** * @return {Array.} */ args: function() { return this._args; }, /** * @return {ReplayableResource|*} */ result: function() { return this._result; }, /** * @return {StackTrace} */ stackTrace: function() { return this._stackTrace; }, /** * @return {Object.} */ attachments: function() { return this._attachments; }, /** * @param {string} name * @return {Object} */ attachment: function(name) { return this._attachments && this._attachments[name]; }, /** * @param {Cache} cache * @return {!Call} */ replay: function(cache) { var call = /** @type {!Call} */ (Object.create(Call.prototype)); return call.replay(this, cache); } } /** * @constructor * @param {!Object} wrappedObject * @param {string} name */ function Resource(wrappedObject, name) { /** @type {number} */ this._id = ++Resource._uniqueId; /** @type {string} */ this._name = name || "Resource"; /** @type {number} */ this._kindId = Resource._uniqueKindIds[this._name] = (Resource._uniqueKindIds[this._name] || 0) + 1; /** @type {ResourceTrackingManager} */ this._resourceManager = null; /** @type {!Array.} */ this._calls = []; /** * This is to prevent GC from collecting associated resources. * Otherwise, for example in WebGL, subsequent calls to gl.getParameter() * may return a recently created instance that is no longer bound to a * Resource object (thus, no history to replay it later). * * @type {!Object.} */ this._boundResources = Object.create(null); this.setWrappedObject(wrappedObject); } /** * @type {number} */ Resource._uniqueId = 0; /** * @type {!Object.} */ Resource._uniqueKindIds = {}; /** * @param {*} obj * @return {Resource} */ Resource.forObject = function(obj) { if (!obj) return null; if (obj instanceof Resource) return obj; if (typeof obj === "object") return obj["__resourceObject"]; return null; } /** * @param {Resource|*} obj * @return {*} */ Resource.wrappedObject = function(obj) { var resource = Resource.forObject(obj); return resource ? resource.wrappedObject() : obj; } /** * @param {Resource|*} obj * @param {!Cache} cache * @return {ReplayableResource|*} */ Resource.toReplayable = function(obj, cache) { var resource = Resource.forObject(obj); return resource ? resource.toReplayable(cache) : obj; } Resource.prototype = { /** * @return {number} */ id: function() { return this._id; }, /** * @return {Object} */ wrappedObject: function() { return this._wrappedObject; }, /** * @param {!Object} value */ setWrappedObject: function(value) { console.assert(value, "wrappedObject should not be NULL"); console.assert(!(value instanceof Resource), "Binding a Resource object to another Resource object?"); this._wrappedObject = value; this._bindObjectToResource(value); }, /** * @return {Object} */ proxyObject: function() { if (!this._proxyObject) this._proxyObject = this._wrapObject(); return this._proxyObject; }, /** * @return {ResourceTrackingManager} */ manager: function() { return this._resourceManager; }, /** * @param {ResourceTrackingManager} value */ setManager: function(value) { this._resourceManager = value; }, /** * @return {!Array.} */ calls: function() { return this._calls; }, /** * @return {ContextResource} */ contextResource: function() { if (this instanceof ContextResource) return /** @type {ContextResource} */ (this); if (this._calculatingContextResource) return null; this._calculatingContextResource = true; var result = null; for (var i = 0, n = this._calls.length; i < n; ++i) { result = this._calls[i].resource().contextResource(); if (result) break; } delete this._calculatingContextResource; console.assert(result, "Failed to find context resource for " + this._name + "@" + this._kindId); return result; }, /** * @return {string} */ toDataURL: function() { return ""; }, /** * @param {!Cache} cache * @return {!ReplayableResource} */ toReplayable: function(cache) { var result = /** @type {ReplayableResource} */ (cache.get(this._id)); if (result) return result; var data = { id: this._id, name: this._name, kindId: this._kindId }; result = new ReplayableResource(this, data); cache.put(this._id, result); // Put into the cache early to avoid loops. data.calls = this._calls.map(function(call) { return call.toReplayable(cache); }); this._populateReplayableData(data, cache); var contextResource = this.contextResource(); if (contextResource !== this) data.contextResource = Resource.toReplayable(contextResource, cache); return result; }, /** * @param {!Object} data * @param {!Cache} cache */ _populateReplayableData: function(data, cache) { // Do nothing. Should be overridden by subclasses. }, /** * @param {!Object} data * @param {!Cache} cache * @return {!Resource} */ replay: function(data, cache) { var resource = /** @type {Resource} */ (cache.get(data.id)); if (resource) return resource; this._id = data.id; this._name = data.name; this._kindId = data.kindId; this._resourceManager = null; this._calls = []; this._boundResources = Object.create(null); this._wrappedObject = null; cache.put(data.id, this); // Put into the cache early to avoid loops. this._doReplayCalls(data, cache); console.assert(this._wrappedObject, "Resource should be reconstructed!"); return this; }, /** * @param {!Object} data * @param {!Cache} cache */ _doReplayCalls: function(data, cache) { for (var i = 0, n = data.calls.length; i < n; ++i) this._calls.push(data.calls[i].replay(cache)); }, /** * @param {!Call} call */ pushCall: function(call) { call.freeze(); this._calls.push(call); }, /** * @param {!Object} object */ _bindObjectToResource: function(object) { Object.defineProperty(object, "__resourceObject", { value: this, writable: false, enumerable: false, configurable: true }); }, /** * @param {string} key * @param {*} obj */ _registerBoundResource: function(key, obj) { var resource = Resource.forObject(obj); if (resource) this._boundResources[key] = resource; else delete this._boundResources[key]; }, /** * @return {Object} */ _wrapObject: function() { var wrappedObject = this.wrappedObject(); if (!wrappedObject) return null; var proxy = Object.create(wrappedObject.__proto__); // In order to emulate "instanceof". var self = this; var customWrapFunctions = this._customWrapFunctions(); function processProperty(property) { if (typeof wrappedObject[property] === "function") { var customWrapFunction = customWrapFunctions[property]; if (customWrapFunction) proxy[property] = self._wrapCustomFunction(self, wrappedObject, wrappedObject[property], property, customWrapFunction); else proxy[property] = self._wrapFunction(self, wrappedObject, wrappedObject[property], property); } else if (/^[A-Z0-9_]+$/.test(property) && typeof wrappedObject[property] === "number") { // Fast access to enums and constants. proxy[property] = wrappedObject[property]; } else { Object.defineProperty(proxy, property, { get: function() { var obj = wrappedObject[property]; var resource = Resource.forObject(obj); return resource ? resource : obj; }, set: self._wrapPropertySetter(self, wrappedObject, property), enumerable: true }); } } var isEmpty = true; for (var property in wrappedObject) { isEmpty = false; processProperty(property); } if (isEmpty) return wrappedObject; // Nothing to proxy. this._bindObjectToResource(proxy); return proxy; }, /** * @param {!Resource} resource * @param {!Object} originalObject * @param {!Function} originalFunction * @param {string} functionName * @param {!Function} customWrapFunction * @return {!Function} */ _wrapCustomFunction: function(resource, originalObject, originalFunction, functionName, customWrapFunction) { return function() { var manager = resource.manager(); var isCapturing = manager && manager.capturing(); if (isCapturing) manager.captureArguments(resource, arguments); var wrapFunction = new Resource.WrapFunction(originalObject, originalFunction, functionName, arguments); customWrapFunction.apply(wrapFunction, arguments); if (isCapturing) { var call = wrapFunction.call(); call.setStackTrace(StackTrace.create(1, arguments.callee)); manager.captureCall(call); } return wrapFunction.result(); }; }, /** * @param {!Resource} resource * @param {!Object} originalObject * @param {!Function} originalFunction * @param {string} functionName * @return {!Function} */ _wrapFunction: function(resource, originalObject, originalFunction, functionName) { return function() { var manager = resource.manager(); if (!manager || !manager.capturing()) return originalFunction.apply(originalObject, arguments); manager.captureArguments(resource, arguments); var result = originalFunction.apply(originalObject, arguments); var stackTrace = StackTrace.create(1, arguments.callee); var call = new Call(resource, functionName, arguments, result, stackTrace); manager.captureCall(call); return result; }; }, /** * @param {!Resource} resource * @param {!Object} originalObject * @param {string} propertyName * @return {function(*)} */ _wrapPropertySetter: function(resource, originalObject, propertyName) { return function(value) { resource._registerBoundResource(propertyName, value); var manager = resource.manager(); if (!manager || !manager.capturing()) { originalObject[propertyName] = Resource.wrappedObject(value); return; } var args = [propertyName, value]; manager.captureArguments(resource, args); originalObject[propertyName] = Resource.wrappedObject(value); var stackTrace = StackTrace.create(1, arguments.callee); var call = new Call(resource, "", args, undefined, stackTrace); manager.captureCall(call); }; }, /** * @return {!Object.} */ _customWrapFunctions: function() { return Object.create(null); // May be overridden by subclasses. } } /** * @constructor * @param {Object} originalObject * @param {Function} originalFunction * @param {string} functionName * @param {Array|Arguments} args */ Resource.WrapFunction = function(originalObject, originalFunction, functionName, args) { this._originalObject = originalObject; this._originalFunction = originalFunction; this._functionName = functionName; this._args = args; this._resource = Resource.forObject(originalObject); console.assert(this._resource, "Expected a wrapped call on a Resource object."); } Resource.WrapFunction.prototype = { /** * @return {*} */ result: function() { if (!this._executed) { this._executed = true; this._result = this._originalFunction.apply(this._originalObject, this._args); } return this._result; }, /** * @return {!Call} */ call: function() { if (!this._call) this._call = new Call(this._resource, this._functionName, this._args, this.result()); return this._call; }, /** * @param {*} result */ overrideResult: function(result) { var call = this.call(); call.setResult(result); this._result = result; } } /** * @param {function(new:Resource, !Object, string)} resourceConstructor * @param {string} resourceName * @return {function(this:Resource.WrapFunction)} */ Resource.WrapFunction.resourceFactoryMethod = function(resourceConstructor, resourceName) { /** @this Resource.WrapFunction */ return function() { var wrappedObject = /** @type {Object} */ (this.result()); if (!wrappedObject) return; var resource = new resourceConstructor(wrappedObject, resourceName); var manager = this._resource.manager(); if (manager) manager.registerResource(resource); this.overrideResult(resource.proxyObject()); resource.pushCall(this.call()); } } /** * @constructor * @param {!Resource} originalResource * @param {!Object} data */ function ReplayableResource(originalResource, data) { this._proto = originalResource.__proto__; this._data = data; } ReplayableResource.prototype = { /** * @return {number} */ id: function() { return this._data.id; }, /** * @return {string} */ name: function() { return this._data.name; }, /** * @return {string} */ description: function() { return this._data.name + "@" + this._data.kindId; }, /** * @return {!ReplayableResource} */ replayableContextResource: function() { return this._data.contextResource || this; }, /** * @param {!Cache} cache * @return {!Resource} */ replay: function(cache) { var result = /** @type {!Resource} */ (Object.create(this._proto)); result = result.replay(this._data, cache) console.assert(result.__proto__ === this._proto, "Wrong type of a replay result"); return result; } } /** * @param {ReplayableResource|*} obj * @param {!Cache} cache * @return {*} */ ReplayableResource.replay = function(obj, cache) { return (obj instanceof ReplayableResource) ? obj.replay(cache).wrappedObject() : obj; } /** * @constructor * @extends {Resource} * @param {!Object} wrappedObject * @param {string} name */ function ContextResource(wrappedObject, name) { Resource.call(this, wrappedObject, name); } ContextResource.prototype = { __proto__: Resource.prototype } /** * @constructor * @extends {Resource} * @param {!Object} wrappedObject * @param {string} name */ function LogEverythingResource(wrappedObject, name) { Resource.call(this, wrappedObject, name); } LogEverythingResource.prototype = { /** * @override * @return {!Object.} */ _customWrapFunctions: function() { var wrapFunctions = Object.create(null); var wrappedObject = this.wrappedObject(); if (wrappedObject) { for (var property in wrappedObject) { /** @this Resource.WrapFunction */ wrapFunctions[property] = function() { this._resource.pushCall(this.call()); } } } return wrapFunctions; }, __proto__: Resource.prototype } //////////////////////////////////////////////////////////////////////////////// // WebGL //////////////////////////////////////////////////////////////////////////////// /** * @constructor * @extends {Resource} * @param {!Object} wrappedObject * @param {string} name */ function WebGLBoundResource(wrappedObject, name) { Resource.call(this, wrappedObject, name); /** @type {!Object.} */ this._state = {}; } WebGLBoundResource.prototype = { /** * @override * @param {!Object} data * @param {!Cache} cache */ _populateReplayableData: function(data, cache) { var state = this._state; data.state = {}; Object.keys(state).forEach(function(parameter) { data.state[parameter] = Resource.toReplayable(state[parameter], cache); }); }, /** * @override * @param {!Object} data * @param {!Cache} cache */ _doReplayCalls: function(data, cache) { var gl = this._replayContextResource(data, cache).wrappedObject(); /** @type {!Object.>} */ var bindingsData = { TEXTURE_2D: ["bindTexture", "TEXTURE_BINDING_2D"], TEXTURE_CUBE_MAP: ["bindTexture", "TEXTURE_BINDING_CUBE_MAP"], ARRAY_BUFFER: ["bindBuffer", "ARRAY_BUFFER_BINDING"], ELEMENT_ARRAY_BUFFER: ["bindBuffer", "ELEMENT_ARRAY_BUFFER_BINDING"], FRAMEBUFFER: ["bindFramebuffer", "FRAMEBUFFER_BINDING"], RENDERBUFFER: ["bindRenderbuffer", "RENDERBUFFER_BINDING"] }; var originalBindings = {}; Object.keys(bindingsData).forEach(function(bindingTarget) { var bindingParameter = bindingsData[bindingTarget][1]; originalBindings[bindingTarget] = gl.getParameter(gl[bindingParameter]); }); var state = {}; Object.keys(data.state).forEach(function(parameter) { state[parameter] = ReplayableResource.replay(data.state[parameter], cache); }); this._state = state; Resource.prototype._doReplayCalls.call(this, data, cache); Object.keys(bindingsData).forEach(function(bindingTarget) { var bindMethodName = bindingsData[bindingTarget][0]; gl[bindMethodName].call(gl, gl[bindingTarget], originalBindings[bindingTarget]); }); }, /** * @param {!Object} data * @param {!Cache} cache * @return {WebGLRenderingContextResource} */ _replayContextResource: function(data, cache) { var calls = /** @type {!Array.} */ (data.calls); for (var i = 0, n = calls.length; i < n; ++i) { var resource = ReplayableResource.replay(calls[i].replayableResource(), cache); var contextResource = WebGLRenderingContextResource.forObject(resource); if (contextResource) return contextResource; } return null; }, /** * @param {number} target * @param {string} bindMethodName */ pushBinding: function(target, bindMethodName) { if (this._state.BINDING !== target) { this._state.BINDING = target; this.pushCall(new Call(WebGLRenderingContextResource.forObject(this), bindMethodName, [target, this])); } }, __proto__: Resource.prototype } /** * @constructor * @extends {WebGLBoundResource} * @param {!Object} wrappedObject * @param {string} name */ function WebGLTextureResource(wrappedObject, name) { WebGLBoundResource.call(this, wrappedObject, name); } WebGLTextureResource.prototype = { /** * @override * @param {!Object} data * @param {!Cache} cache */ _doReplayCalls: function(data, cache) { var gl = this._replayContextResource(data, cache).wrappedObject(); var state = {}; WebGLRenderingContextResource.PixelStoreParameters.forEach(function(parameter) { state[parameter] = gl.getParameter(gl[parameter]); }); WebGLBoundResource.prototype._doReplayCalls.call(this, data, cache); WebGLRenderingContextResource.PixelStoreParameters.forEach(function(parameter) { gl.pixelStorei(gl[parameter], state[parameter]); }); }, /** * @override * @param {!Call} call */ pushCall: function(call) { var gl = WebGLRenderingContextResource.forObject(call.resource()).wrappedObject(); WebGLRenderingContextResource.PixelStoreParameters.forEach(function(parameter) { var value = gl.getParameter(gl[parameter]); if (this._state[parameter] !== value) { this._state[parameter] = value; var pixelStoreCall = new Call(gl, "pixelStorei", [gl[parameter], value]); WebGLBoundResource.prototype.pushCall.call(this, pixelStoreCall); } }, this); // FIXME: remove any older calls that no longer contribute to the resource state. // FIXME: optimize memory usage: maybe it's more efficient to store one texImage2D call instead of many texSubImage2D. WebGLBoundResource.prototype.pushCall.call(this, call); }, /** * Handles: texParameteri, texParameterf * @param {!Call} call */ pushCall_texParameter: function(call) { var args = call.args(); var pname = args[1]; var param = args[2]; if (this._state[pname] !== param) { this._state[pname] = param; WebGLBoundResource.prototype.pushCall.call(this, call); } }, /** * Handles: copyTexImage2D, copyTexSubImage2D * copyTexImage2D and copyTexSubImage2D define a texture image with pixels from the current framebuffer. * @param {!Call} call */ pushCall_copyTexImage2D: function(call) { var glResource = WebGLRenderingContextResource.forObject(call.resource()); var gl = glResource.wrappedObject(); var framebufferResource = /** @type {WebGLFramebufferResource} */ (glResource.currentBinding(gl.FRAMEBUFFER)); if (framebufferResource) this.pushCall(new Call(glResource, "bindFramebuffer", [gl.FRAMEBUFFER, framebufferResource])); else { // FIXME: Implement this case. console.error("ASSERT_NOT_REACHED: Could not properly process a gl." + call.functionName() + " call while the DRAWING BUFFER is bound."); } this.pushCall(call); }, __proto__: WebGLBoundResource.prototype } /** * @constructor * @extends {Resource} * @param {!Object} wrappedObject * @param {string} name */ function WebGLProgramResource(wrappedObject, name) { Resource.call(this, wrappedObject, name); } WebGLProgramResource.prototype = { /** * @override (overrides @return type) * @return {WebGLProgram} */ wrappedObject: function() { return this._wrappedObject; }, /** * @override * @param {!Object} data * @param {!Cache} cache */ _populateReplayableData: function(data, cache) { var glResource = WebGLRenderingContextResource.forObject(this); var gl = glResource.wrappedObject(); var program = this.wrappedObject(); var originalErrors = glResource.getAllErrors(); var uniforms = []; var uniformsCount = /** @type {number} */ (gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS)); for (var i = 0; i < uniformsCount; ++i) { var activeInfo = gl.getActiveUniform(program, i); if (!activeInfo) continue; var uniformLocation = gl.getUniformLocation(program, activeInfo.name); if (!uniformLocation) continue; var value = gl.getUniform(program, uniformLocation); uniforms.push({ name: activeInfo.name, type: activeInfo.type, value: value }); } data.uniforms = uniforms; glResource.restoreErrors(originalErrors); }, /** * @override * @param {!Object} data * @param {!Cache} cache */ _doReplayCalls: function(data, cache) { Resource.prototype._doReplayCalls.call(this, data, cache); var gl = WebGLRenderingContextResource.forObject(this).wrappedObject(); var program = this.wrappedObject(); var originalProgram = /** @type {WebGLProgram} */ (gl.getParameter(gl.CURRENT_PROGRAM)); var currentProgram = originalProgram; data.uniforms.forEach(function(uniform) { var uniformLocation = gl.getUniformLocation(program, uniform.name); if (!uniformLocation) return; if (currentProgram !== program) { currentProgram = program; gl.useProgram(program); } var methodName = this._uniformMethodNameByType(gl, uniform.type); if (methodName.indexOf("Matrix") === -1) gl[methodName].call(gl, uniformLocation, uniform.value); else gl[methodName].call(gl, uniformLocation, false, uniform.value); }.bind(this)); if (currentProgram !== originalProgram) gl.useProgram(originalProgram); }, /** * @param {WebGLRenderingContext} gl * @param {number} type * @return {string} */ _uniformMethodNameByType: function(gl, type) { var uniformMethodNames = WebGLProgramResource._uniformMethodNames; if (!uniformMethodNames) { uniformMethodNames = {}; uniformMethodNames[gl.FLOAT] = "uniform1f"; uniformMethodNames[gl.FLOAT_VEC2] = "uniform2fv"; uniformMethodNames[gl.FLOAT_VEC3] = "uniform3fv"; uniformMethodNames[gl.FLOAT_VEC4] = "uniform4fv"; uniformMethodNames[gl.INT] = "uniform1i"; uniformMethodNames[gl.BOOL] = "uniform1i"; uniformMethodNames[gl.SAMPLER_2D] = "uniform1i"; uniformMethodNames[gl.SAMPLER_CUBE] = "uniform1i"; uniformMethodNames[gl.INT_VEC2] = "uniform2iv"; uniformMethodNames[gl.BOOL_VEC2] = "uniform2iv"; uniformMethodNames[gl.INT_VEC3] = "uniform3iv"; uniformMethodNames[gl.BOOL_VEC3] = "uniform3iv"; uniformMethodNames[gl.INT_VEC4] = "uniform4iv"; uniformMethodNames[gl.BOOL_VEC4] = "uniform4iv"; uniformMethodNames[gl.FLOAT_MAT2] = "uniformMatrix2fv"; uniformMethodNames[gl.FLOAT_MAT3] = "uniformMatrix3fv"; uniformMethodNames[gl.FLOAT_MAT4] = "uniformMatrix4fv"; WebGLProgramResource._uniformMethodNames = uniformMethodNames; } console.assert(uniformMethodNames[type], "Unknown uniform type " + type); return uniformMethodNames[type]; }, /** * @override * @param {!Call} call */ pushCall: function(call) { // FIXME: remove any older calls that no longer contribute to the resource state. // FIXME: handle multiple attachShader && detachShader. Resource.prototype.pushCall.call(this, call); }, __proto__: Resource.prototype } /** * @constructor * @extends {Resource} * @param {!Object} wrappedObject * @param {string} name */ function WebGLShaderResource(wrappedObject, name) { Resource.call(this, wrappedObject, name); } WebGLShaderResource.prototype = { /** * @return {number} */ type: function() { var call = this._calls[0]; if (call && call.functionName() === "createShader") return call.args()[0]; console.error("ASSERT_NOT_REACHED: Failed to restore shader type from the log.", call); return 0; }, /** * @override * @param {!Call} call */ pushCall: function(call) { // FIXME: remove any older calls that no longer contribute to the resource state. // FIXME: handle multiple shaderSource calls. Resource.prototype.pushCall.call(this, call); }, __proto__: Resource.prototype } /** * @constructor * @extends {WebGLBoundResource} * @param {!Object} wrappedObject * @param {string} name */ function WebGLBufferResource(wrappedObject, name) { WebGLBoundResource.call(this, wrappedObject, name); } WebGLBufferResource.prototype = { /** * @override * @param {!Call} call */ pushCall: function(call) { // FIXME: remove any older calls that no longer contribute to the resource state. // FIXME: Optimize memory for bufferSubData. WebGLBoundResource.prototype.pushCall.call(this, call); }, __proto__: WebGLBoundResource.prototype } /** * @constructor * @extends {WebGLBoundResource} * @param {!Object} wrappedObject * @param {string} name */ function WebGLFramebufferResource(wrappedObject, name) { WebGLBoundResource.call(this, wrappedObject, name); } WebGLFramebufferResource.prototype = { /** * @override * @param {!Call} call */ pushCall: function(call) { // FIXME: remove any older calls that no longer contribute to the resource state. WebGLBoundResource.prototype.pushCall.call(this, call); }, __proto__: WebGLBoundResource.prototype } /** * @constructor * @extends {WebGLBoundResource} * @param {!Object} wrappedObject * @param {string} name */ function WebGLRenderbufferResource(wrappedObject, name) { WebGLBoundResource.call(this, wrappedObject, name); } WebGLRenderbufferResource.prototype = { /** * @override * @param {!Call} call */ pushCall: function(call) { // FIXME: remove any older calls that no longer contribute to the resource state. WebGLBoundResource.prototype.pushCall.call(this, call); }, __proto__: WebGLBoundResource.prototype } /** * @constructor * @extends {ContextResource} * @param {!WebGLRenderingContext} glContext */ function WebGLRenderingContextResource(glContext) { ContextResource.call(this, glContext, "WebGLRenderingContext"); /** @type {Object.} */ this._customErrors = null; /** @type {!Object.} */ this._extensions = {}; } /** * @const * @type {!Array.} */ WebGLRenderingContextResource.GLCapabilities = [ "BLEND", "CULL_FACE", "DEPTH_TEST", "DITHER", "POLYGON_OFFSET_FILL", "SAMPLE_ALPHA_TO_COVERAGE", "SAMPLE_COVERAGE", "SCISSOR_TEST", "STENCIL_TEST" ]; /** * @const * @type {!Array.} */ WebGLRenderingContextResource.PixelStoreParameters = [ "PACK_ALIGNMENT", "UNPACK_ALIGNMENT", "UNPACK_COLORSPACE_CONVERSION_WEBGL", "UNPACK_FLIP_Y_WEBGL", "UNPACK_PREMULTIPLY_ALPHA_WEBGL" ]; /** * @const * @type {!Array.} */ WebGLRenderingContextResource.StateParameters = [ "ACTIVE_TEXTURE", "ARRAY_BUFFER_BINDING", "BLEND_COLOR", "BLEND_DST_ALPHA", "BLEND_DST_RGB", "BLEND_EQUATION_ALPHA", "BLEND_EQUATION_RGB", "BLEND_SRC_ALPHA", "BLEND_SRC_RGB", "COLOR_CLEAR_VALUE", "COLOR_WRITEMASK", "CULL_FACE_MODE", "CURRENT_PROGRAM", "DEPTH_CLEAR_VALUE", "DEPTH_FUNC", "DEPTH_RANGE", "DEPTH_WRITEMASK", "ELEMENT_ARRAY_BUFFER_BINDING", "FRAMEBUFFER_BINDING", "FRONT_FACE", "GENERATE_MIPMAP_HINT", "LINE_WIDTH", "PACK_ALIGNMENT", "POLYGON_OFFSET_FACTOR", "POLYGON_OFFSET_UNITS", "RENDERBUFFER_BINDING", "SAMPLE_COVERAGE_INVERT", "SAMPLE_COVERAGE_VALUE", "SCISSOR_BOX", "STENCIL_BACK_FAIL", "STENCIL_BACK_FUNC", "STENCIL_BACK_PASS_DEPTH_FAIL", "STENCIL_BACK_PASS_DEPTH_PASS", "STENCIL_BACK_REF", "STENCIL_BACK_VALUE_MASK", "STENCIL_BACK_WRITEMASK", "STENCIL_CLEAR_VALUE", "STENCIL_FAIL", "STENCIL_FUNC", "STENCIL_PASS_DEPTH_FAIL", "STENCIL_PASS_DEPTH_PASS", "STENCIL_REF", "STENCIL_VALUE_MASK", "STENCIL_WRITEMASK", "UNPACK_ALIGNMENT", "UNPACK_COLORSPACE_CONVERSION_WEBGL", "UNPACK_FLIP_Y_WEBGL", "UNPACK_PREMULTIPLY_ALPHA_WEBGL", "VIEWPORT" ]; /** * @const * @type {!Object.} */ WebGLRenderingContextResource.DrawingMethods = TypeUtils.createPrefixedPropertyNamesSet([ "clear", "drawArrays", "drawElements" ]); /** * @param {*} obj * @return {WebGLRenderingContextResource} */ WebGLRenderingContextResource.forObject = function(obj) { var resource = Resource.forObject(obj); if (!resource) return null; resource = resource.contextResource(); return (resource instanceof WebGLRenderingContextResource) ? resource : null; } WebGLRenderingContextResource.prototype = { /** * @override (overrides @return type) * @return {WebGLRenderingContext} */ wrappedObject: function() { return this._wrappedObject; }, /** * @override * @return {string} */ toDataURL: function() { return this.wrappedObject().canvas.toDataURL(); }, /** * @return {Array.} */ getAllErrors: function() { var errors = []; var gl = this.wrappedObject(); if (gl) { while (true) { var error = gl.getError(); if (error === gl.NO_ERROR) break; this.clearError(error); errors.push(error); } } if (this._customErrors) { for (var key in this._customErrors) { var error = Number(key); errors.push(error); } delete this._customErrors; } return errors; }, /** * @param {Array.} errors */ restoreErrors: function(errors) { var gl = this.wrappedObject(); if (gl) { var wasError = false; while (gl.getError() !== gl.NO_ERROR) wasError = true; console.assert(!wasError, "Error(s) while capturing current WebGL state."); } if (!errors.length) delete this._customErrors; else { this._customErrors = {}; for (var i = 0, n = errors.length; i < n; ++i) this._customErrors[errors[i]] = true; } }, /** * @param {number} error */ clearError: function(error) { if (this._customErrors) delete this._customErrors[error]; }, /** * @return {number} */ nextError: function() { if (this._customErrors) { for (var key in this._customErrors) { var error = Number(key); delete this._customErrors[error]; return error; } } delete this._customErrors; var gl = this.wrappedObject(); return gl ? gl.NO_ERROR : 0; }, /** * @param {string} name */ addExtension: function(name) { // FIXME: Wrap OES_vertex_array_object extension. this._extensions[name.toLowerCase()] = true; }, /** * @override * @param {!Object} data * @param {!Cache} cache */ _populateReplayableData: function(data, cache) { var gl = this.wrappedObject(); data.originalCanvas = gl.canvas; data.originalContextAttributes = gl.getContextAttributes(); data.extensions = TypeUtils.cloneObject(this._extensions); var originalErrors = this.getAllErrors(); // Take a full GL state snapshot. var glState = {}; WebGLRenderingContextResource.GLCapabilities.forEach(function(parameter) { glState[parameter] = gl.isEnabled(gl[parameter]); }); WebGLRenderingContextResource.StateParameters.forEach(function(parameter) { glState[parameter] = Resource.toReplayable(gl.getParameter(gl[parameter]), cache); }); // VERTEX_ATTRIB_ARRAYS var maxVertexAttribs = /** @type {number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); var vertexAttribParameters = ["VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", "VERTEX_ATTRIB_ARRAY_ENABLED", "VERTEX_ATTRIB_ARRAY_SIZE", "VERTEX_ATTRIB_ARRAY_STRIDE", "VERTEX_ATTRIB_ARRAY_TYPE", "VERTEX_ATTRIB_ARRAY_NORMALIZED", "CURRENT_VERTEX_ATTRIB"]; var vertexAttribStates = []; for (var i = 0; i < maxVertexAttribs; ++i) { var state = {}; vertexAttribParameters.forEach(function(attribParameter) { state[attribParameter] = Resource.toReplayable(gl.getVertexAttrib(i, gl[attribParameter]), cache); }); state.VERTEX_ATTRIB_ARRAY_POINTER = gl.getVertexAttribOffset(i, gl.VERTEX_ATTRIB_ARRAY_POINTER); vertexAttribStates.push(state); } glState.vertexAttribStates = vertexAttribStates; // TEXTURES var currentTextureBinding = /** @type {number} */ (gl.getParameter(gl.ACTIVE_TEXTURE)); var maxTextureImageUnits = /** @type {number} */ (gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS)); var textureBindings = []; for (var i = 0; i < maxTextureImageUnits; ++i) { gl.activeTexture(gl.TEXTURE0 + i); var state = { TEXTURE_2D: Resource.toReplayable(gl.getParameter(gl.TEXTURE_BINDING_2D), cache), TEXTURE_CUBE_MAP: Resource.toReplayable(gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP), cache) }; textureBindings.push(state); } glState.textureBindings = textureBindings; gl.activeTexture(currentTextureBinding); data.glState = glState; this.restoreErrors(originalErrors); }, /** * @override * @param {!Object} data * @param {!Cache} cache */ _doReplayCalls: function(data, cache) { this._customErrors = null; this._extensions = TypeUtils.cloneObject(data.extensions) || {}; var canvas = data.originalCanvas.cloneNode(true); var replayContext = null; var contextIds = ["webgl", "experimental-webgl", "webkit-3d", "3d"]; for (var i = 0, contextId; contextId = contextIds[i]; ++i) { replayContext = canvas.getContext(contextId, data.originalContextAttributes); if (replayContext) break; } console.assert(replayContext, "Failed to create a WebGLRenderingContext for the replay."); var gl = /** @type {!WebGLRenderingContext} */ (Resource.wrappedObject(replayContext)); this.setWrappedObject(gl); // Enable corresponding WebGL extensions. for (var name in this._extensions) gl.getExtension(name); var glState = data.glState; gl.bindFramebuffer(gl.FRAMEBUFFER, /** @type {WebGLFramebuffer} */ (ReplayableResource.replay(glState.FRAMEBUFFER_BINDING, cache))); gl.bindRenderbuffer(gl.RENDERBUFFER, /** @type {WebGLRenderbuffer} */ (ReplayableResource.replay(glState.RENDERBUFFER_BINDING, cache))); // Enable or disable server-side GL capabilities. WebGLRenderingContextResource.GLCapabilities.forEach(function(parameter) { console.assert(parameter in glState); if (glState[parameter]) gl.enable(gl[parameter]); else gl.disable(gl[parameter]); }); gl.blendColor(glState.BLEND_COLOR[0], glState.BLEND_COLOR[1], glState.BLEND_COLOR[2], glState.BLEND_COLOR[3]); gl.blendEquationSeparate(glState.BLEND_EQUATION_RGB, glState.BLEND_EQUATION_ALPHA); gl.blendFuncSeparate(glState.BLEND_SRC_RGB, glState.BLEND_DST_RGB, glState.BLEND_SRC_ALPHA, glState.BLEND_DST_ALPHA); gl.clearColor(glState.COLOR_CLEAR_VALUE[0], glState.COLOR_CLEAR_VALUE[1], glState.COLOR_CLEAR_VALUE[2], glState.COLOR_CLEAR_VALUE[3]); gl.clearDepth(glState.DEPTH_CLEAR_VALUE); gl.clearStencil(glState.STENCIL_CLEAR_VALUE); gl.colorMask(glState.COLOR_WRITEMASK[0], glState.COLOR_WRITEMASK[1], glState.COLOR_WRITEMASK[2], glState.COLOR_WRITEMASK[3]); gl.cullFace(glState.CULL_FACE_MODE); gl.depthFunc(glState.DEPTH_FUNC); gl.depthMask(glState.DEPTH_WRITEMASK); gl.depthRange(glState.DEPTH_RANGE[0], glState.DEPTH_RANGE[1]); gl.frontFace(glState.FRONT_FACE); gl.hint(gl.GENERATE_MIPMAP_HINT, glState.GENERATE_MIPMAP_HINT); gl.lineWidth(glState.LINE_WIDTH); WebGLRenderingContextResource.PixelStoreParameters.forEach(function(parameter) { gl.pixelStorei(gl[parameter], glState[parameter]); }); gl.polygonOffset(glState.POLYGON_OFFSET_FACTOR, glState.POLYGON_OFFSET_UNITS); gl.sampleCoverage(glState.SAMPLE_COVERAGE_VALUE, glState.SAMPLE_COVERAGE_INVERT); gl.stencilFuncSeparate(gl.FRONT, glState.STENCIL_FUNC, glState.STENCIL_REF, glState.STENCIL_VALUE_MASK); gl.stencilFuncSeparate(gl.BACK, glState.STENCIL_BACK_FUNC, glState.STENCIL_BACK_REF, glState.STENCIL_BACK_VALUE_MASK); gl.stencilOpSeparate(gl.FRONT, glState.STENCIL_FAIL, glState.STENCIL_PASS_DEPTH_FAIL, glState.STENCIL_PASS_DEPTH_PASS); gl.stencilOpSeparate(gl.BACK, glState.STENCIL_BACK_FAIL, glState.STENCIL_BACK_PASS_DEPTH_FAIL, glState.STENCIL_BACK_PASS_DEPTH_PASS); gl.stencilMaskSeparate(gl.FRONT, glState.STENCIL_WRITEMASK); gl.stencilMaskSeparate(gl.BACK, glState.STENCIL_BACK_WRITEMASK); gl.scissor(glState.SCISSOR_BOX[0], glState.SCISSOR_BOX[1], glState.SCISSOR_BOX[2], glState.SCISSOR_BOX[3]); gl.viewport(glState.VIEWPORT[0], glState.VIEWPORT[1], glState.VIEWPORT[2], glState.VIEWPORT[3]); gl.useProgram(/** @type {WebGLProgram} */ (ReplayableResource.replay(glState.CURRENT_PROGRAM, cache))); // VERTEX_ATTRIB_ARRAYS var maxVertexAttribs = /** @type {number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS)); for (var i = 0; i < maxVertexAttribs; ++i) { var state = glState.vertexAttribStates[i] || {}; if (state.VERTEX_ATTRIB_ARRAY_ENABLED) gl.enableVertexAttribArray(i); else gl.disableVertexAttribArray(i); if (state.CURRENT_VERTEX_ATTRIB) gl.vertexAttrib4fv(i, state.CURRENT_VERTEX_ATTRIB); var buffer = /** @type {WebGLBuffer} */ (ReplayableResource.replay(state.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, cache)); if (buffer) { gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.vertexAttribPointer(i, state.VERTEX_ATTRIB_ARRAY_SIZE, state.VERTEX_ATTRIB_ARRAY_TYPE, state.VERTEX_ATTRIB_ARRAY_NORMALIZED, state.VERTEX_ATTRIB_ARRAY_STRIDE, state.VERTEX_ATTRIB_ARRAY_POINTER); } } gl.bindBuffer(gl.ARRAY_BUFFER, /** @type {WebGLBuffer} */ (ReplayableResource.replay(glState.ARRAY_BUFFER_BINDING, cache))); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, /** @type {WebGLBuffer} */ (ReplayableResource.replay(glState.ELEMENT_ARRAY_BUFFER_BINDING, cache))); // TEXTURES var maxTextureImageUnits = /** @type {number} */ (gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS)); for (var i = 0; i < maxTextureImageUnits; ++i) { gl.activeTexture(gl.TEXTURE0 + i); var state = glState.textureBindings[i] || {}; gl.bindTexture(gl.TEXTURE_2D, /** @type {WebGLTexture} */ (ReplayableResource.replay(state.TEXTURE_2D, cache))); gl.bindTexture(gl.TEXTURE_CUBE_MAP, /** @type {WebGLTexture} */ (ReplayableResource.replay(state.TEXTURE_CUBE_MAP, cache))); } gl.activeTexture(glState.ACTIVE_TEXTURE); ContextResource.prototype._doReplayCalls.call(this, data, cache); }, /** * @param {Object|number} target * @return {Resource} */ currentBinding: function(target) { var resource = Resource.forObject(target); if (resource) return resource; var gl = this.wrappedObject(); var bindingParameter; var bindMethodName; var bindMethodTarget = target; switch (target) { case gl.ARRAY_BUFFER: bindingParameter = gl.ARRAY_BUFFER_BINDING; bindMethodName = "bindBuffer"; break; case gl.ELEMENT_ARRAY_BUFFER: bindingParameter = gl.ELEMENT_ARRAY_BUFFER_BINDING; bindMethodName = "bindBuffer"; break; case gl.TEXTURE_2D: bindingParameter = gl.TEXTURE_BINDING_2D; bindMethodName = "bindTexture"; break; case gl.TEXTURE_CUBE_MAP: case gl.TEXTURE_CUBE_MAP_POSITIVE_X: case gl.TEXTURE_CUBE_MAP_NEGATIVE_X: case gl.TEXTURE_CUBE_MAP_POSITIVE_Y: case gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: case gl.TEXTURE_CUBE_MAP_POSITIVE_Z: case gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: bindingParameter = gl.TEXTURE_BINDING_CUBE_MAP; bindMethodTarget = gl.TEXTURE_CUBE_MAP; bindMethodName = "bindTexture"; break; case gl.FRAMEBUFFER: bindingParameter = gl.FRAMEBUFFER_BINDING; bindMethodName = "bindFramebuffer"; break; case gl.RENDERBUFFER: bindingParameter = gl.RENDERBUFFER_BINDING; bindMethodName = "bindRenderbuffer"; break; default: console.error("ASSERT_NOT_REACHED: unknown binding target " + target); return null; } resource = Resource.forObject(gl.getParameter(bindingParameter)); if (resource) resource.pushBinding(bindMethodTarget, bindMethodName); return resource; }, /** * @override * @return {!Object.} */ _customWrapFunctions: function() { var wrapFunctions = WebGLRenderingContextResource._wrapFunctions; if (!wrapFunctions) { wrapFunctions = Object.create(null); wrapFunctions["createBuffer"] = Resource.WrapFunction.resourceFactoryMethod(WebGLBufferResource, "WebGLBuffer"); wrapFunctions["createShader"] = Resource.WrapFunction.resourceFactoryMethod(WebGLShaderResource, "WebGLShader"); wrapFunctions["createProgram"] = Resource.WrapFunction.resourceFactoryMethod(WebGLProgramResource, "WebGLProgram"); wrapFunctions["createTexture"] = Resource.WrapFunction.resourceFactoryMethod(WebGLTextureResource, "WebGLTexture"); wrapFunctions["createFramebuffer"] = Resource.WrapFunction.resourceFactoryMethod(WebGLFramebufferResource, "WebGLFramebuffer"); wrapFunctions["createRenderbuffer"] = Resource.WrapFunction.resourceFactoryMethod(WebGLRenderbufferResource, "WebGLRenderbuffer"); wrapFunctions["getUniformLocation"] = Resource.WrapFunction.resourceFactoryMethod(Resource, "WebGLUniformLocation"); /** * @param {string} methodName * @param {function(this:Resource, !Call)=} pushCallFunc */ function stateModifyingWrapFunction(methodName, pushCallFunc) { if (pushCallFunc) { /** * @param {Object|number} target * @this Resource.WrapFunction */ wrapFunctions[methodName] = function(target) { var resource = this._resource.currentBinding(target); if (resource) pushCallFunc.call(resource, this.call()); } } else { /** * @param {Object|number} target * @this Resource.WrapFunction */ wrapFunctions[methodName] = function(target) { var resource = this._resource.currentBinding(target); if (resource) resource.pushCall(this.call()); } } } stateModifyingWrapFunction("bindAttribLocation"); stateModifyingWrapFunction("compileShader"); stateModifyingWrapFunction("detachShader"); stateModifyingWrapFunction("linkProgram"); stateModifyingWrapFunction("shaderSource"); stateModifyingWrapFunction("bufferData"); stateModifyingWrapFunction("bufferSubData"); stateModifyingWrapFunction("compressedTexImage2D"); stateModifyingWrapFunction("compressedTexSubImage2D"); stateModifyingWrapFunction("copyTexImage2D", WebGLTextureResource.prototype.pushCall_copyTexImage2D); stateModifyingWrapFunction("copyTexSubImage2D", WebGLTextureResource.prototype.pushCall_copyTexImage2D); stateModifyingWrapFunction("generateMipmap"); stateModifyingWrapFunction("texImage2D"); stateModifyingWrapFunction("texSubImage2D"); stateModifyingWrapFunction("texParameterf", WebGLTextureResource.prototype.pushCall_texParameter); stateModifyingWrapFunction("texParameteri", WebGLTextureResource.prototype.pushCall_texParameter); stateModifyingWrapFunction("renderbufferStorage"); /** @this Resource.WrapFunction */ wrapFunctions["getError"] = function() { var gl = /** @type {WebGLRenderingContext} */ (this._originalObject); var error = this.result(); if (error !== gl.NO_ERROR) this._resource.clearError(error); else { error = this._resource.nextError(); if (error !== gl.NO_ERROR) this.overrideResult(error); } } /** * @param {string} name * @this Resource.WrapFunction */ wrapFunctions["getExtension"] = function(name) { this._resource.addExtension(name); } // // Register bound WebGL resources. // /** * @param {WebGLProgram} program * @param {WebGLShader} shader * @this Resource.WrapFunction */ wrapFunctions["attachShader"] = function(program, shader) { var resource = this._resource.currentBinding(program); if (resource) { resource.pushCall(this.call()); var shaderResource = /** @type {WebGLShaderResource} */ (Resource.forObject(shader)); if (shaderResource) { var shaderType = shaderResource.type(); resource._registerBoundResource("__attachShader_" + shaderType, shaderResource); } } } /** * @param {number} target * @param {number} attachment * @param {number} objectTarget * @param {WebGLRenderbuffer|WebGLTexture} obj * @this Resource.WrapFunction */ wrapFunctions["framebufferRenderbuffer"] = wrapFunctions["framebufferTexture2D"] = function(target, attachment, objectTarget, obj) { var resource = this._resource.currentBinding(target); if (resource) { resource.pushCall(this.call()); resource._registerBoundResource("__framebufferAttachmentObjectName", obj); } } /** * @param {number} target * @param {Object} obj * @this Resource.WrapFunction */ wrapFunctions["bindBuffer"] = wrapFunctions["bindFramebuffer"] = wrapFunctions["bindRenderbuffer"] = function(target, obj) { this._resource._registerBoundResource("__bindBuffer_" + target, obj); } /** * @param {number} target * @param {WebGLTexture} obj * @this Resource.WrapFunction */ wrapFunctions["bindTexture"] = function(target, obj) { var gl = /** @type {WebGLRenderingContext} */ (this._originalObject); var currentTextureBinding = /** @type {number} */ (gl.getParameter(gl.ACTIVE_TEXTURE)); this._resource._registerBoundResource("__bindTexture_" + target + "_" + currentTextureBinding, obj); } /** * @param {WebGLProgram} program * @this Resource.WrapFunction */ wrapFunctions["useProgram"] = function(program) { this._resource._registerBoundResource("__useProgram", program); } /** * @param {number} index * @this Resource.WrapFunction */ wrapFunctions["vertexAttribPointer"] = function(index) { var gl = /** @type {WebGLRenderingContext} */ (this._originalObject); this._resource._registerBoundResource("__vertexAttribPointer_" + index, gl.getParameter(gl.ARRAY_BUFFER_BINDING)); } WebGLRenderingContextResource._wrapFunctions = wrapFunctions; } return wrapFunctions; }, __proto__: ContextResource.prototype } //////////////////////////////////////////////////////////////////////////////// // 2D Canvas //////////////////////////////////////////////////////////////////////////////// /** * @constructor * @extends {ContextResource} * @param {!CanvasRenderingContext2D} context */ function CanvasRenderingContext2DResource(context) { ContextResource.call(this, context, "CanvasRenderingContext2D"); } /** * @const * @type {!Array.} */ CanvasRenderingContext2DResource.AttributeProperties = [ "strokeStyle", "fillStyle", "globalAlpha", "lineWidth", "lineCap", "lineJoin", "miterLimit", "shadowOffsetX", "shadowOffsetY", "shadowBlur", "shadowColor", "globalCompositeOperation", "font", "textAlign", "textBaseline", "lineDashOffset", "webkitLineDash", "webkitLineDashOffset" ]; /** * @const * @type {!Array.} */ CanvasRenderingContext2DResource.PathMethods = [ "beginPath", "moveTo", "closePath", "lineTo", "quadraticCurveTo", "bezierCurveTo", "arcTo", "arc", "rect" ]; /** * @const * @type {!Array.} */ CanvasRenderingContext2DResource.TransformationMatrixMethods = [ "scale", "rotate", "translate", "transform", "setTransform" ]; /** * @const * @type {!Object.} */ CanvasRenderingContext2DResource.DrawingMethods = TypeUtils.createPrefixedPropertyNamesSet([ "clearRect", "drawImage", "drawImageFromRect", "drawCustomFocusRing", "drawSystemFocusRing", "fill", "fillRect", "fillText", "putImageData", "putImageDataHD", "stroke", "strokeRect", "strokeText" ]); CanvasRenderingContext2DResource.prototype = { /** * @override (overrides @return type) * @return {CanvasRenderingContext2D} */ wrappedObject: function() { return this._wrappedObject; }, /** * @override * @return {string} */ toDataURL: function() { return this.wrappedObject().canvas.toDataURL(); }, /** * @override * @param {!Object} data * @param {!Cache} cache */ _populateReplayableData: function(data, cache) { data.currentAttributes = this._currentAttributesState(); data.originalCanvasCloned = TypeUtils.cloneIntoCanvas(this.wrappedObject().canvas); }, /** * @override * @param {!Object} data * @param {!Cache} cache */ _doReplayCalls: function(data, cache) { var canvas = TypeUtils.cloneIntoCanvas(data.originalCanvasCloned); var ctx = /** @type {!CanvasRenderingContext2D} */ (Resource.wrappedObject(canvas.getContext("2d"))); this.setWrappedObject(ctx); for (var i = 0, n = data.calls.length; i < n; ++i) { var replayableCall = /** @type {ReplayableCall} */ (data.calls[i]); if (replayableCall.functionName() === "save") this._applyAttributesState(replayableCall.attachment("canvas2dAttributesState")); this._calls.push(replayableCall.replay(cache)); } this._applyAttributesState(data.currentAttributes); }, /** * @param {!Call} call */ pushCall_setTransform: function(call) { var saveCallIndex = this._lastIndexOfMatchingSaveCall(); var index = this._lastIndexOfAnyCall(CanvasRenderingContext2DResource.PathMethods); index = Math.max(index, saveCallIndex); if (this._removeCallsFromLog(CanvasRenderingContext2DResource.TransformationMatrixMethods, index + 1)) this._removeAllObsoleteCallsFromLog(); this.pushCall(call); }, /** * @param {!Call} call */ pushCall_beginPath: function(call) { var index = this._lastIndexOfAnyCall(["clip"]); if (this._removeCallsFromLog(CanvasRenderingContext2DResource.PathMethods, index + 1)) this._removeAllObsoleteCallsFromLog(); this.pushCall(call); }, /** * @param {!Call} call */ pushCall_save: function(call) { call.setAttachment("canvas2dAttributesState", this._currentAttributesState()); this.pushCall(call); }, /** * @param {!Call} call */ pushCall_restore: function(call) { var lastIndexOfSave = this._lastIndexOfMatchingSaveCall(); if (lastIndexOfSave === -1) return; this._calls[lastIndexOfSave].setAttachment("canvas2dAttributesState", null); // No longer needed, free memory. var modified = false; if (this._removeCallsFromLog(["clip"], lastIndexOfSave + 1)) modified = true; var lastIndexOfAnyPathMethod = this._lastIndexOfAnyCall(CanvasRenderingContext2DResource.PathMethods); var index = Math.max(lastIndexOfSave, lastIndexOfAnyPathMethod); if (this._removeCallsFromLog(CanvasRenderingContext2DResource.TransformationMatrixMethods, index + 1)) modified = true; if (modified) this._removeAllObsoleteCallsFromLog(); var lastCall = this._calls[this._calls.length - 1]; if (lastCall && lastCall.functionName() === "save") this._calls.pop(); else this.pushCall(call); }, /** * @param {number=} fromIndex * @return {number} */ _lastIndexOfMatchingSaveCall: function(fromIndex) { if (typeof fromIndex !== "number") fromIndex = this._calls.length - 1; else fromIndex = Math.min(fromIndex, this._calls.length - 1); var stackDepth = 1; for (var i = fromIndex; i >= 0; --i) { var functionName = this._calls[i].functionName(); if (functionName === "restore") ++stackDepth; else if (functionName === "save") { --stackDepth; if (!stackDepth) return i; } } return -1; }, /** * @param {!Array.} functionNames * @param {number=} fromIndex * @return {number} */ _lastIndexOfAnyCall: function(functionNames, fromIndex) { if (typeof fromIndex !== "number") fromIndex = this._calls.length - 1; else fromIndex = Math.min(fromIndex, this._calls.length - 1); for (var i = fromIndex; i >= 0; --i) { if (functionNames.indexOf(this._calls[i].functionName()) !== -1) return i; } return -1; }, _removeAllObsoleteCallsFromLog: function() { // Remove all PATH methods between clip() and beginPath() calls. var lastIndexOfBeginPath = this._lastIndexOfAnyCall(["beginPath"]); while (lastIndexOfBeginPath !== -1) { var index = this._lastIndexOfAnyCall(["clip"], lastIndexOfBeginPath - 1); this._removeCallsFromLog(CanvasRenderingContext2DResource.PathMethods, index + 1, lastIndexOfBeginPath); lastIndexOfBeginPath = this._lastIndexOfAnyCall(["beginPath"], index - 1); } // Remove all TRASFORMATION MATRIX methods before restore() or setTransform() but after any PATH or corresponding save() method. var lastRestore = this._lastIndexOfAnyCall(["restore", "setTransform"]); while (lastRestore !== -1) { var saveCallIndex = this._lastIndexOfMatchingSaveCall(lastRestore - 1); var index = this._lastIndexOfAnyCall(CanvasRenderingContext2DResource.PathMethods, lastRestore - 1); index = Math.max(index, saveCallIndex); this._removeCallsFromLog(CanvasRenderingContext2DResource.TransformationMatrixMethods, index + 1, lastRestore); lastRestore = this._lastIndexOfAnyCall(["restore", "setTransform"], index - 1); } // Remove all save-restore consecutive pairs. var restoreCalls = 0; for (var i = this._calls.length - 1; i >= 0; --i) { var functionName = this._calls[i].functionName(); if (functionName === "restore") { ++restoreCalls; continue; } if (functionName === "save" && restoreCalls > 0) { var saveCallIndex = i; for (var j = i - 1; j >= 0 && i - j < restoreCalls; --j) { if (this._calls[j].functionName() === "save") saveCallIndex = j; else break; } this._calls.splice(saveCallIndex, (i - saveCallIndex + 1) * 2); i = saveCallIndex; } restoreCalls = 0; } }, /** * @param {!Array.} functionNames * @param {number} fromIndex * @param {number=} toIndex * @return {boolean} */ _removeCallsFromLog: function(functionNames, fromIndex, toIndex) { var oldLength = this._calls.length; if (typeof toIndex !== "number") toIndex = oldLength; else toIndex = Math.min(toIndex, oldLength); var newIndex = Math.min(fromIndex, oldLength); for (var i = newIndex; i < toIndex; ++i) { var call = this._calls[i]; if (functionNames.indexOf(call.functionName()) === -1) this._calls[newIndex++] = call; } if (newIndex >= toIndex) return false; this._calls.splice(newIndex, toIndex - newIndex); return true; }, /** * @return {!Object.} */ _currentAttributesState: function() { var ctx = this.wrappedObject(); var state = {}; state.attributes = {}; CanvasRenderingContext2DResource.AttributeProperties.forEach(function(attribute) { state.attributes[attribute] = ctx[attribute]; }); if (ctx.getLineDash) state.lineDash = ctx.getLineDash(); return state; }, /** * @param {Object.=} state */ _applyAttributesState: function(state) { if (!state) return; var ctx = this.wrappedObject(); if (state.attributes) { Object.keys(state.attributes).forEach(function(attribute) { ctx[attribute] = state.attributes[attribute]; }); } if (ctx.setLineDash) ctx.setLineDash(state.lineDash); }, /** * @override * @return {!Object.} */ _customWrapFunctions: function() { var wrapFunctions = CanvasRenderingContext2DResource._wrapFunctions; if (!wrapFunctions) { wrapFunctions = Object.create(null); wrapFunctions["createLinearGradient"] = Resource.WrapFunction.resourceFactoryMethod(LogEverythingResource, "CanvasGradient"); wrapFunctions["createRadialGradient"] = Resource.WrapFunction.resourceFactoryMethod(LogEverythingResource, "CanvasGradient"); wrapFunctions["createPattern"] = Resource.WrapFunction.resourceFactoryMethod(LogEverythingResource, "CanvasPattern"); /** * @param {string} methodName * @param {function(this:Resource, !Call)=} func */ function stateModifyingWrapFunction(methodName, func) { if (func) { /** @this Resource.WrapFunction */ wrapFunctions[methodName] = function() { func.call(this._resource, this.call()); } } else { /** @this Resource.WrapFunction */ wrapFunctions[methodName] = function() { this._resource.pushCall(this.call()); } } } for (var i = 0, methodName; methodName = CanvasRenderingContext2DResource.TransformationMatrixMethods[i]; ++i) stateModifyingWrapFunction(methodName, methodName === "setTransform" ? this.pushCall_setTransform : undefined); for (var i = 0, methodName; methodName = CanvasRenderingContext2DResource.PathMethods[i]; ++i) stateModifyingWrapFunction(methodName, methodName === "beginPath" ? this.pushCall_beginPath : undefined); stateModifyingWrapFunction("save", this.pushCall_save); stateModifyingWrapFunction("restore", this.pushCall_restore); stateModifyingWrapFunction("clip"); CanvasRenderingContext2DResource._wrapFunctions = wrapFunctions; } return wrapFunctions; }, __proto__: ContextResource.prototype } /** * @constructor * @param {!Object.=} drawingMethodNames */ function CallFormatter(drawingMethodNames) { this._drawingMethodNames = drawingMethodNames || Object.create(null); } CallFormatter.prototype = { /** * @param {!ReplayableCall} replayableCall * @return {!Object} */ formatCall: function(replayableCall) { var result = {}; var functionName = replayableCall.functionName(); if (functionName) { result.functionName = functionName; result.arguments = replayableCall.args().map(this.formatValue.bind(this)); if (replayableCall.result() !== undefined) result.result = this.formatValue(replayableCall.result()); if (this._drawingMethodNames[functionName]) result.isDrawingCall = true; } else { result.property = replayableCall.args()[0]; result.value = this.formatValue(replayableCall.args()[1]); } return result; }, /** * @param {*} value * @return {!Object} */ formatValue: function(value) { if (value instanceof ReplayableResource) var description = value.description(); else var description = "" + value; return { description: description }; } } /** * @const * @type {!Object.} */ CallFormatter._formatters = {}; /** * @param {string} resourceName * @param {!CallFormatter} callFormatter */ CallFormatter.register = function(resourceName, callFormatter) { CallFormatter._formatters[resourceName] = callFormatter; } /** * @param {!ReplayableCall} replayableCall * @return {!Object} */ CallFormatter.formatCall = function(replayableCall) { var resource = replayableCall.replayableResource(); var formatter = CallFormatter._formatters[resource.name()]; if (!formatter) { var contextResource = resource.replayableContextResource(); formatter = CallFormatter._formatters[contextResource.name()] || new CallFormatter(); } return formatter.formatCall(replayableCall); } CallFormatter.register("CanvasRenderingContext2D", new CallFormatter(CanvasRenderingContext2DResource.DrawingMethods)); CallFormatter.register("WebGLRenderingContext", new CallFormatter(WebGLRenderingContextResource.DrawingMethods)); /** * @constructor */ function TraceLog() { /** @type {!Array.} */ this._replayableCalls = []; /** @type {!Cache} */ this._replayablesCache = new Cache(); /** @type {!Object.} */ this._frameEndCallIndexes = {}; } TraceLog.prototype = { /** * @return {number} */ size: function() { return this._replayableCalls.length; }, /** * @return {!Array.} */ replayableCalls: function() { return this._replayableCalls; }, /** * @param {number} id * @return {ReplayableResource} */ replayableResource: function(id) { return /** @type {ReplayableResource} */ (this._replayablesCache.get(id)); }, /** * @param {!Resource} resource */ captureResource: function(resource) { resource.toReplayable(this._replayablesCache); }, /** * @param {!Call} call */ addCall: function(call) { this._replayableCalls.push(call.toReplayable(this._replayablesCache)); }, addFrameEndMark: function() { var index = this._replayableCalls.length - 1; if (index >= 0) this._frameEndCallIndexes[index] = true; }, /** * @param {number} index * @return {boolean} */ isFrameEndCallAt: function(index) { return !!this._frameEndCallIndexes[index]; } } /** * @constructor * @param {!TraceLog} traceLog */ function TraceLogPlayer(traceLog) { /** @type {!TraceLog} */ this._traceLog = traceLog; /** @type {number} */ this._nextReplayStep = 0; /** @type {!Cache} */ this._replayWorldCache = new Cache(); } TraceLogPlayer.prototype = { /** * @return {!TraceLog} */ traceLog: function() { return this._traceLog; }, /** * @param {number} id * @return {Resource} */ replayWorldResource: function(id) { return /** @type {Resource} */ (this._replayWorldCache.get(id)); }, /** * @return {number} */ nextReplayStep: function() { return this._nextReplayStep; }, reset: function() { this._nextReplayStep = 0; this._replayWorldCache.reset(); }, /** * @return {Call} */ step: function() { return this.stepTo(this._nextReplayStep); }, /** * @param {number} stepNum * @return {Call} */ stepTo: function(stepNum) { stepNum = Math.min(stepNum, this._traceLog.size() - 1); console.assert(stepNum >= 0); if (this._nextReplayStep > stepNum) this.reset(); // FIXME: Replay all the cached resources first to warm-up. var lastCall = null; var replayableCalls = this._traceLog.replayableCalls(); while (this._nextReplayStep <= stepNum) lastCall = replayableCalls[this._nextReplayStep++].replay(this._replayWorldCache); return lastCall; }, /** * @return {Call} */ replay: function() { return this.stepTo(this._traceLog.size() - 1); } } /** * @constructor */ function ResourceTrackingManager() { this._capturing = false; this._stopCapturingOnFrameEnd = false; this._lastTraceLog = null; } ResourceTrackingManager.prototype = { /** * @return {boolean} */ capturing: function() { return this._capturing; }, /** * @return {TraceLog} */ lastTraceLog: function() { return this._lastTraceLog; }, /** * @param {!Resource} resource */ registerResource: function(resource) { resource.setManager(this); }, startCapturing: function() { if (!this._capturing) this._lastTraceLog = new TraceLog(); this._capturing = true; this._stopCapturingOnFrameEnd = false; }, /** * @param {TraceLog=} traceLog */ stopCapturing: function(traceLog) { if (traceLog && this._lastTraceLog !== traceLog) return; this._capturing = false; this._stopCapturingOnFrameEnd = false; if (this._lastTraceLog) this._lastTraceLog.addFrameEndMark(); }, /** * @param {!TraceLog} traceLog */ dropTraceLog: function(traceLog) { this.stopCapturing(traceLog); if (this._lastTraceLog === traceLog) this._lastTraceLog = null; }, captureFrame: function() { this._lastTraceLog = new TraceLog(); this._capturing = true; this._stopCapturingOnFrameEnd = true; }, /** * @param {!Resource} resource * @param {Array|Arguments} args */ captureArguments: function(resource, args) { if (!this._capturing) return; this._lastTraceLog.captureResource(resource); for (var i = 0, n = args.length; i < n; ++i) { var res = Resource.forObject(args[i]); if (res) this._lastTraceLog.captureResource(res); } }, /** * @param {!Call} call */ captureCall: function(call) { if (!this._capturing) return; this._lastTraceLog.addCall(call); }, markFrameEnd: function() { if (!this._lastTraceLog) return; this._lastTraceLog.addFrameEndMark(); if (this._stopCapturingOnFrameEnd && this._lastTraceLog.size()) this.stopCapturing(this._lastTraceLog); } } /** * @constructor */ var InjectedCanvasModule = function() { /** @type {!ResourceTrackingManager} */ this._manager = new ResourceTrackingManager(); /** @type {number} */ this._lastTraceLogId = 0; /** @type {!Object.} */ this._traceLogs = {}; /** @type {!Object.} */ this._traceLogPlayers = {}; } InjectedCanvasModule.prototype = { /** * @param {!WebGLRenderingContext} glContext * @return {Object} */ wrapWebGLContext: function(glContext) { var resource = Resource.forObject(glContext) || new WebGLRenderingContextResource(glContext); this._manager.registerResource(resource); return resource.proxyObject(); }, /** * @param {!CanvasRenderingContext2D} context * @return {Object} */ wrapCanvas2DContext: function(context) { var resource = Resource.forObject(context) || new CanvasRenderingContext2DResource(context); this._manager.registerResource(resource); return resource.proxyObject(); }, /** * @return {CanvasAgent.TraceLogId} */ captureFrame: function() { return this._callStartCapturingFunction(this._manager.captureFrame); }, /** * @return {CanvasAgent.TraceLogId} */ startCapturing: function() { return this._callStartCapturingFunction(this._manager.startCapturing); }, markFrameEnd: function() { this._manager.markFrameEnd(); }, /** * @param {function(this:ResourceTrackingManager)} func * @return {CanvasAgent.TraceLogId} */ _callStartCapturingFunction: function(func) { var oldTraceLog = this._manager.lastTraceLog(); func.call(this._manager); var traceLog = this._manager.lastTraceLog(); if (traceLog === oldTraceLog) { for (var id in this._traceLogs) { if (this._traceLogs[id] === traceLog) return id; } } var id = this._makeTraceLogId(); this._traceLogs[id] = traceLog; return id; }, /** * @param {CanvasAgent.TraceLogId} id */ stopCapturing: function(id) { var traceLog = this._traceLogs[id]; if (traceLog) this._manager.stopCapturing(traceLog); }, /** * @param {CanvasAgent.TraceLogId} id */ dropTraceLog: function(id) { var traceLog = this._traceLogs[id]; if (traceLog) this._manager.dropTraceLog(traceLog); delete this._traceLogs[id]; delete this._traceLogPlayers[id]; }, /** * @param {CanvasAgent.TraceLogId} id * @param {number=} startOffset * @param {number=} maxLength * @return {!CanvasAgent.TraceLog|string} */ traceLog: function(id, startOffset, maxLength) { var traceLog = this._traceLogs[id]; if (!traceLog) return "Error: Trace log with the given ID not found."; // Ensure last call ends a frame. traceLog.addFrameEndMark(); var replayableCalls = traceLog.replayableCalls(); if (typeof startOffset !== "number") startOffset = 0; if (typeof maxLength !== "number") maxLength = replayableCalls.length; var fromIndex = Math.max(0, startOffset); var toIndex = Math.min(replayableCalls.length - 1, fromIndex + maxLength - 1); var alive = this._manager.capturing() && this._manager.lastTraceLog() === traceLog; var result = { id: id, /** @type {Array.} */ calls: [], alive: alive, startOffset: fromIndex, totalAvailableCalls: replayableCalls.length }; for (var i = fromIndex; i <= toIndex; ++i) { var call = replayableCalls[i]; var contextResource = call.replayableResource().replayableContextResource(); var stackTrace = call.stackTrace(); var callFrame = stackTrace ? stackTrace.callFrame(0) || {} : {}; var item = CallFormatter.formatCall(call); item.contextId = this._makeStringResourceId(contextResource.id()); item.sourceURL = callFrame.sourceURL; item.lineNumber = callFrame.lineNumber; item.columnNumber = callFrame.columnNumber; item.isFrameEndCall = traceLog.isFrameEndCallAt(i); result.calls.push(item); } return result; }, /** * @param {*} obj * @return {!CanvasAgent.CallArgument} */ _makeCallArgument: function(obj) { if (obj instanceof ReplayableResource) var description = obj.description(); else var description = "" + obj; return { description: description }; }, /** * @param {CanvasAgent.TraceLogId} traceLogId * @param {number} stepNo * @return {!CanvasAgent.ResourceState|string} */ replayTraceLog: function(traceLogId, stepNo) { var traceLog = this._traceLogs[traceLogId]; if (!traceLog) return "Error: Trace log with the given ID not found."; this._traceLogPlayers[traceLogId] = this._traceLogPlayers[traceLogId] || new TraceLogPlayer(traceLog); var lastCall = this._traceLogPlayers[traceLogId].stepTo(stepNo); var resource = lastCall.resource(); var dataURL = resource.toDataURL(); if (!dataURL) { resource = resource.contextResource(); dataURL = resource.toDataURL(); } return this._makeResourceState(this._makeStringResourceId(resource.id()), traceLogId, dataURL); }, /** * @param {CanvasAgent.ResourceId} stringResourceId * @return {!CanvasAgent.ResourceInfo|string} */ resourceInfo: function(stringResourceId) { var resourceId = this._parseStringId(stringResourceId).resourceId; if (!resourceId) return "Error: Wrong resource ID: " + stringResourceId; var replayableResource = null; for (var id in this._traceLogs) { replayableResource = this._traceLogs[id].replayableResource(resourceId); if (replayableResource) break; } if (!replayableResource) return "Error: Resource with the given ID not found."; return this._makeResourceInfo(stringResourceId, replayableResource.description()); }, /** * @param {CanvasAgent.TraceLogId} traceLogId * @param {CanvasAgent.ResourceId} stringResourceId * @return {!CanvasAgent.ResourceState|string} */ resourceState: function(traceLogId, stringResourceId) { var traceLog = this._traceLogs[traceLogId]; if (!traceLog) return "Error: Trace log with the given ID not found."; var traceLogPlayer = this._traceLogPlayers[traceLogId]; if (!traceLogPlayer) return "Error: Trace log replay has not started yet."; var parsedStringId1 = this._parseStringId(traceLogId); var parsedStringId2 = this._parseStringId(stringResourceId); if (parsedStringId1.injectedScriptId !== parsedStringId2.injectedScriptId) return "Error: Both IDs must point to the same injected script."; var resourceId = parsedStringId2.resourceId; if (!resourceId) return "Error: Wrong resource ID: " + stringResourceId; var resource = traceLogPlayer.replayWorldResource(resourceId); if (!resource) return "Error: Resource with the given ID has not been replayed yet."; return this._makeResourceState(stringResourceId, traceLogId, resource.toDataURL()); }, /** * @return {CanvasAgent.TraceLogId} */ _makeTraceLogId: function() { return "{\"injectedScriptId\":" + injectedScriptId + ",\"traceLogId\":" + (++this._lastTraceLogId) + "}"; }, /** * @param {number} resourceId * @return {CanvasAgent.ResourceId} */ _makeStringResourceId: function(resourceId) { return "{\"injectedScriptId\":" + injectedScriptId + ",\"resourceId\":" + resourceId + "}"; }, /** * @param {CanvasAgent.ResourceId} stringResourceId * @param {string} description * @return {!CanvasAgent.ResourceInfo} */ _makeResourceInfo: function(stringResourceId, description) { return { id: stringResourceId, description: description }; }, /** * @param {CanvasAgent.ResourceId} stringResourceId * @param {CanvasAgent.TraceLogId} traceLogId * @param {string} imageURL * @return {!CanvasAgent.ResourceState} */ _makeResourceState: function(stringResourceId, traceLogId, imageURL) { return { id: stringResourceId, traceLogId: traceLogId, imageURL: imageURL }; }, /** * @param {string} stringId * @return {{injectedScriptId: number, traceLogId: ?number, resourceId: ?number}} */ _parseStringId: function(stringId) { return InjectedScriptHost.evaluate("(" + stringId + ")"); } } var injectedCanvasModule = new InjectedCanvasModule(); return injectedCanvasModule; })