/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ [ Conditional=WEB_AUDIO, JSGenerateToJSObject, InterfaceName=webkitAudioPannerNode, ] interface PannerNode : AudioNode { // Panning model const unsigned short EQUALPOWER = 0; const unsigned short HRTF = 1; const unsigned short SOUNDFIELD = 2; // Distance model const unsigned short LINEAR_DISTANCE = 0; const unsigned short INVERSE_DISTANCE = 1; const unsigned short EXPONENTIAL_DISTANCE = 2; // Default model for stereo is HRTF [CustomSetter] attribute DOMString panningModel; // Uses a 3D cartesian coordinate system void setPosition(float x, float y, float z); void setOrientation(float x, float y, float z); void setVelocity(float x, float y, float z); // Distance model [CustomSetter] attribute DOMString distanceModel; attribute double refDistance; attribute double maxDistance; attribute double rolloffFactor; // Directional sound cone attribute double coneInnerAngle; attribute double coneOuterAngle; attribute double coneOuterGain; };