[preset00] fRating=3.000000 fGammaAdj=1.700000 fDecay=1.000000 fVideoEchoZoom=2.220753 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=3 bAdditiveWaves=1 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.625316 fWaveSmoothing=0.900000 fWaveParam=0.000000 fModWaveAlphaStart=0.880000 fModWaveAlphaEnd=1.980000 fWarpAnimSpeed=0.010284 fWarpScale=0.010000 fZoomExponent=1.000000 fShader=1.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.005000 dy=0.000000 warp=0.010000 sx=0.999900 sy=1.001800 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.800000 ob_b=0.700000 ob_a=0.000000 ib_size=0.005000 ib_r=0.000000 ib_g=0.000000 ib_b=0.300000 ib_a=0.000000 nMotionVectorsX=64.000000 nMotionVectorsY=48.000000 mv_dx=0.000000 mv_dy=0.000000 mv_l=1.000000 mv_r=1.000000 mv_g=1.000000 mv_b=0.900000 mv_a=0.000000 wavecode_0_enabled=1 wavecode_0_samples=512 wavecode_0_sep=256 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=1 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=1 wavecode_0_scaling=100.000000 wavecode_0_smoothing=0.900000 wavecode_0_r=0.000000 wavecode_0_g=0.700000 wavecode_0_b=1.000000 wavecode_0_a=1.000000 wave_0_per_frame1=advance=advance+ 0.012; wave_0_per_frame2=advance=if( above(advance,2) , 0, advance); wave_0_per_frame3= wave_0_per_frame4=t1=advance wave_0_per_frame5= wave_0_per_point1= wave_0_per_point2=s=sample*6.28; wave_0_per_point3= wave_0_per_point4=//plot random x position via function of sample pos; wave_0_per_point5=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8); wave_0_per_point6=xp=xp*0.20; wave_0_per_point7= wave_0_per_point8=//plot random y position via function of sample pos; wave_0_per_point9=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7); wave_0_per_point10=yp=yp*0.20; wave_0_per_point11= wave_0_per_point12=//plot random z position via function of sample pos; wave_0_per_point13=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7); wave_0_per_point14=zp=zp*0.25; wave_0_per_point15= wave_0_per_point16=//pull stars toward screen wave_0_per_point17=zp=zp + 1 - t1; wave_0_per_point18= wave_0_per_point19=//correct when below 0 wave_0_per_point20=zp=if( below(zp,0) , zp+2 , zp ); wave_0_per_point21= wave_0_per_point22=//darken far stars wave_0_per_point23=a=(1 - zp*0.5); wave_0_per_point24= wave_0_per_point25=zp=zp*0.7; wave_0_per_point26= wave_0_per_point27=x_screen=xp/zp + 0.5; wave_0_per_point28=y_screen=yp/zp + 0.5; wave_0_per_point29= wave_0_per_point30=x=x_screen; wave_0_per_point31=y=y_screen; wave_0_per_point32= wave_0_per_point33=r=1;g=0.9;b=1.0 wavecode_1_enabled=1 wavecode_1_samples=42 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=1 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=1 wavecode_1_scaling=81.954445 wavecode_1_smoothing=1.000000 wavecode_1_r=1.000000 wavecode_1_g=1.000000 wavecode_1_b=1.000000 wavecode_1_a=1.000000 wave_1_per_frame1=advance=advance+ 0.012; wave_1_per_frame2=advance=if( above(advance,2) , 0, advance); wave_1_per_frame3= wave_1_per_frame4=t1=advance wave_1_per_point1= wave_1_per_point2=s=sample*6.28; wave_1_per_point3= wave_1_per_point4=//plot random x position via function of sample pos; wave_1_per_point5=xp=sin(s)+sin(s*0.34)+cos(s*24.3)+sin(s*13.8); wave_1_per_point6=xp=xp*0.20; wave_1_per_point7= wave_1_per_point8=//plot random y position via function of sample pos; wave_1_per_point9=yp=cos(s)+sin(s*1.24)+cos(s*17.4)+sin(s*37.7); wave_1_per_point10=yp=yp*0.20; wave_1_per_point11= wave_1_per_point12=//plot random z position via function of sample pos; wave_1_per_point13=zp=cos(s)+cos(s*3.24)+cos(s*47.4)+cos(s*27.7); wave_1_per_point14=zp=zp*0.25; wave_1_per_point15= wave_1_per_point16=//pull stars toward screen wave_1_per_point17=zp=zp + 1 - t1; wave_1_per_point18= wave_1_per_point19=//correct when below 0 wave_1_per_point20=zp=if( below(zp,0) , zp+2 , zp ); wave_1_per_point21= wave_1_per_point22=//darken far stars wave_1_per_point23=a=(1 - zp*0.5); wave_1_per_point24= wave_1_per_point25=zp=zp*0.7; wave_1_per_point26= wave_1_per_point27=x_screen=xp/zp + 0.5; wave_1_per_point28=y_screen=yp/zp + 0.5; wave_1_per_point29= wave_1_per_point30=x=x_screen; wave_1_per_point31=y=y_screen; wave_1_per_point32= wave_1_per_point33=r=1;g=0.9;b=1.0 wavecode_2_enabled=1 wavecode_2_samples=42 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=1 wavecode_2_bDrawThick=1 wavecode_2_bAdditive=1 wavecode_2_scaling=1.000000 wavecode_2_smoothing=0.500000 wavecode_2_r=1.000000 wavecode_2_g=1.000000 wavecode_2_b=1.000000 wavecode_2_a=0.360001 wave_2_per_point1=x=rand(1000)*0.001; wave_2_per_point2=y=rand(1000)*0.001; wave_2_per_point3=r=0.9;g=1;b=1 wavecode_3_enabled=1 wavecode_3_samples=192 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=1 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=1 wavecode_3_scaling=1.000000 wavecode_3_smoothing=0.500000 wavecode_3_r=1.000000 wavecode_3_g=1.000000 wavecode_3_b=1.000000 wavecode_3_a=0.320001 wave_3_per_point1=x=rand(1000)*0.001; wave_3_per_point2=y=rand(1000)*0.001; wave_3_per_point3=r=1.0;g=1;b=0.9 shapecode_0_enabled=0 shapecode_0_sides=16 shapecode_0_additive=0 shapecode_0_thickOutline=1 shapecode_0_textured=1 shapecode_0_x=0.500000 shapecode_0_y=0.500000 shapecode_0_rad=0.972354 shapecode_0_ang=0.188400 shapecode_0_tex_ang=0.628319 shapecode_0_tex_zoom=0.778288 shapecode_0_r=1.000000 shapecode_0_g=1.000000 shapecode_0_b=1.000000 shapecode_0_a=0.900000 shapecode_0_r2=1.000000 shapecode_0_g2=1.000000 shapecode_0_b2=1.000000 shapecode_0_a2=0.500000 shapecode_0_border_r=0.590000 shapecode_0_border_g=0.810000 shapecode_0_border_b=0.690000 shapecode_0_border_a=0.000000 shape_0_per_frame1=//DMT=1-below((bass_att+mid_att+treb_att)/3,0.7); shape_0_per_frame2=//a=DMT; shape_0_per_frame3=//a2=.5*DMT; shape_0_per_frame4=//border_a=0.4*DMT; shape_0_per_frame5=//atime=atime+(above( sin(time),0 )*0.02 ); shape_0_per_frame6=//ang=0.188+((sin(atime/5)*0.5+0.5)*2.39); shape_0_per_frame7=//x=(sin(atime*0.3)*0.07)+0.5; shape_0_per_frame8=//y=(cos(atime*0.1)*0.07)+0.5; shape_0_per_frame9=//rad=((bass+mid+treb)/6)*1.4+0.2; shape_0_per_frame10=//sides=bass*16 shapecode_1_enabled=1 shapecode_1_sides=5 shapecode_1_additive=0 shapecode_1_thickOutline=1 shapecode_1_textured=0 shapecode_1_x=0.500000 shapecode_1_y=0.500000 shapecode_1_rad=0.414899 shapecode_1_ang=0.000000 shapecode_1_tex_ang=0.251327 shapecode_1_tex_zoom=1.136001 shapecode_1_r=0.360000 shapecode_1_g=0.000000 shapecode_1_b=0.000000 shapecode_1_a=1.000000 shapecode_1_r2=0.000000 shapecode_1_g2=0.000000 shapecode_1_b2=0.200000 shapecode_1_a2=0.000000 shapecode_1_border_r=0.000000 shapecode_1_border_g=0.000000 shapecode_1_border_b=0.000000 shapecode_1_border_a=0.000000 shape_1_per_frame1= shape_1_per_frame2=adv=adv+(bass*bass)/15; shape_1_per_frame3= shape_1_per_frame4=r=rand(10)*0.1*0.5+0.5; shape_1_per_frame5=g=r; shape_1_per_frame6=b=r; shape_1_per_frame7= shape_1_per_frame8=x=rand(100)*0.01*0.5 + 0.25; shape_1_per_frame9=y=rand(100)*0.01*0.5 + 0.25; shape_1_per_frame10=rad=rand(100)*0.01*0.4+0.1; shape_1_per_frame11=ang=rad shapecode_2_enabled=0 shapecode_2_sides=24 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_x=0.200000 shapecode_2_y=0.800000 shapecode_2_rad=0.599577 shapecode_2_ang=0.000000 shapecode_2_tex_ang=1.256637 shapecode_2_tex_zoom=0.498314 shapecode_2_r=1.000000 shapecode_2_g=1.000000 shapecode_2_b=1.000000 shapecode_2_a=1.000000 shapecode_2_r2=1.000000 shapecode_2_g2=1.000000 shapecode_2_b2=1.000000 shapecode_2_a2=1.000000 shapecode_2_border_r=1.000000 shapecode_2_border_g=1.000000 shapecode_2_border_b=1.000000 shapecode_2_border_a=0.000000 shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=1 shapecode_3_x=0.860000 shapecode_3_y=0.200000 shapecode_3_rad=0.808140 shapecode_3_ang=0.000000 shapecode_3_tex_ang=0.000000 shapecode_3_tex_zoom=0.451118 shapecode_3_r=1.000000 shapecode_3_g=1.000000 shapecode_3_b=1.000000 shapecode_3_a=1.000000 shapecode_3_r2=1.000000 shapecode_3_g2=1.000000 shapecode_3_b2=0.900000 shapecode_3_a2=1.000000 shapecode_3_border_r=1.000000 shapecode_3_border_g=1.000000 shapecode_3_border_b=1.000000 shapecode_3_border_a=0.000000 per_frame_init_1=mv_x=64;mv_y=48; per_frame_init_2=nut=0; per_frame_init_3=stp=0;stq=0; per_frame_init_4=rtp=0;rtq=0; per_frame_init_5=wvr=0; per_frame_init_6=decay=0; per_frame_init_7=dcsp=0 per_frame_init_8= per_frame_1=decay=1.0; per_frame_2=zoom=1.009; per_frame_3=dx=0;dy=0;sx=1.000001;sy=0.999999; per_frame_4= per_frame_5=mv_r=.360+(((cos(time/5)*0.3)+0.5*0.5)*0.1); per_frame_6=mv_g=.390+(((sin(time/7)*0.3)+0.5*0.5)*0.1); per_frame_7=mv_b=.500+((sin((time/7)+0.9)+0.5*0.5)*0.1); per_frame_8= per_frame_9= per_frame_10=cx=-1;cy=2;rot=-treb*0.002; per_frame_11= per_frame_12=cx=sin(time*0.1)*1.5 + 0.5; per_frame_13=cy=cos(time*0.2)*1.5 + 0.5 per_pixel_1=//adv=min( (bass*bass*bass), 1); per_pixel_2=//warp=1*((( atan(time/3) *0.5+0.5)*3)* (x*rad)*2 )+( (y*ang)*2 )*rad; per_pixel_3=//warp=warp*adv; per_pixel_4= per_pixel_5=//dx=cos(y)*0.005*(rad+2)*treb ; per_pixel_6=//dy=sin(x)*0.005*(rad+2)*treb per_pixel_7= per_pixel_8=//Do people that don't do drugs make shit like this??