#.rst: # FindSDL2 # -------- # # Locate SDL2 library # # This module defines # # :: # # SDL2_LIBRARY, the name of the library to link against # SDL2_FOUND, if false, do not try to link to SDL # SDL2_INCLUDE_DIR, where to find SDL.h # SDL2_VERSION_STRING, human-readable string containing the version of SDL # # # # This module responds to the flag: # # :: # # SDL2_BUILDING_LIBRARY # If this is defined, then no SDL2_main will be linked in because # only applications need main(). # Otherwise, it is assumed you are building an application and this # module will attempt to locate and set the proper link flags # as part of the returned SDL2_LIBRARY variable. # # # # Don't forget to include SDLmain.h and SDLmain.m your project for the # OS X framework based version. (Other versions link to -lSDL2main which # this module will try to find on your behalf.) Also for OS X, this # module will automatically add the -framework Cocoa on your behalf. # # # # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your # configuration and no SDL2_LIBRARY, it means CMake did not find your SDL # library (SDL2.dll, libSDL2.so, SDL.framework, etc). Set # SDL2_LIBRARY_TEMP to point to your SDL library, and configure again. # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this # value as appropriate. These values are used to generate the final # SDL2_LIBRARY variable, but when these values are unset, SDL2_LIBRARY # does not get created. # # # # $SDL2DIR is an environment variable that would correspond to the # ./configure --prefix=$SDL2DIR used in building SDL. l.e.galup 9-20-02 # # Modified by Eric Wing. Added code to assist with automated building # by using environmental variables and providing a more # controlled/consistent search behavior. Added new modifications to # recognize OS X frameworks and additional Unix paths (FreeBSD, etc). # Also corrected the header search path to follow "proper" SDL # guidelines. Added a search for SDLmain which is needed by some # platforms. Added a search for threads which is needed by some # platforms. Added needed compile switches for MinGW. # # On OSX, this will prefer the Framework version (if found) over others. # People will have to manually change the cache values of SDL2_LIBRARY to # override this selection or set the CMake environment # CMAKE_INCLUDE_PATH to modify the search paths. # #============================================================================= # Copyright 2003-2009 Kitware, Inc. # Copyright 2012 Benjamin Eikel # # Distributed under the OSI-approved BSD License (the "License"); # see accompanying file kitware license.txt for details. # # This software is distributed WITHOUT ANY WARRANTY; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the License for more information. #============================================================================= # (To distribute this file outside of CMake, substitute the full # License text for the above reference.) if (NOT WIN32) find_package(PkgConfig) if (PKG_CONFIG_FOUND) pkg_check_modules(_SDL2 sdl2) set(SDL2_VERSION_STRING ${_SDL2_VERSION}) endif () endif () find_path(SDL2_INCLUDE_DIR SDL.h HINTS ${_SDL2_INCLUDEDIR} ENV SDL2DIR PATH_SUFFIXES SDL2 include/SDL2 include ) if(CMAKE_SIZEOF_VOID_P EQUAL 8) set(VC_LIB_PATH_SUFFIX lib/x64) else() set(VC_LIB_PATH_SUFFIX lib/x86) endif() find_library(SDL2_LIBRARY_TEMP NAMES SDL2 HINTS ${_SDL2_LIBDIR} ENV SDL2DIR PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} ) if(NOT SDL2_BUILDING_LIBRARY) if(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") # Non-OS X framework versions expect you to also dynamically link to # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms # seem to provide SDLmain for compatibility even though they don't # necessarily need it. find_library(SDL2MAIN_LIBRARY NAMES SDL2main HINTS ENV SDL2DIR PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} PATHS /sw /opt/local /opt/csw /opt ) endif() endif() # SDL may require threads on your system. # The Apple build may not need an explicit flag because one of the # frameworks may already provide it. # But for non-OSX systems, I will use the CMake Threads package. if(NOT APPLE) find_package(Threads) endif() # MinGW needs an additional library, mwindows # It's total link flags should look like -lmingw32 -lSDLmain -lSDL -lmwindows # (Actually on second look, I think it only needs one of the m* libraries.) if(MINGW) set(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") endif() if(SDL2_LIBRARY_TEMP) # For SDLmain if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY) list(FIND SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX) if(_SDL2_MAIN_INDEX EQUAL -1) set(SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARY_TEMP}) endif() unset(_SDL2_MAIN_INDEX) endif() # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa. # CMake doesn't display the -framework Cocoa string in the UI even # though it actually is there if I modify a pre-used variable. # I think it has something to do with the CACHE STRING. # So I use a temporary variable until the end so I can set the # "real" variable in one-shot. if(APPLE) set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") endif() # For threads, as mentioned Apple doesn't need this. # In fact, there seems to be a problem if I used the Threads package # and try using this line, so I'm just skipping it entirely for OS X. if(NOT APPLE) set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) endif() # For MinGW library if(MINGW) set(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) endif() # Set the final string here so the GUI reflects the final state. set(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found") # Set the temp variable to INTERNAL so it is not seen in the CMake GUI set(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") endif() if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h" AND NOT SDL2_VERSION_STRING) file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$") file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$") file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$") string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}") string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}") string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}") set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH}) unset(SDL2_VERSION_MAJOR_LINE) unset(SDL2_VERSION_MINOR_LINE) unset(SDL2_VERSION_PATCH_LINE) unset(SDL2_VERSION_MAJOR) unset(SDL2_VERSION_MINOR) unset(SDL2_VERSION_PATCH) endif() set(SDL2_LIBRARIES ${SDL2_LIBRARY}) set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR}) include(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR VERSION_VAR SDL2_VERSION_STRING)