// Copyright 2012 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_TRANSITIONS_H_ #define V8_TRANSITIONS_H_ #include "elements-kind.h" #include "heap.h" #include "isolate.h" #include "objects.h" #include "v8checks.h" namespace v8 { namespace internal { // TransitionArrays are fixed arrays used to hold map transitions for property, // constant, and element changes. They can either be simple transition arrays // that store a single property transition, or a full transition array that has // space for elements transitions, prototype transitions and multiple property // transitons. The details related to property transitions are accessed in the // descriptor array of the target map. In the case of a simple transition, the // key is also read from the descriptor array of the target map. // // The simple format of the these objects is: // [0] Undefined or back pointer map // [1] Single transition // // The full format is: // [0] Undefined or back pointer map // [1] Smi(0) or elements transition map // [2] Smi(0) or fixed array of prototype transitions // [3] First transition // [length() - kTransitionSize] Last transition class TransitionArray: public FixedArray { public: // Accessors for fetching instance transition at transition number. inline String* GetKey(int transition_number); inline void SetKey(int transition_number, String* value); inline Object** GetKeySlot(int transition_number); int GetSortedKeyIndex(int transition_number) { return transition_number; } String* GetSortedKey(int transition_number) { return GetKey(transition_number); } inline Map* GetTarget(int transition_number); inline void SetTarget(int transition_number, Map* target); inline PropertyDetails GetTargetDetails(int transition_number); inline Map* elements_transition(); inline void set_elements_transition( Map* target, WriteBarrierMode mode = UPDATE_WRITE_BARRIER); inline bool HasElementsTransition(); inline void ClearElementsTransition(); inline Object* back_pointer_storage(); inline void set_back_pointer_storage( Object* back_pointer, WriteBarrierMode mode = UPDATE_WRITE_BARRIER); inline FixedArray* GetPrototypeTransitions(); inline void SetPrototypeTransitions( FixedArray* prototype_transitions, WriteBarrierMode mode = UPDATE_WRITE_BARRIER); inline Object** GetPrototypeTransitionsSlot(); inline bool HasPrototypeTransitions(); inline HeapObject* UncheckedPrototypeTransitions(); // Returns the number of transitions in the array. int number_of_transitions() { if (IsSimpleTransition()) return 1; int len = length(); return len <= kFirstIndex ? 0 : (len - kFirstIndex) / kTransitionSize; } inline int number_of_entries() { return number_of_transitions(); } // Allocate a new transition array with a single entry. static MUST_USE_RESULT MaybeObject* NewWith( SimpleTransitionFlag flag, String* key, Map* target, Object* back_pointer); MUST_USE_RESULT MaybeObject* ExtendToFullTransitionArray(); // Copy the transition array, inserting a new transition. // TODO(verwaest): This should not cause an existing transition to be // overwritten. MUST_USE_RESULT MaybeObject* CopyInsert(String* name, Map* target); // Copy a single transition from the origin array. inline void NoIncrementalWriteBarrierCopyFrom(TransitionArray* origin, int origin_transition, int target_transition); // Search a transition for a given property name. inline int Search(String* name); // Allocates a TransitionArray. MUST_USE_RESULT static MaybeObject* Allocate(int number_of_transitions); bool IsSimpleTransition() { return length() == kSimpleTransitionSize; } bool IsFullTransitionArray() { return length() >= kFirstIndex; } // Casting. static inline TransitionArray* cast(Object* obj); // Constant for denoting key was not found. static const int kNotFound = -1; static const int kBackPointerStorageIndex = 0; // Layout for full transition arrays. static const int kElementsTransitionIndex = 1; static const int kPrototypeTransitionsIndex = 2; static const int kFirstIndex = 3; // Layout for simple transition arrays. static const int kSimpleTransitionTarget = 1; static const int kSimpleTransitionSize = 2; static const int kSimpleTransitionIndex = 0; STATIC_ASSERT(kSimpleTransitionIndex != kNotFound); static const int kBackPointerStorageOffset = FixedArray::kHeaderSize; // Layout for the full transition array header. static const int kElementsTransitionOffset = kBackPointerStorageOffset + kPointerSize; static const int kPrototypeTransitionsOffset = kElementsTransitionOffset + kPointerSize; // Layout of map transition entries in full transition arrays. static const int kTransitionKey = 0; static const int kTransitionTarget = 1; static const int kTransitionSize = 2; #ifdef OBJECT_PRINT // Print all the transitions. inline void PrintTransitions() { PrintTransitions(stdout); } void PrintTransitions(FILE* out); #endif #ifdef DEBUG bool IsSortedNoDuplicates(int valid_entries = -1); bool IsConsistentWithBackPointers(Map* current_map); bool IsEqualTo(TransitionArray* other); #endif // The maximum number of transitions we want in a transition array (should // fit in a page). static const int kMaxNumberOfTransitions = 1024 + 512; private: // Conversion from transition number to array indices. static int ToKeyIndex(int transition_number) { return kFirstIndex + (transition_number * kTransitionSize) + kTransitionKey; } static int ToTargetIndex(int transition_number) { return kFirstIndex + (transition_number * kTransitionSize) + kTransitionTarget; } inline void NoIncrementalWriteBarrierSet(int transition_number, String* key, Map* target); DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray); }; } } // namespace v8::internal #endif // V8_TRANSITIONS_H_