// Copyright 2011 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_LIVEOBJECTLIST_INL_H_ #define V8_LIVEOBJECTLIST_INL_H_ #include "v8.h" #include "liveobjectlist.h" namespace v8 { namespace internal { #ifdef LIVE_OBJECT_LIST void LiveObjectList::GCEpilogue() { if (!NeedLOLProcessing()) return; GCEpiloguePrivate(); } void LiveObjectList::GCPrologue() { if (!NeedLOLProcessing()) return; #ifdef VERIFY_LOL if (FLAG_verify_lol) { Verify(); } #endif } void LiveObjectList::IterateElements(ObjectVisitor* v) { if (!NeedLOLProcessing()) return; IterateElementsPrivate(v); } void LiveObjectList::ProcessNonLive(HeapObject* obj) { // Only do work if we have at least one list to process. if (last()) DoProcessNonLive(obj); } void LiveObjectList::UpdateReferencesForScavengeGC() { if (LiveObjectList::NeedLOLProcessing()) { UpdateLiveObjectListVisitor update_visitor; LiveObjectList::IterateElements(&update_visitor); } } LiveObjectList* LiveObjectList::FindLolForId(int id, LiveObjectList* start_lol) { if (id != 0) { LiveObjectList* lol = start_lol; while (lol != NULL) { if (lol->id() == id) { return lol; } lol = lol->prev_; } } return NULL; } // Iterates the elements in every lol and returns the one that matches the // specified key. If no matching element is found, then it returns NULL. template inline LiveObjectList::Element* LiveObjectList::FindElementFor(T (*GetValue)(LiveObjectList::Element*), T key) { LiveObjectList* lol = last(); while (lol != NULL) { Element* elements = lol->elements_; for (int i = 0; i < lol->obj_count_; i++) { Element* element = &elements[i]; if (GetValue(element) == key) { return element; } } lol = lol->prev_; } return NULL; } inline int LiveObjectList::GetElementId(LiveObjectList::Element* element) { return element->id_; } inline HeapObject* LiveObjectList::GetElementObj(LiveObjectList::Element* element) { return element->obj_; } #endif // LIVE_OBJECT_LIST } } // namespace v8::internal #endif // V8_LIVEOBJECTLIST_INL_H_