// Copyright 2012 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // Defined when linking against shared lib on Windows. #if defined(USING_V8_SHARED) && !defined(V8_SHARED) #define V8_SHARED #endif #ifdef COMPRESS_STARTUP_DATA_BZ2 #include #endif #include #include #include #include #ifdef V8_SHARED #include #include "../include/v8-testing.h" #endif // V8_SHARED #include "d8.h" #ifndef V8_SHARED #include "api.h" #include "checks.h" #include "d8-debug.h" #include "debug.h" #include "natives.h" #include "platform.h" #include "v8.h" #endif // V8_SHARED #if !defined(_WIN32) && !defined(_WIN64) #include // NOLINT #endif #ifndef ASSERT #define ASSERT(condition) assert(condition) #endif namespace v8 { LineEditor *LineEditor::first_ = NULL; LineEditor::LineEditor(Type type, const char* name) : type_(type), name_(name), next_(first_) { first_ = this; } LineEditor* LineEditor::Get() { LineEditor* current = first_; LineEditor* best = current; while (current != NULL) { if (current->type_ > best->type_) best = current; current = current->next_; } return best; } class DumbLineEditor: public LineEditor { public: DumbLineEditor() : LineEditor(LineEditor::DUMB, "dumb") { } virtual Handle Prompt(const char* prompt); }; static DumbLineEditor dumb_line_editor; Handle DumbLineEditor::Prompt(const char* prompt) { printf("%s", prompt); return Shell::ReadFromStdin(); } #ifndef V8_SHARED CounterMap* Shell::counter_map_; i::OS::MemoryMappedFile* Shell::counters_file_ = NULL; CounterCollection Shell::local_counters_; CounterCollection* Shell::counters_ = &local_counters_; i::Mutex* Shell::context_mutex_(i::OS::CreateMutex()); Persistent Shell::utility_context_; #endif // V8_SHARED LineEditor* Shell::console = NULL; Persistent Shell::evaluation_context_; ShellOptions Shell::options; const char* Shell::kPrompt = "d8> "; const int MB = 1024 * 1024; #ifndef V8_SHARED bool CounterMap::Match(void* key1, void* key2) { const char* name1 = reinterpret_cast(key1); const char* name2 = reinterpret_cast(key2); return strcmp(name1, name2) == 0; } #endif // V8_SHARED // Converts a V8 value to a C string. const char* Shell::ToCString(const v8::String::Utf8Value& value) { return *value ? *value : ""; } // Executes a string within the current v8 context. bool Shell::ExecuteString(Handle source, Handle name, bool print_result, bool report_exceptions) { #if !defined(V8_SHARED) && defined(ENABLE_DEBUGGER_SUPPORT) bool FLAG_debugger = i::FLAG_debugger; #else bool FLAG_debugger = false; #endif // !V8_SHARED && ENABLE_DEBUGGER_SUPPORT HandleScope handle_scope; TryCatch try_catch; options.script_executed = true; if (FLAG_debugger) { // When debugging make exceptions appear to be uncaught. try_catch.SetVerbose(true); } Handle