/*************************************************************************** * Copyright (C) 2011 by Andrey Afletdinov * * * * Part of the Free Heroes2 Engine: * * http://sourceforge.net/projects/fheroes2 * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef H2ARTIFACT_ULTIMATE_H #define H2ARTIFACT_ULTIMATE_H #include "gamedefs.h" #include "artifact.h" class Artifact; class UltimateArtifact: public Artifact { public: UltimateArtifact(); bool isPosition(s32) const; bool isFound(void) const; void SetFound(bool); void Set(s32, const Artifact &); void Reset(void); const Surface & GetPuzzleMapSurface(void) const; const Artifact & GetArtifact(void) const; private: friend StreamBase & operator<<(StreamBase &, const UltimateArtifact &); friend StreamBase & operator>>(StreamBase &, UltimateArtifact &); void MakeSurface(void); s32 index; Surface puzzlemap; bool isfound; }; StreamBase & operator<<(StreamBase &, const UltimateArtifact &); StreamBase & operator>>(StreamBase &, UltimateArtifact &); #endif