/*************************************************************************** * Copyright (C) 2009 by Andrey Afletdinov * * * * Part of the Free Heroes2 Engine: * * http://sourceforge.net/projects/fheroes2 * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef H2INTERFACE_RADAR_H #define H2INTERFACE_RADAR_H #include "interface_border.h" namespace Interface { class Basic; class Radar: public BorderWindow { public: Radar(Basic &); void SetPos(s32, s32); void SetRedraw(void) const; void Build(void); void Redraw(void); void SetHide(bool); void ResetAreaSize(void); void QueueEventProcessing(void); private: void SavePosition(void); void Generate(void); void RedrawObjects(int color = 0xFF); void RedrawCursor(void); void ChangeAreaSize(const Size &); Basic & interface; Surface spriteArea; SpriteMove cursorArea; Point offset; bool hide; }; } #endif