/*************************************************************************** * Copyright (C) 2011 by Andrey Afletdinov * * * * Part of the Free Heroes2 Engine: * * http://sourceforge.net/projects/fheroes2 * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef H2EDITOR_DIALOGS_H #define H2EDITOR_DIALOGS_H #include "dialog.h" #include "monster.h" #include "heroes.h" #include "artifact.h" #include "spell.h" #include "skill.h" namespace Dialog { Monster SelectMonster(int id = Monster::UNKNOWN); int SelectHeroes(int cur = Heroes::UNKNOWN); Artifact SelectArtifact(int id = Artifact::UNKNOWN); Spell SelectSpell(int id = Spell::NONE); Skill::Secondary SelectSecondarySkill(void); } #endif