/*************************************************************************** * Copyright (C) 2010 by Andrey Afletdinov * * * * Part of the Free Heroes2 Engine: * * http://sourceforge.net/projects/fheroes2 * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef H2BATTLE_TOWER_H #define H2BATTLE_TOWER_H #include "gamedefs.h" #include "battle_command.h" #include "battle_troop.h" class Castle; namespace Battle { enum { TWR_LEFT = 0x01, TWR_CENTER = 0x02, TWR_RIGHT = 0x04 }; class Tower: public Unit { public: Tower(const Castle &, int); bool isValid(void) const; int GetColor(void) const; u32 GetType(void) const; u32 GetBonus(void) const; u32 GetAttack(void) const; const char* GetName(void) const; void SetDestroy(void); Point GetPortPosition(void) const; static std::string GetInfo(const Castle &); private: int type; int color; u32 bonus; bool valid; }; } #endif