/*************************************************************************** * Copyright (C) 2010 by Andrey Afletdinov * * * * Part of the Free Heroes2 Engine: * * http://sourceforge.net/projects/fheroes2 * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef H2BATTLE_BRIDGE_H #define H2BATTLE_BRIDGE_H #include "gamedefs.h" namespace Battle { class Unit; class Bridge { public: Bridge(); bool NeedAction(const Unit &, s32) const; void Action(const Unit &, s32); void SetDestroy(void); void SetDown(bool); void SetPassable(const Unit &); bool AllowUp(void) const; bool NeedDown(const Unit &, s32) const; bool isPassable(int) const; bool isValid(void) const; bool isDestroy(void) const; bool isDown(void) const; private: bool destroy; bool down; }; } #endif