/*************************************************************************** * Copyright (C) 2009 by Andrey Afletdinov * * * * Part of the Free Heroes2 Engine: * * http://sourceforge.net/projects/fheroes2 * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef H2ICN_H #define H2ICN_H #include "gamedefs.h" namespace ICN { enum { UNKNOWN, ADVBORDE, ADVBORD, ADVBTNS, ADVEBTNS, ADVMCO, AELEM, APANBKGE, APANBKG, APANELE, APANEL, ARCHER2, ARCHER, ARCH_MSL, ART32, ARTFX, ARTIFACT, BARB32, B_BFLG32, BERZERK, B_FLAG32, BIGBAR, BLDGXTRA, BLESS, BLIND, BLUEFIRE, BOAR, BOAT32, BOATSHAD, BOATWIND, BOOK, BORDEDIT, BOULDER, BRCREST, BROTHERS, BTNBAUD, BTNCMPGN, BTNCOM, BTNDCCFG, BTNDC, BTNEMAIN, BTNENEW, BTNESIZE, BTNHOTST, BTNMCFG, BTNMODEM, BTNMP, BTNNET2, BTNNET, BTNNEWGM, BTNSHNGL, BUILDING, BUYBUILD, BUYBUILE, CAMPBKGE, CAMPBKGG, CAMPXTRE, CAMPXTRG, CAPTCOVR, CASLBAR, CASLWIND, CASLXTRA, CASTBKGB, CASTBKGK, CASTBKGN, CASTBKGS, CASTBKGW, CASTBKGZ, CASTLEB, CASTLEK, CASTLEN, CASTLES, CASTLEW, CASTLEZ, CATAPULT, CAVALRYB, CAVALRYR, CBKGBEAC, CBKGCRCK, CBKGDIMT, CBKGDITR, CBKGDSRT, CBKGGRAV, CBKGGRMT, CBKGGRTR, CBKGLAVA, CBKGSNMT, CBKGSNTR, CBKGSWMP, CBKGWATR, CELLWIN, CENTAUR, CFLGSMAL, CLOP32, CLOUDLUK, CMBTCAPB, CMBTCAPK, CMBTCAPN, CMBTCAPS, CMBTCAPW, CMBTCAPZ, CMBTFLE1, CMBTFLE2, CMBTFLE3, CMBTHROB, CMBTHROK, CMBTHRON, CMBTHROS, CMBTHROW, CMBTHROZ, CMBTLOS1, CMBTLOS2, CMBTLOS3, CMBTMISC, CMBTSURR, CMSECO, COBJ0000, COBJ0001, COBJ0002, COBJ0003, COBJ0004, COBJ0005, COBJ0006, COBJ0007, COBJ0008, COBJ0009, COBJ0010, COBJ0011, COBJ0012, COBJ0013, COBJ0014, COBJ0015, COBJ0016, COBJ0017, COBJ0018, COBJ0019, COBJ0020, COBJ0021, COBJ0022, COBJ0023, COBJ0024, COBJ0025, COBJ0026, COBJ0027, COBJ0028, COBJ0029, COBJ0030, COBJ0031, COLDRAY, COLDRING, CONGRATS, COVR0001, COVR0002, COVR0003, COVR0004, COVR0005, COVR0006, COVR0007, COVR0008, COVR0009, COVR0010, COVR0011, COVR0012, COVR0013, COVR0014, COVR0015, COVR0016, COVR0017, COVR0018, COVR0019, COVR0020, COVR0021, COVR0022, COVR0023, COVR0024, CPANBKGE, CPANBKG, CPANELE, CPANEL, CREST, CSPANBKE, CSPANBKG, CSPANBTE, CSPANBTN, CSPANEL, CSTLBARB, CSTLCAPB, CSTLCAPK, CSTLCAPN, CSTLCAPS, CSTLCAPW, CSTLCAPZ, CSTLKNGT, CSTLNECR, CSTLSORC, CSTLWRLK, CSTLWZRD, CTRACK00, CTRACK01, CTRACK02, CTRACK03, CTRACK04, CTRACK05, CTRACK06, CURSE, CYCLOPS, DISRRAY, DRAGBLAK, DRAGBONE, DRAGGREE, DRAGRED, DRAGSLAY, DROPLISL, DROPLIST, DRUID2, DRUID, DRUIDMSL, DUMMY, DWARF2, DWARF, ECPANEL, EDITBTNS, EDITOR, EDITPANL, EELEM, ELECTRIC, ELF2, ELF, ELF__MSL, ESCROLL, ESPANBKG, ESPANBTN, ESPANEL, EVIW_ALL, EVIWDDOR, EVIWHROS, EVIWMINE, EVIWPUZL, EVIWRSRC, EVIWRTFX, EVIWTWNS, EVIWWRLD, EXPMRL, EXTRAOVR, FELEM, FIREBAL2, FIREBALL, FLAG32, FONT, FRNG0001, FRNG0002, FRNG0003, FRNG0004, FRNG0005, FRNG0006, FRNG0007, FRNG0008, FRNG0009, FRNG0010, FRNG0011, FRNG0012, FRNG0013, FROTH, GARGOYLE, G_BFLG32, GENIE, G_FLAG32, GHOST, GOBLIN, GOLEM2, GOLEM, GRIFFIN, GROUND12, GROUND4, GROUND6, HALFLING, HALFLMSL, HASTE, HEROBKG, HEROES, HEROEXTE, HEROEXTG, HEROFL00, HEROFL01, HEROFL02, HEROFL03, HEROFL04, HEROFL05, HEROFL06, HEROLOGE, HEROLOGO, HISCORE, HOURGLAS, HSBKG, HSBTNS, HSICONS, HYDRA, HYPNOTIZ, ICECLOUD, KEEP, KNGT32, LETTER12, LETTER4, LETTER6, LGNDXTRA, LGNDXTRE, LICH2, LICHCLOD, LICH, LICH_MSL, LISTBOX, LISTBOXS, LOCATORE, LOCATORS, MAGE1, MAGE2, MAGEGLDB, MAGEGLDK, MAGEGLDN, MAGEGLDS, MAGEGLDW, MAGEGLDZ, MAGIC01, MAGIC02, MAGIC03, MAGIC04, MAGIC06, MAGIC07, MAGIC08, MANA, MEDUSA, METEOR, MINICAPT, MINIHERO, MINILKMR, MINIMON, MINIPORT, MINISS, MINITOWN, MINOTAU2, MINOTAUR, MISC12, MISC4, MISC6, MOATPART, MOATWHOL, MOBILITY, MONH0000, MONH0001, MONH0002, MONH0003, MONH0004, MONH0005, MONH0006, MONH0007, MONH0008, MONH0009, MONH0010, MONH0011, MONH0012, MONH0013, MONH0014, MONH0015, MONH0016, MONH0017, MONH0018, MONH0019, MONH0020, MONH0021, MONH0022, MONH0023, MONH0024, MONH0025, MONH0026, MONH0027, MONH0028, MONH0029, MONH0030, MONH0031, MONH0032, MONH0033, MONH0034, MONH0035, MONH0036, MONH0037, MONH0038, MONH0039, MONH0040, MONH0041, MONH0042, MONH0043, MONH0044, MONH0045, MONH0046, MONH0047, MONH0048, MONH0049, MONH0050, MONH0051, MONH0052, MONH0053, MONH0054, MONH0055, MONH0056, MONH0057, MONH0058, MONH0059, MONH0060, MONH0061, MONH0062, MONH0063, MONH0064, MONH0065, MONS32, MORALEB, MORALEG, MTNCRCK, MTNDIRT, MTNDSRT, MTNGRAS, MTNLAVA, MTNMULT, MTNSNOW, MTNSWMP, MUMMY2, MUMMYW, NECR32, NETBOX, NGEXTRA, NGHSBKG, NGMPBKG, NGSPBKG, NOMAD, O_BFLG32, OBJNARTI, OBJNCRCK, OBJNDIRT, OBJNDSRT, OBJNGRA2, OBJNGRAS, OBJNHAUN, OBJNLAV2, OBJNLAV3, OBJNLAVA, OBJNMUL2, OBJNMULT, OBJNRSRC, OBJNSNOW, OBJNSWMP, OBJNTOWN, OBJNTWBA, OBJNTWRD, OBJNTWSH, OBJNWAT2, OBJNWATR, OBJNXTRA, OBJPALET, O_FLAG32, OGRE2, OGRE, ORC2, ORC, ORC__MSL, OVERBACK, OVERLAY, OVERVIEW, PALADIN2, PALADIN, PARALYZE, P_BFLG32, PEASANT, P_FLAG32, PHOENIX, PHYSICAL, PIKEMAN2, PIKEMAN, PORT0000, PORT0001, PORT0002, PORT0003, PORT0004, PORT0005, PORT0006, PORT0007, PORT0008, PORT0009, PORT0010, PORT0011, PORT0012, PORT0013, PORT0014, PORT0015, PORT0016, PORT0017, PORT0018, PORT0019, PORT0020, PORT0021, PORT0022, PORT0023, PORT0024, PORT0025, PORT0026, PORT0027, PORT0028, PORT0029, PORT0030, PORT0031, PORT0032, PORT0033, PORT0034, PORT0035, PORT0036, PORT0037, PORT0038, PORT0039, PORT0040, PORT0041, PORT0042, PORT0043, PORT0044, PORT0045, PORT0046, PORT0047, PORT0048, PORT0049, PORT0050, PORT0051, PORT0052, PORT0053, PORT0054, PORT0055, PORT0056, PORT0057, PORT0058, PORT0059, PORT0060, PORT0061, PORT0062, PORT0063, PORT0064, PORT0065, PORT0066, PORT0067, PORT0068, PORT0069, PORT0070, PORT0090, PORT0091, PORT0092, PORT0093, PORT0094, PORT0095, PORTCFLG, PORTMEDI, PORTXTRA, PRIMSKIL, PUZZLE, QWIKHERO, QWIKINFO, QWIKTOWN, RADAR, R_BFLG32, RECR2BKG, RECRBKG, RECRUIT, REDBACK, REDDEATH, REDFIRE, REQBKG, REQSBKG, REQUEST, REQUESTS, RESOURCE, RESSMALL, R_FLAG32, ROAD, ROC, ROGUE, ROUTE, SCENIBKG, SCROLL2, SCROLLCN, SCROLLE, SCROLL, SECSKILL, SHADOW32, SHIELD, SHNGANIM, SKELETON, SMALCLOD, SMALFONT, SMALLBAR, SORC32, SPANBKGE, SPANBKG, SPANBTNE, SPANBTN, SPANEL, SPARKS, SPELCO, SPELLINF, SPELLINL, SPELLS, SPRITE, STELSKIN, STONBACK, STONBAKE, STONEBAK, STONEBK2, STONSKIN, STORM, STREAM, STRIP, SUNMOONE, SUNMOON, SURDRBKE, SURDRBKG, SURRENDE, SURRENDR, SWAPBTN, SWAPWIN, SWORDSM2, SWORDSMN, SYSTEME, SYSTEM, TAVWIN, TENT, TERRAINS, TEXTBACK, TEXTBAK2, TEXTBAR, TITANBLA, TITANBLU, TITANMSL, TOWNBKG0, TOWNBKG1, TOWNBKG2, TOWNBKG3, TOWNBKG4, TOWNBKG5, TOWNFIX, TOWNNAME, TOWNWIND, TRADPOSE, TRADPOST, TREASURY, TREDECI, TREEVIL, TREFALL, TREFIR, TREJNGL, TRESNOW, TROLL2, TROLL, TROLLMSL, TWNBBOAT, TWNBCAPT, TWNBCSTL, TWNBDOCK, TWNBDW_0, TWNBDW_1, TWNBDW_2, TWNBDW_3, TWNBDW_4, TWNBDW_5, TWNBEXT0, TWNBEXT1, TWNBEXT2, TWNBEXT3, TWNBLTUR, TWNBMAGE, TWNBMARK, TWNBMOAT, TWNBRTUR, TWNBSPEC, TWNBSTAT, TWNBTENT, TWNBTHIE, TWNBTVRN, TWNBUP_1, TWNBUP_3, TWNBUP_4, TWNBWEL2, TWNBWELL, TWNKBOAT, TWNKCAPT, TWNKCSTL, TWNKDOCK, TWNKDW_0, TWNKDW_1, TWNKDW_2, TWNKDW_3, TWNKDW_4, TWNKDW_5, TWNKEXT0, TWNKEXT1, TWNKEXT2, TWNKLTUR, TWNKMAGE, TWNKMARK, TWNKMOAT, TWNKRTUR, TWNKSPEC, TWNKSTAT, TWNKTENT, TWNKTHIE, TWNKTVRN, TWNKUP_1, TWNKUP_2, TWNKUP_3, TWNKUP_4, TWNKUP_5, TWNKWEL2, TWNKWELL, TWNNBOAT, TWNNCAPT, TWNNCSTL, TWNNDOCK, TWNNDW_0, TWNNDW_1, TWNNDW_2, TWNNDW_3, TWNNDW_4, TWNNDW_5, TWNNEXT0, TWNNLTUR, TWNNMAGE, TWNNMARK, TWNNMOAT, TWNNRTUR, TWNNSPEC, TWNNSTAT, TWNNTENT, TWNNTHIE, TWNNTVRN, TWNNUP_1, TWNNUP_2, TWNNUP_3, TWNNUP_4, TWNNWEL2, TWNNWELL, TWNSBOAT, TWNSCAPT, TWNSCSTL, TWNSDOCK, TWNSDW_0, TWNSDW_1, TWNSDW_2, TWNSDW_3, TWNSDW_4, TWNSDW_5, TWNSEXT0, TWNSEXT1, TWNSLTUR, TWNSMAGE, TWNSMARK, TWNSMOAT, TWNSRTUR, TWNSSPEC, TWNSSTAT, TWNSTENT, TWNSTHIE, TWNSTVRN, TWNSUP_1, TWNSUP_2, TWNSUP_3, TWNSWEL2, TWNSWELL, TWNWBOAT, TWNWCAPT, TWNWCSTL, TWNWDOCK, TWNWDW_0, TWNWDW_1, TWNWDW_2, TWNWDW_3, TWNWDW_4, TWNWDW_5, TWNWEXT0, TWNWLTUR, TWNWMAGE, TWNWMARK, TWNWMOAT, TWNWRTUR, TWNWSPEC, TWNWSTAT, TWNWTENT, TWNWTHIE, TWNWTVRN, TWNWUP_3, TWNWUP5B, TWNWUP_5, TWNWWEL2, TWNWWELL, TWNZBOAT, TWNZCAPT, TWNZCSTL, TWNZDOCK, TWNZDW_0, TWNZDW_1, TWNZDW_2, TWNZDW_3, TWNZDW_4, TWNZDW_5, TWNZEXT0, TWNZLTUR, TWNZMAGE, TWNZMARK, TWNZMOAT, TWNZRTUR, TWNZSPEC, TWNZSTAT, TWNZTENT, TWNZTHIE, TWNZTVRN, TWNZUP_2, TWNZUP_4, TWNZUP_5, TWNZWEL2, TWNZWELL, UNICORN, VAMPIRE2, VAMPIRE, VGENBKGE, VGENBKG, VIEW_ALL, VIEWARME, VIEWARMY, VIEWARSM, VIEWDDOR, VIEWGEN, VIEWHROS, VIEWMINE, VIEWPUZL, VIEWRSRC, VIEWRTFX, VIEWTWNS, VIEWWRLD, VWFLAG12, VWFLAG4, VWFLAG6, WELEM, WELLBKG, WELLXTRA, WINCMBBE, WINCMBTB, WINCMBT, WINLOSEB, WINLOSEE, WINLOSE, WOLF, WRLK32, WZRD32, X_LOC1, X_LOC2, X_LOC3, XPRIMARY, Y_BFLG32, Y_FLAG32, YINYANG, ZOMBIE2, ZOMBIE, // system ROUTERED, TELEPORT1, TELEPORT2, TELEPORT3, FOUNTAIN, TREASURE, YELLOW_FONT, YELLOW_SMALFONT, BATTLESKIP, BATTLEWAIT, BATTLEAUTO, BATTLESETS, BUYMAX, BTNCONFIG, BTNBATTLEONLY, BOAT12, BTNGIFT, BTNMIN, CSLMARKER, LASTICN }; const char* GetString(int); int FromString(const char*); u32 AnimationFrame(int icn, u32, u32, bool = false); bool NeedMinify4PocketPC(int icn, u32); bool HighlyObjectSprite(int icn, u32); int PORTxxxx(int heroId); u32 GetMissIndex(int icn, s32, s32); bool isBattleMonsterICN(int); bool SkipLocalAlpha(int); int Get4Captain(int race); int Get4Building(int race); int Get4Castle(int race); } #endif