/*************************************************************************** * Copyright (C) 2012 by Andrey Afletdinov * * * * Part of the Free Heroes2 Engine: * * http://sourceforge.net/projects/fheroes2 * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef H2SPRITES_H #define H2SPRITES_H #include "display.h" #include "surface.h" class SpritePos : public Surface { public: SpritePos(); SpritePos(const Surface &, const Point &); void SetSurface(const Surface &); void SetPos(const Point &); void Reset(void); const Point & GetPos(void) const; Rect GetArea(void) const; u32 GetMemoryUsage(void) const; protected: Point pos; }; class SpriteBack : protected Surface { public: SpriteBack(); SpriteBack(const Rect &); bool isValid(void) const; void Save(const Point &); void Save(const Rect &); void Restore(void); void Destroy(void); void SetPos(const Point &); const Point & GetPos(void) const; const Size & GetSize(void) const; const Rect & GetArea(void) const; u32 GetMemoryUsage(void) const; protected: Rect pos; }; class SpriteMove : public Surface { public: SpriteMove(); SpriteMove(const Surface &); void Move(const Point &); void Move(int, int); void Hide(void); void Show(void); void Redraw(void); bool isVisible(void) const; const Point & GetPos(void) const; const Rect & GetArea(void) const; u32 GetMemoryUsage(void) const; protected: void Show(const Point &); SpriteBack background; u32 mode; }; #endif