/*************************************************************************** * Copyright (C) 2008 by Andrey Afletdinov * * * * Part of the Free Heroes2 Engine: * * http://sourceforge.net/projects/fheroes2 * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef H2AUDIO_MUSIC_H #define H2AUDIO_MUSIC_H #include "types.h" namespace Music { void Play(const std::vector &, bool loop); void Play(const std::string &, bool loop); u16 Volume(s16 vol); void SetFadeIn(int); void SetFadeOut(int); void SetExtCommand(const std::string &); void Pause(void); void Resume(void); void Reset(void); bool isPlaying(void); bool isPaused(void); std::vector Xmi2Mid(const std::vector &); } #endif