Free Heroes2 Engine Copyright (C) 2009 by Andrey Afletdinov All rights reserved. License information can be found in the COPYING file. This distribution include materials developed by third parties. To play FHeroes2 you need the file HEROES2.AGG. All rights to the resource file HEROES2.AGG is owned by Ubisoft. Please! Do not make the official packages for assembly FHeroes2 together with the resource file HEROES2.AGG. Other components: - AI code files: authors: Andrey Afletdinov license: Non-commercial License files: src/fheroes2/ai/simple/ai_battle.cpp src/fheroes2/ai/simple/ai_castle.cpp src/fheroes2/ai/simple/ai_heroes.cpp src/fheroes2/ai/simple/ai_kingdom.cpp src/fheroes2/ai/simple/ai_simple.cpp src/fheroes2/ai/simple/ai_simple.h - save SDL_Surface to PNG format: authors: Philip D. Bober license: zlib license files: src/engine/IMG_savepng.h src/engine/IMG_savepng.cpp - gzstream, C++ iostream classes wrapping the zlib compression library. authors: Deepak Bandyopadhyay, Lutz Kettner license: LGPL 2.1 files: src/src/xmlccwrap/gzstream.h src/src/xmlccwrap/gzstream.cpp - tinyxml 2.5.3, xml parser authors: Lee Thomason license: zlib license files: src/src/xmlccwrap/tinyxml.h src/src/xmlccwrap/tinyxml.cpp src/src/xmlccwrap/tinyxmlerror.cpp src/src/xmlccwrap/tinyxmlparser.cpp src/src/xmlccwrap/tinystr.h src/src/xmlccwrap/tinystr.cpp