#include #include unsigned long compute_ip_checksum(const void *addr, unsigned long length) { const uint8_t *ptr; volatile union { uint8_t byte[2]; uint16_t word; } value; unsigned long sum; unsigned long i; /* In the most straight forward way possible, * compute an ip style checksum. */ sum = 0; ptr = addr; for (i = 0; i < length; i++) { unsigned long v; v = ptr[i]; if (i & 1) v <<= 8; /* Add the new value */ sum += v; /* Wrap around the carry */ if (sum > 0xFFFF) sum = (sum + (sum >> 16)) & 0xFFFF; } value.byte[0] = sum & 0xff; value.byte[1] = (sum >> 8) & 0xff; return (~value.word) & 0xFFFF; } unsigned long add_ip_checksums(unsigned long offset, unsigned long sum, unsigned long new) { unsigned long checksum; sum = ~sum & 0xFFFF; new = ~new & 0xFFFF; if (offset & 1) { /* byte swap the sum if it came from an odd offset * since the computation is endian independent this * works. */ new = ((new >> 8) & 0xff) | ((new << 8) & 0xff00); } checksum = sum + new; if (checksum > 0xFFFF) checksum -= 0xFFFF; return (~checksum) & 0xFFFF; }