/* Copyright (c) 2014 The Chromium OS Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. * * Test motion sense code. */ #include #include #include "common.h" #include "math_util.h" #include "motion_sense.h" #include "test_util.h" #include "util.h" /*****************************************************************************/ /* * Need to define motion sensor globals just to compile. * We include motion task to force the inclusion of math_util.c */ struct motion_sensor_t motion_sensors[] = {}; const unsigned int motion_sensor_count = ARRAY_SIZE(motion_sensors); /*****************************************************************************/ /* Test utilities */ /* Macro to compare two floats and check if they are equal within diff. */ #define IS_FLOAT_EQUAL(a, b, diff) ((a) >= ((b) - diff) && (a) <= ((b) + diff)) #define ACOS_TOLERANCE_DEG 0.5f #define RAD_TO_DEG (180.0f / 3.1415926f) static int test_acos(void) { float a, b; float test; /* Test a handful of values. */ for (test = -1.0; test <= 1.0; test += 0.01) { a = FP_TO_FLOAT(arc_cos(FLOAT_TO_FP(test))); b = acos(test) * RAD_TO_DEG; TEST_ASSERT(IS_FLOAT_EQUAL(a, b, ACOS_TOLERANCE_DEG)); } return EC_SUCCESS; } const matrix_3x3_t test_matrices[] = { {{ 0, FLOAT_TO_FP(-1), 0}, {FLOAT_TO_FP(-1), 0, 0}, { 0, 0, FLOAT_TO_FP(1)} }, {{ FLOAT_TO_FP(1), 0, FLOAT_TO_FP(5)}, { FLOAT_TO_FP(2), FLOAT_TO_FP(1), FLOAT_TO_FP(6)}, { FLOAT_TO_FP(3), FLOAT_TO_FP(4), 0} } }; static int test_rotate(void) { int i, j, k; vector_3_t v = {1, 2, 3}; vector_3_t w; for (i = 0; i < ARRAY_SIZE(test_matrices); i++) { for (j = 0; j < 100; j += 10) { for (k = X; k <= Z; k++) { v[k] += j; v[k] %= 7; } rotate(v, test_matrices[i], w); rotate_inv(w, test_matrices[i], w); for (k = X; k <= Z; k++) TEST_ASSERT(v[k] == w[k]); } } return EC_SUCCESS; } void run_test(void) { test_reset(); RUN_TEST(test_acos); RUN_TEST(test_rotate); test_print_result(); }