// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include "util/testutil.h" #include "util/random.h" namespace leveldb { namespace test { Slice RandomString(Random* rnd, int len, std::string* dst) { dst->resize(len); for (int i = 0; i < len; i++) { (*dst)[i] = static_cast(' ' + rnd->Uniform(95)); // ' ' .. '~' } return Slice(*dst); } std::string RandomKey(Random* rnd, int len) { // Make sure to generate a wide variety of characters so we // test the boundary conditions for short-key optimizations. static const char kTestChars[] = { '\0', '\1', 'a', 'b', 'c', 'd', 'e', '\xfd', '\xfe', '\xff' }; std::string result; for (int i = 0; i < len; i++) { result += kTestChars[rnd->Uniform(sizeof(kTestChars))]; } return result; } extern Slice CompressibleString(Random* rnd, double compressed_fraction, int len, std::string* dst) { int raw = static_cast(len * compressed_fraction); if (raw < 1) raw = 1; std::string raw_data; RandomString(rnd, raw, &raw_data); // Duplicate the random data until we have filled "len" bytes dst->clear(); while (dst->size() < len) { dst->append(raw_data); } dst->resize(len); return Slice(*dst); } } // namespace test } // namespace leveldb