// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #include "leveldb/c.h" #include #include #include "leveldb/cache.h" #include "leveldb/comparator.h" #include "leveldb/db.h" #include "leveldb/env.h" #include "leveldb/filter_policy.h" #include "leveldb/iterator.h" #include "leveldb/options.h" #include "leveldb/status.h" #include "leveldb/write_batch.h" using leveldb::Cache; using leveldb::Comparator; using leveldb::CompressionType; using leveldb::DB; using leveldb::Env; using leveldb::FileLock; using leveldb::FilterPolicy; using leveldb::Iterator; using leveldb::kMajorVersion; using leveldb::kMinorVersion; using leveldb::Logger; using leveldb::NewBloomFilterPolicy; using leveldb::NewLRUCache; using leveldb::Options; using leveldb::RandomAccessFile; using leveldb::Range; using leveldb::ReadOptions; using leveldb::SequentialFile; using leveldb::Slice; using leveldb::Snapshot; using leveldb::Status; using leveldb::WritableFile; using leveldb::WriteBatch; using leveldb::WriteOptions; extern "C" { struct leveldb_t { DB* rep; }; struct leveldb_iterator_t { Iterator* rep; }; struct leveldb_writebatch_t { WriteBatch rep; }; struct leveldb_snapshot_t { const Snapshot* rep; }; struct leveldb_readoptions_t { ReadOptions rep; }; struct leveldb_writeoptions_t { WriteOptions rep; }; struct leveldb_options_t { Options rep; }; struct leveldb_cache_t { Cache* rep; }; struct leveldb_seqfile_t { SequentialFile* rep; }; struct leveldb_randomfile_t { RandomAccessFile* rep; }; struct leveldb_writablefile_t { WritableFile* rep; }; struct leveldb_logger_t { Logger* rep; }; struct leveldb_filelock_t { FileLock* rep; }; struct leveldb_comparator_t : public Comparator { void* state_; void (*destructor_)(void*); int (*compare_)( void*, const char* a, size_t alen, const char* b, size_t blen); const char* (*name_)(void*); virtual ~leveldb_comparator_t() { (*destructor_)(state_); } virtual int Compare(const Slice& a, const Slice& b) const { return (*compare_)(state_, a.data(), a.size(), b.data(), b.size()); } virtual const char* Name() const { return (*name_)(state_); } // No-ops since the C binding does not support key shortening methods. virtual void FindShortestSeparator(std::string*, const Slice&) const { } virtual void FindShortSuccessor(std::string* key) const { } }; struct leveldb_filterpolicy_t : public FilterPolicy { void* state_; void (*destructor_)(void*); const char* (*name_)(void*); char* (*create_)( void*, const char* const* key_array, const size_t* key_length_array, int num_keys, size_t* filter_length); unsigned char (*key_match_)( void*, const char* key, size_t length, const char* filter, size_t filter_length); virtual ~leveldb_filterpolicy_t() { (*destructor_)(state_); } virtual const char* Name() const { return (*name_)(state_); } virtual void CreateFilter(const Slice* keys, int n, std::string* dst) const { std::vector key_pointers(n); std::vector key_sizes(n); for (int i = 0; i < n; i++) { key_pointers[i] = keys[i].data(); key_sizes[i] = keys[i].size(); } size_t len; char* filter = (*create_)(state_, &key_pointers[0], &key_sizes[0], n, &len); dst->append(filter, len); free(filter); } virtual bool KeyMayMatch(const Slice& key, const Slice& filter) const { return (*key_match_)(state_, key.data(), key.size(), filter.data(), filter.size()); } }; struct leveldb_env_t { Env* rep; bool is_default; }; static bool SaveError(char** errptr, const Status& s) { assert(errptr != NULL); if (s.ok()) { return false; } else if (*errptr == NULL) { *errptr = strdup(s.ToString().c_str()); } else { // TODO(sanjay): Merge with existing error? free(*errptr); *errptr = strdup(s.ToString().c_str()); } return true; } static char* CopyString(const std::string& str) { char* result = reinterpret_cast(malloc(sizeof(char) * str.size())); memcpy(result, str.data(), sizeof(char) * str.size()); return result; } leveldb_t* leveldb_open( const leveldb_options_t* options, const char* name, char** errptr) { DB* db; if (SaveError(errptr, DB::Open(options->rep, std::string(name), &db))) { return NULL; } leveldb_t* result = new leveldb_t; result->rep = db; return result; } void leveldb_close(leveldb_t* db) { delete db->rep; delete db; } void leveldb_put( leveldb_t* db, const leveldb_writeoptions_t* options, const char* key, size_t keylen, const char* val, size_t vallen, char** errptr) { SaveError(errptr, db->rep->Put(options->rep, Slice(key, keylen), Slice(val, vallen))); } void leveldb_delete( leveldb_t* db, const leveldb_writeoptions_t* options, const char* key, size_t keylen, char** errptr) { SaveError(errptr, db->rep->Delete(options->rep, Slice(key, keylen))); } void leveldb_write( leveldb_t* db, const leveldb_writeoptions_t* options, leveldb_writebatch_t* batch, char** errptr) { SaveError(errptr, db->rep->Write(options->rep, &batch->rep)); } char* leveldb_get( leveldb_t* db, const leveldb_readoptions_t* options, const char* key, size_t keylen, size_t* vallen, char** errptr) { char* result = NULL; std::string tmp; Status s = db->rep->Get(options->rep, Slice(key, keylen), &tmp); if (s.ok()) { *vallen = tmp.size(); result = CopyString(tmp); } else { *vallen = 0; if (!s.IsNotFound()) { SaveError(errptr, s); } } return result; } leveldb_iterator_t* leveldb_create_iterator( leveldb_t* db, const leveldb_readoptions_t* options) { leveldb_iterator_t* result = new leveldb_iterator_t; result->rep = db->rep->NewIterator(options->rep); return result; } const leveldb_snapshot_t* leveldb_create_snapshot( leveldb_t* db) { leveldb_snapshot_t* result = new leveldb_snapshot_t; result->rep = db->rep->GetSnapshot(); return result; } void leveldb_release_snapshot( leveldb_t* db, const leveldb_snapshot_t* snapshot) { db->rep->ReleaseSnapshot(snapshot->rep); delete snapshot; } char* leveldb_property_value( leveldb_t* db, const char* propname) { std::string tmp; if (db->rep->GetProperty(Slice(propname), &tmp)) { // We use strdup() since we expect human readable output. return strdup(tmp.c_str()); } else { return NULL; } } void leveldb_approximate_sizes( leveldb_t* db, int num_ranges, const char* const* range_start_key, const size_t* range_start_key_len, const char* const* range_limit_key, const size_t* range_limit_key_len, uint64_t* sizes) { Range* ranges = new Range[num_ranges]; for (int i = 0; i < num_ranges; i++) { ranges[i].start = Slice(range_start_key[i], range_start_key_len[i]); ranges[i].limit = Slice(range_limit_key[i], range_limit_key_len[i]); } db->rep->GetApproximateSizes(ranges, num_ranges, sizes); delete[] ranges; } void leveldb_compact_range( leveldb_t* db, const char* start_key, size_t start_key_len, const char* limit_key, size_t limit_key_len) { Slice a, b; db->rep->CompactRange( // Pass NULL Slice if corresponding "const char*" is NULL (start_key ? (a = Slice(start_key, start_key_len), &a) : NULL), (limit_key ? (b = Slice(limit_key, limit_key_len), &b) : NULL)); } void leveldb_destroy_db( const leveldb_options_t* options, const char* name, char** errptr) { SaveError(errptr, DestroyDB(name, options->rep)); } void leveldb_repair_db( const leveldb_options_t* options, const char* name, char** errptr) { SaveError(errptr, RepairDB(name, options->rep)); } void leveldb_iter_destroy(leveldb_iterator_t* iter) { delete iter->rep; delete iter; } unsigned char leveldb_iter_valid(const leveldb_iterator_t* iter) { return iter->rep->Valid(); } void leveldb_iter_seek_to_first(leveldb_iterator_t* iter) { iter->rep->SeekToFirst(); } void leveldb_iter_seek_to_last(leveldb_iterator_t* iter) { iter->rep->SeekToLast(); } void leveldb_iter_seek(leveldb_iterator_t* iter, const char* k, size_t klen) { iter->rep->Seek(Slice(k, klen)); } void leveldb_iter_next(leveldb_iterator_t* iter) { iter->rep->Next(); } void leveldb_iter_prev(leveldb_iterator_t* iter) { iter->rep->Prev(); } const char* leveldb_iter_key(const leveldb_iterator_t* iter, size_t* klen) { Slice s = iter->rep->key(); *klen = s.size(); return s.data(); } const char* leveldb_iter_value(const leveldb_iterator_t* iter, size_t* vlen) { Slice s = iter->rep->value(); *vlen = s.size(); return s.data(); } void leveldb_iter_get_error(const leveldb_iterator_t* iter, char** errptr) { SaveError(errptr, iter->rep->status()); } leveldb_writebatch_t* leveldb_writebatch_create() { return new leveldb_writebatch_t; } void leveldb_writebatch_destroy(leveldb_writebatch_t* b) { delete b; } void leveldb_writebatch_clear(leveldb_writebatch_t* b) { b->rep.Clear(); } void leveldb_writebatch_put( leveldb_writebatch_t* b, const char* key, size_t klen, const char* val, size_t vlen) { b->rep.Put(Slice(key, klen), Slice(val, vlen)); } void leveldb_writebatch_delete( leveldb_writebatch_t* b, const char* key, size_t klen) { b->rep.Delete(Slice(key, klen)); } void leveldb_writebatch_iterate( leveldb_writebatch_t* b, void* state, void (*put)(void*, const char* k, size_t klen, const char* v, size_t vlen), void (*deleted)(void*, const char* k, size_t klen)) { class H : public WriteBatch::Handler { public: void* state_; void (*put_)(void*, const char* k, size_t klen, const char* v, size_t vlen); void (*deleted_)(void*, const char* k, size_t klen); virtual void Put(const Slice& key, const Slice& value) { (*put_)(state_, key.data(), key.size(), value.data(), value.size()); } virtual void Delete(const Slice& key) { (*deleted_)(state_, key.data(), key.size()); } }; H handler; handler.state_ = state; handler.put_ = put; handler.deleted_ = deleted; b->rep.Iterate(&handler); } leveldb_options_t* leveldb_options_create() { return new leveldb_options_t; } void leveldb_options_destroy(leveldb_options_t* options) { delete options; } void leveldb_options_set_comparator( leveldb_options_t* opt, leveldb_comparator_t* cmp) { opt->rep.comparator = cmp; } void leveldb_options_set_filter_policy( leveldb_options_t* opt, leveldb_filterpolicy_t* policy) { opt->rep.filter_policy = policy; } void leveldb_options_set_create_if_missing( leveldb_options_t* opt, unsigned char v) { opt->rep.create_if_missing = v; } void leveldb_options_set_error_if_exists( leveldb_options_t* opt, unsigned char v) { opt->rep.error_if_exists = v; } void leveldb_options_set_paranoid_checks( leveldb_options_t* opt, unsigned char v) { opt->rep.paranoid_checks = v; } void leveldb_options_set_env(leveldb_options_t* opt, leveldb_env_t* env) { opt->rep.env = (env ? env->rep : NULL); } void leveldb_options_set_info_log(leveldb_options_t* opt, leveldb_logger_t* l) { opt->rep.info_log = (l ? l->rep : NULL); } void leveldb_options_set_write_buffer_size(leveldb_options_t* opt, size_t s) { opt->rep.write_buffer_size = s; } void leveldb_options_set_max_open_files(leveldb_options_t* opt, int n) { opt->rep.max_open_files = n; } void leveldb_options_set_cache(leveldb_options_t* opt, leveldb_cache_t* c) { opt->rep.block_cache = c->rep; } void leveldb_options_set_block_size(leveldb_options_t* opt, size_t s) { opt->rep.block_size = s; } void leveldb_options_set_block_restart_interval(leveldb_options_t* opt, int n) { opt->rep.block_restart_interval = n; } void leveldb_options_set_compression(leveldb_options_t* opt, int t) { opt->rep.compression = static_cast(t); } leveldb_comparator_t* leveldb_comparator_create( void* state, void (*destructor)(void*), int (*compare)( void*, const char* a, size_t alen, const char* b, size_t blen), const char* (*name)(void*)) { leveldb_comparator_t* result = new leveldb_comparator_t; result->state_ = state; result->destructor_ = destructor; result->compare_ = compare; result->name_ = name; return result; } void leveldb_comparator_destroy(leveldb_comparator_t* cmp) { delete cmp; } leveldb_filterpolicy_t* leveldb_filterpolicy_create( void* state, void (*destructor)(void*), char* (*create_filter)( void*, const char* const* key_array, const size_t* key_length_array, int num_keys, size_t* filter_length), unsigned char (*key_may_match)( void*, const char* key, size_t length, const char* filter, size_t filter_length), const char* (*name)(void*)) { leveldb_filterpolicy_t* result = new leveldb_filterpolicy_t; result->state_ = state; result->destructor_ = destructor; result->create_ = create_filter; result->key_match_ = key_may_match; result->name_ = name; return result; } void leveldb_filterpolicy_destroy(leveldb_filterpolicy_t* filter) { delete filter; } leveldb_filterpolicy_t* leveldb_filterpolicy_create_bloom(int bits_per_key) { // Make a leveldb_filterpolicy_t, but override all of its methods so // they delegate to a NewBloomFilterPolicy() instead of user // supplied C functions. struct Wrapper : public leveldb_filterpolicy_t { const FilterPolicy* rep_; ~Wrapper() { delete rep_; } const char* Name() const { return rep_->Name(); } void CreateFilter(const Slice* keys, int n, std::string* dst) const { return rep_->CreateFilter(keys, n, dst); } bool KeyMayMatch(const Slice& key, const Slice& filter) const { return rep_->KeyMayMatch(key, filter); } static void DoNothing(void*) { } }; Wrapper* wrapper = new Wrapper; wrapper->rep_ = NewBloomFilterPolicy(bits_per_key); wrapper->state_ = NULL; wrapper->destructor_ = &Wrapper::DoNothing; return wrapper; } leveldb_readoptions_t* leveldb_readoptions_create() { return new leveldb_readoptions_t; } void leveldb_readoptions_destroy(leveldb_readoptions_t* opt) { delete opt; } void leveldb_readoptions_set_verify_checksums( leveldb_readoptions_t* opt, unsigned char v) { opt->rep.verify_checksums = v; } void leveldb_readoptions_set_fill_cache( leveldb_readoptions_t* opt, unsigned char v) { opt->rep.fill_cache = v; } void leveldb_readoptions_set_snapshot( leveldb_readoptions_t* opt, const leveldb_snapshot_t* snap) { opt->rep.snapshot = (snap ? snap->rep : NULL); } leveldb_writeoptions_t* leveldb_writeoptions_create() { return new leveldb_writeoptions_t; } void leveldb_writeoptions_destroy(leveldb_writeoptions_t* opt) { delete opt; } void leveldb_writeoptions_set_sync( leveldb_writeoptions_t* opt, unsigned char v) { opt->rep.sync = v; } leveldb_cache_t* leveldb_cache_create_lru(size_t capacity) { leveldb_cache_t* c = new leveldb_cache_t; c->rep = NewLRUCache(capacity); return c; } void leveldb_cache_destroy(leveldb_cache_t* cache) { delete cache->rep; delete cache; } leveldb_env_t* leveldb_create_default_env() { leveldb_env_t* result = new leveldb_env_t; result->rep = Env::Default(); result->is_default = true; return result; } void leveldb_env_destroy(leveldb_env_t* env) { if (!env->is_default) delete env->rep; delete env; } void leveldb_free(void* ptr) { free(ptr); } int leveldb_major_version() { return kMajorVersion; } int leveldb_minor_version() { return kMinorVersion; } } // end extern "C"