Console display board(improved)
A. Nth Edition
These classes are all base classes for console displays and on this edition I finished a board class.
How to display in console without using iostream class?
These classes are for our comp354 project which is going to make a little game like cross word.
E.Further improvement
F.File listing
1. tile.h
2. tile.cpp
3. tiles.h
4. tiles.cpp
5. token.h
6. token.cpp
7. tokens.h
8. tokens.cpp
9. RoverType.h
10. board.h
11. board.cpp
12. cell.h
13. cell.cpp
14. block.h
15. block.cpp
16. bag.h
17. bag.cpp
18. deck.h
19. deck.cpp
20. rack.h
21. rack.cpp
22. background.h
23. background.cpp
24. dictionary.h
25. dictionary.cpp
26. frame.h
27. frame.cpp
28. message.h
29. message.cpp
30. menu.h
31. menu.cpp
32. listener.h
33. listener.cpp
34. control.h
35. control.cpp
36. rummy.h
37. rummy.cpp
38. player.h
39. player.cpp
40. logo.h
41. logo.cpp
42. scoreboard.h
43. scoreboard.cpp
44. main.cpp (main)
file name: tile.h
#ifndef TILE_H #define TILE_H #include "RoverType.h" class CTile { protected: char ch; WORD ftColor; WORD bkColor; public: void display(int x, int y); void setFontColor(WORD theColor){ftColor=theColor;} void setBKGroundColor(WORD theColor){ bkColor=theColor;} void setValue(char myCh) { ch=myCh;} char getValue(){ return ch;} CTile(char myCh=DefaultCharacter); }; #endif
file name: tile.cpp
#include "Tile.h" HANDLE hOutPut=0; CTile::CTile(char myCh) { ftColor=DefaultFontColor; bkColor=DefaultBKGroundColor; setValue(myCh); if (hOutPut==0) { hOutPut=GetStdHandle(STD_OUTPUT_HANDLE); } } void CTile::display(int x, int y) { COORD coord; coord.X=x; coord.Y=y; FillConsoleOutputAttribute(hOutPut, ftColor|bkColor, 1, coord, NULL); FillConsoleOutputCharacter(hOutPut, ch, 1, coord, NULL); }
file name: tiles.h
#ifndef TILES_H #define TILES_H #include "tile.h" class CTiles { private: CTile* tiles; int len; WORD ftColor; WORD bkColor; bool isVertical; void initialize(); public: CTiles(const char* str); CTiles(); virtual ~CTiles(); void setDirection(bool beVertical){ isVertical=beVertical;} CTile& operator[](int index){return tiles[index];} void setFontColor(WORD theColor){ftColor=theColor;} void setBKGroundColor(WORD theColor){bkColor=theColor;} int getLength(){return len;} void display(int x, int y); void setValue(const char* str); void setLength(int size); void setNumber(int num); int getNumber(); }; #endif
file name: tiles.cpp
#include "tiles.h" int CTiles::getNumber() { int total=0; int index=0, temp; while (index<len) { temp=tiles[index].getValue(); if (temp>'9'||temp<'0') { break; } total=total*10+temp-'0'; index++; } return total; } CTiles::CTiles() { initialize(); } void CTiles::initialize() { len=0; tiles=NULL; isVertical=false; ftColor=DefaultFontColor; bkColor=DefaultBKGroundColor; } void CTiles::setNumber(int num) { char buffer[10]; itoa(num, buffer, 10); setValue(buffer); } CTiles::~CTiles() { delete[]tiles; } void CTiles::setValue(const char* str) { //len=; setLength(strlen(str)); for (int i=0; i<len; i++) { tiles[i].setValue(str[i]); } } CTiles::CTiles(const char* str) { initialize(); setValue(str); } void CTiles::display(int x, int y) { for (int i=0; i<len; i++) { tiles[i].setFontColor(ftColor); tiles[i].setBKGroundColor(bkColor); if (!isVertical) { tiles[i].display(x+i, y); } else { tiles[i].display(x, y+i); } } } void CTiles::setLength(int size) { if (len!=size) { len=size; delete[]tiles; tiles=new CTile[len] ; } }
file name: token.h
#ifndef TOKEN_H #define TOKEN_H #include "block.h" class CToken : public CBlock { protected: public: CToken(int num); CToken(char ch=DefaultCharacter); CToken& operator=(const CToken& theToken); int getNumber(); void setNumber(int num); void setSuit(int theSuit); int getSuit(); }; class CCardBack: public CToken { public: CCardBack(); }; #endif
file name: token.cpp
#include "token.h" #include "tile.h" CToken& CToken::operator =(const CToken& theToken) { for (int i=0; i<3; i++) { for (int j=0; j<3; j++) { block[i][j].setValue(theToken.block[i][j].getValue()); } } return *this; } void CToken::setSuit(int theSuit) { block[0][0].setValue(theSuit); block[2][2].setValue(theSuit); } CToken::CToken(char ch):CBlock(3) { block[1][1].setValue(ch); } int CToken::getNumber() { if (block[1][0].getValue()!=0) { return (block[1][0].getValue()-'0')*10+block[1][1].getValue()-'0'; } if (block[1][1].getValue()>'9') { switch(block[1][1].getValue()) { case 'J': return 11; case 'Q': return 12; case 'K': return 13; case 'A': return 14; } } return block[1][1].getValue()-'0'; } void CToken::setNumber(int num) { //in no condition, this would happen block[1][0].setValue(0); block[1][1].setValue(0); block[1][2].setValue(0); if (num>999) { return ; } if (num>99) { block[1][0].setValue(num/100+'0'); block[1][1].setValue((num%100)/10+'0'); block[1][2].setValue((num%100)%10 + '0'); } else { if (num>9) { block[1][0].setValue(num/10+'0'); block[1][1].setValue(num%10+'0'); } else { block[1][1].setValue(num+'0'); } } } CToken::CToken(int num) { initialize(); setNumber(num); } int CToken::getSuit() { return block[0][0].getValue(); } CCardBack::CCardBack() { block[0][0].setValue(Club); block[0][2].setValue(Diamond); block[2][0].setValue(Heart); block[2][2].setValue(Spade); for (int i=0; i<3; i++) { for (int j=0; j<3; j++) { block[i][j].setBKGroundColor(DefaultCardBackBKGroundColor); block[i][j].setFontColor(DefaultCardBackFontColor); } } }
file name: tokens.h
#ifndef TOKENS_H #define TOKENS_H #include "token.h" class CTokens { protected: CToken* tokens; int len; int pos; WORD ftColor; WORD bkColor; WORD frColor; bool isVertical;//default is false void initialize(); bool pushToken(const CToken& token); bool popToken(CToken& token); public: CTokens(int theLen=DefaultTokenLength); CTokens(const char* str); CToken& operator[](unsigned short index){ return tokens[index];} void setDirection(bool beVertical){isVertical=beVertical;} void setLength(int size); void setValue(const char* str); void setFontColor(WORD theColor); void setBKGroundColor(WORD theColor); void setFrameColor(WORD theColor); virtual ~CTokens(); void display(int x, int y); //initialize the position of starting stack pos void setStackPos(int startPos=0){ pos=startPos;} void shuffle(); }; #endif
file name: tokens.cpp
#include "tokens.h" void CTokens::shuffle() { for (int num=0; num<6; num++)//shuffle number { for (int i=0; i<len-1; i++) { int j=0; while (j<=i) { j=rand()%len; } CToken temp; temp=tokens[i]; tokens[i]=tokens[j]; tokens[j]=temp; } } } CTokens::CTokens(int theLen) { initialize(); setLength(theLen); } CTokens::CTokens(const char* str) { initialize(); setValue(str); } bool CTokens::popToken(CToken& token) { if (pos!=0) { token= tokens[--pos]; return true; } else { return false; } } bool CTokens::pushToken(const CToken& token) { if (pos+1<len) { tokens[pos++]=token; return true; } else { return false; } } void CTokens::initialize() { len=0; tokens=NULL; isVertical=false; ftColor=DefaultFontColor; bkColor=DefaultBKGroundColor; frColor=DefaultFrameColor; pos=0; } void CTokens::setBKGroundColor(WORD theColor) { for (int i=0; i<len; i++) { tokens[i].setBKGroundColor(theColor); } } void CTokens::setFontColor(WORD theColor) { for (int i=0; i<len; i++) { tokens[i].setFontColor(theColor); } } void CTokens::setFrameColor(WORD theColor) { for (int i=0; i<len; i++) { tokens[i].setFrameColor(theColor); } } void CTokens::setLength(int size) { if (len!=size) { delete []tokens; len=size; tokens=new CToken[len]; } } void CTokens::setValue(const char* str) { setLength(strlen(str)); for (int i=0; i<len; i++) { tokens[i].setValue(str[i]); } } void CTokens::display(int x, int y) { for (int i=0; i<len; i++) { if (!isVertical) { if (x>DefaultScreenWidth-5) { y+=4; x=0; } tokens[i].display(x, y); x+=4; } else { if (y>DefaultScreenHeight-5) { x+=4; y=0; } tokens[i].display(x, y); y+=4; } } } CTokens::~CTokens() { delete [] tokens; }
file name: RoverType.h
#include <windows.h> /*****************************nick****************************/ extern HANDLE hOutPut; //the font color #define FTBLUE FOREGROUND_BLUE #define FTGREEN FOREGROUND_GREEN #define FTRED FOREGROUND_RED #define FTPURPLE FOREGROUND_BLUE|FOREGROUND_RED #define FTGREY FOREGROUND_BLUE|FOREGROUND_GREEN #define FTBROWN FOREGROUND_RED|FOREGROUND_GREEN #define FTWHITE FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED #define FTINTENSITY FOREGROUND_INTENSITY //the background color #define BKBLUE BACKGROUND_BLUE #define BKGREEN BACKGROUND_GREEN #define BKRED BACKGROUND_RED #define BKPURPLE BACKGROUND_BLUE|BACKGROUND_RED #define BKGREY BACKGROUND_BLUE|BACKGROUND_GREEN #define BKBROWN BACKGROUND_RED|BACKGROUND_GREEN #define BKWHITE BACKGROUND_BLUE|BACKGROUND_GREEN|BACKGROUND_RED #define BKINTENSITY BACKGROUND_INTENSITY #define DefaultFontColor FTRED #define DefaultBKGroundColor BKWHITE #define DefaultFrameColor BKGREY #define DefaultIndexFontColor FTWHITE #define DefaultIndexBKGroundColor BKBLUE #define DefaultIndexFrameColor BKBLUE #define DefaultHighLightFont FTINTENSITY //board #define DefaultBoardSize 15 #define MaxBoardSize 20 #define DefaultBoard_x 2 #define DefaultBoard_y 2 #define DefaultCharacter 0 #define DefaultTokenLength 7 #define MinimumLengthOfWord 2 #define MaxInputBufferLength 20 //background #define DefaultScreenBKColor BKGREEN #define DefaultScreenFTColor FTWHITE #define DefaultScreenWidth 120 #define DefaultScreenHeight 60 //inputArea #define DefaultInputArea_x 60 #define DefaultInputArea_y 30 #define DefaultInputAreaHeight 5 #define DefaultInputAreaWidth 10 #define DefaultInputAreaBKColor BKBLUE #define DefaultInputAreaFTColor FTWHITE #define LetterCount 26 #define MaxLengthOfWord 20 #define DefaultInputPositionRow 30 #define DefaultInputPositionCol 30 //rack #define DefaultSelectedBKGColor BKINTENSITY #define DefaultSelectedFontColor FTBROWN #define DefaultLetterRack_x 45 #define DefaultLetterRack_y 15 #define DefaultCardRack_x 45 #define DefaultCardRack_y 20 //card back color #define DefaultCardBackBKGroundColor BKBROWN #define DefaultCardBackFontColor FTBLUE //bag #define BagTokenNumber 0 #define BagTokenPoints 1 #define DefaultNumberOfToken 100 #define DefaultBlankTokenValue 255 #define DefaultBlandTokenIndex 26 //coord of bag #define DefaultBag_x 50 #define DefaultBag_y 35 //deck #define DefaultPlayedDeck_x 50 #define DefaultPlayedDeck_y 25 #define DefaultPlayingDeck_x 55 #define DefaultPlayingDeck_y 30 /* enum Suit {Club=5, Diamond=4, Heart=3, Spade=6}; */ #define Club 5 #define Diamond 4 #define Heart 3 #define Spade 6 //menu index //Menu starts from 1 #define WAITINGMENUCHOICE 0 #define PICKCARD 1 #define SELECTCARD 2 #define SELECTLETTER 3 #define TRADE 4 #define DISCARD 5 #define FORMWORD 6 #define CANCEL 7 #define ENDROUND 8 #define QUIT 9 //message #define INPUTPLACEWORDINFO 10 #define INVALIDCARDSTRADING 11 #define INPUTEXCHANGELETTER 12 #define CANNOTEXCHANGELETTER 13 #define INPUTDIRECTION 14 #define INPUTROW 15 #define INPUTCOL 16 #define INVALIDINDEXENTERED 17 #define INVALIDWORDFORMED 18 #define UNABLEPLACEWORD 19 #define PLAYERALREADYPICKED 20 #define PLAYERALREADYFORMED 21 #define PLAYERALREADYTRADED 22 #define INVALIDDICTIONARYFILENAME 23 #define TRYUSEDEFAULTFILENAME 24 #define INVALIDROWCOLNUMBER 25 #define INPUTPLAYERNAME 26 #define PRESSANYKEYTOSTART 27 //logo #define DefaultLogo_x 10 #define DefaultLogo_y 10 //menu #define DefaultMenu_x 0 #define DefaultMenu_y MaxHeightScreen-2 #define DefaultMenuFontColor FTGREY #define DefaultMenuBKGroundColor BKWHITE #define DefaultMenuSelectedBKGroundColor BKRED //frame #define DefaultFrameBKColor BKBLUE #define DefaultFrameFTColor FTPURPLE #define DefaultFrameChar '*' /****************************nick*****************************/ //***********************David Start*********************** #define MaxLengthScreen 80//160 #define MaxHeightScreen 40//81 #define CountOfButtons 18 #define MenuSpace 4 //***********************David End************************* //***********************Charles Start********************* #define DefaultScoreBoard_X 40 #define DefaultScoreBoard_Y 5 #define DefaultScoreBoardWidth 10 #define DefaultSelectedPlayerBKColor BKPURPLE //#define PlayerMaxWidth 10 //#define PlayerMaxLength 6 //#define BackgroundArea " " //#define FrameArea " " //***********************Charles End***********************
file name: board.h
#ifndef BOARD_H #define BOARD_H #include "cell.h" class CBoard { private: int curRow, curCol; int headRow, headCol; int exchRow, exchCol; bool isVer; bool isFirst; char buffer[MaxBoardSize]; bool doFindStr(int& exchangedIndex); void setStartPoint(); void getFirstStr(int& exchangedIndex); int findHead(int startRow, int startCol, bool isVertical); int score; protected: CCell** board; int boardWidth; void initialize(int size); public: CBoard(int size=DefaultBoardSize); void setSize(int size); void display(int x, int y); char getValue(int r, int c); void setValue(int r, int c, char ch); void setValue(char** matrix); bool placeWord(int r, int c, const char* str, bool isVertical, int index); void update(bool rollBack=false); void show(); char* getNextStr(int& exchangedIndex); char* verifyStr(int& exchangedIndex); }; #endif
file name: board.cpp
#include "board.h" void CBoard::initialize(int size) { boardWidth=0; board=NULL; isFirst=true; setSize(size); for (int i=0; i<=size; i++) { for (int j=0; j<=size; j++) { if (i==0||j==0) { board[i][j].setBKGAll(DefaultIndexFontColor, DefaultIndexBKGroundColor); if (i!=0) { board[i][j].setNumber(i-1, false); } if (j!=0) { board[i][j].setNumber(j-1, true); } } } } } void CBoard::setValue(char** matrix) { for (int i=1; i<=boardWidth; i++) { for (int j=1; j<=boardWidth; j++) { board[i][j].setValue(matrix[i-1][j-1]); } } } void CBoard::setSize(int size) { if (boardWidth!=size) { if (board!=NULL) { for (int i=0; i<=boardWidth; i++) { delete []board[i]; } } delete[] board; boardWidth=size; board=new CCell*[size+1]; for (int i=0; i<=size; i++) { board[i]=new CCell[size+1]; } } } void CBoard::show() { display(DefaultBoard_x, DefaultBoard_y); } CBoard::CBoard(int size) { initialize(size); } void CBoard::setValue(int r, int c, char ch) { board[r+1][c+1].setValue(ch); } char CBoard::getValue(int r, int c) { return board[r+1][c+1].getValue(); } void CBoard::display(int x, int y) { for (int i=0; i<=boardWidth; i++) { for (int j=0; j<=boardWidth; j++) { board[i][j].display(x+2*j, y+i*2); } } } void CBoard::update(bool rollBack) { int row=curRow, col=curCol; while (board[row][col].getValue()!=0) { if (rollBack) { if (!board[row][col].getStatus()) { board[row][col].setValue(DefaultCharacter); } } board[row][col].setFontColor(DefaultFontColor); board[row][col].setStatus(true); if (isVer) { row++; } else { col++; } if (row>boardWidth||col>boardWidth) { break; } } } void CBoard::setStartPoint() { headRow=curRow; headCol=curCol; if (isVer) { headRow=findHead(headRow, headCol, isVer); } else { headCol=findHead(headRow, headCol, isVer); } } char* CBoard::verifyStr(int& exchangedIndex) { setStartPoint(); getFirstStr(exchangedIndex); isFirst=true;//set back!!! return buffer; } void CBoard::getFirstStr(int& exchangedIndex) { int row=headRow, col=headCol, pos=0; while (board[row][col].getValue()!=0) { buffer[pos]=board[row][col].getValue(); if (exchRow==row&&exchCol==col) { exchangedIndex=pos; } pos++; if (isVer) { row++; } else { col++; } if (row==boardWidth||col==boardWidth) { break; } } buffer[pos]='\0'; } char* CBoard::getNextStr(int& exchangedIndex) { if (isFirst) { setStartPoint(); isFirst=false; getFirstStr(exchangedIndex); return buffer;//the original one will always return } if (doFindStr(exchangedIndex)) { return buffer; } else { return NULL; } } bool CBoard::doFindStr(int& exchangedIndex) { int row=headRow, col=headCol, pos=0; if (headRow>boardWidth||headCol>boardWidth) { return false; } if (board[row][col].getValue()==0) { return false; } if (isVer) { //skip the old word placed by others if (board[row][col].getStatus()) { headRow++; return doFindStr(exchangedIndex); } col=findHead(row, col, !isVer);//the crossing direction do//the boardWidth is one more than the real size { buffer[pos]=board[row][col].getValue(); if (row==exchRow&&col==exchCol) { exchangedIndex=pos; } col++; pos++; if (col>boardWidth) { break; } } while (board[row][col].getValue()!=0); buffer[pos]='\0'; headRow++; if (pos>MinimumLengthOfWord) { return true; } else { return doFindStr(exchangedIndex); } } else { if (board[row][col].getStatus()) { headCol++; return doFindStr(exchangedIndex); } row=findHead(row, col, !isVer); do { buffer[pos]=board[row][col].getValue(); if (row==exchRow&&col==exchCol) { //find the index of exchanged letter exchangedIndex=pos; } row++; pos++; if (row>boardWidth) { break; } }while (board[row][col].getValue()!=0); buffer[pos]='\0'; headCol++; if (pos>MinimumLengthOfWord) { return true; } else { return doFindStr(exchangedIndex); } } } //to do int CBoard::findHead(int startRow, int startCol, bool isVertical) { if (isVertical) { while (startRow>0) //because the coord is starting from 1 { if (board[startRow][startCol].getValue()==0) { break; } startRow--; } return startRow+1; } else { while (startCol>0) { if (board[startRow][startCol].getValue()==0) { break; } startCol--; } return startCol+1; } } bool CBoard::placeWord(int r, int c, const char* str, bool isVertical, int index) { int row=r+1, col=c+1, pos=0; curRow=row; curCol=col; isVer=isVertical; if (index!=-1)//do have a special exchanged letter! { exchRow=curRow; exchCol=curCol; isVertical?exchRow+=index:exchCol+=index;//the coord of exchanged letter } else { exchRow=exchCol=-1;//this ensures no coord will match } while (str[pos]!='\0') { if (board[row][col].getValue()==0) { board[row][col].setValue(str[pos]); board[row][col].setFontColor(DefaultHighLightFont); board[row][col].setStatus(false); pos++; } else { //the starting position cannot be occupied if (pos==0) { return false; } if (pos<=index)//if index==-1 never execute here { //update new exchanged letter coord isVertical?exchRow++:exchCol++; } } if (isVertical) { row++; } else { col++; } if (row>boardWidth||col>boardWidth)//the bound is boardWidth { return str[pos]=='\0'; } } return true; }
file name: cell.h
#ifndef CELL_H #define CELL_H #include "block.h" //this class is specially used by CBoard class CCell: public CBlock { protected: bool isOld; public: CCell(); void setStatus(bool beOld); bool getStatus(); void setNumber(int num, bool atBottom);//special for index bar void setBKGAll(WORD theFont, WORD theBKG); }; #endif
file name: cell.cpp
#include "cell.h" CCell::CCell():CBlock(1) { isOld=true; } void CCell::setStatus(bool beOld) { isOld=beOld; } bool CCell::getStatus() { return isOld; } void CCell::setNumber(int num, bool atBottom) { int row=0; if (atBottom) { row=1; } if (num>9) { block[row][0].setValue(num/10+'0'); block[row][1].setValue(num%10+'0'); } else { block[row][1].setValue(num+'0'); } } void CCell::setBKGAll(WORD theFont, WORD theBKG) { for (int i=0; i<2; i++) { for (int j=0; j<2; j++) { block[i][j].setBKGroundColor(theBKG); block[i][j].setFontColor(theFont); } } }
file name: block.h
#ifndef BLOCK_H #define BLOCK_H #include "tile.h" class CBlock { protected: CTile** block; int width; void initialize(); public: CBlock(int size=1); void setLength(int size); void setValue(char myCh); char getValue(); void setFrameColor(WORD theColor); void setFontColor(WORD theColor); void setBKGroundColor(WORD theColor); void display(int x, int y); }; #endif
file name: block.cpp
#include "block.h" CBlock::CBlock(int size) { initialize(); setLength(size); } void CBlock::initialize() { block=NULL; width=0; } void CBlock::setLength(int size) { width=size; block=new CTile*[size+1]; for (int i=0; i<=size; i++) { block[i]=new CTile[size+1]; for (int j=0; j<=size; j++) { if (i==size||j==size) { block[i][j].setBKGroundColor(DefaultFrameColor); } } } } void CBlock::setValue(char myCh) { block[(width-1)/2][(width-1)/2].setValue(myCh); } void CBlock::setBKGroundColor(WORD theColor) { for (int i=0; i<width; i++) { for (int j=0; j<width; j++) { block[i][j].setBKGroundColor(theColor); } } } void CBlock::setFontColor(WORD theColor) { for (int i=0; i<width; i++) { for (int j=0; j<width; j++) { block[i][j].setFontColor(theColor); } } } void CBlock::setFrameColor(WORD theColor) { for (int i=0; i<=width; i++) { for (int j=0; j<=width; j++) { if (i==width||j==width) { block[i][j].setBKGroundColor(theColor); } } } } char CBlock::getValue() { return block[(width-1)/2][(width-1)/2].getValue(); } void CBlock::display(int x, int y) { for (int i=0; i<=width; i++) { for (int j=0; j<=width; j++) { block[i][j].display(x+j, y+i); } } }
file name: bag.h
#ifndef BAG_H #define BAG_H #include "RoverType.h" #include "tokens.h" class CBag: public CTokens { private: static int tokenData[27][2]; int tokenLeft; CToken bag; public: CBag(); int getTokenPoint(char ch); int getBlankNumber(); void setBlankNumber(int newNum); int getTokenNumber(char ch); void setTokenPoint(char ch, int newPoint); void setTokenNumber(char ch, int newNumber); void show();//only show the number of left tokens bool removeLetter(CToken& result); bool removeLetter(char ch, CToken& result); bool addLetter(const CToken& target); }; #endif
file name: bag.cpp
#include "bag.h" /* 2 "blank" tiles (scoring 0 points), 9 As (1 point), 2 Bs (3), 2 Cs (3), 4 Ds (2), 12 Es (1), 2 Fs (4), 3 Gs (2), 2 Hs (4), 9 Is (1), 1 J (8), 1 K (5), 4 Ls (1), 2 Ms (3), 6 Ns (1), 8 Os (1), 2 Ps (3), 1 Q (10), 6 Rs (1), 4 Ss (1), 6 Ts (1), 4 Us (1), 2 Vs (4), 2 Ws (4), 1 X (8), 2 Ys (4), and 1 Z (10). */ int CBag::tokenData[27][2]= { {9, 1}, // As (1 point), {2, 3},// Bs (3), {2, 3},// Cs (3), {4, 2},// Ds (2), {12, 1},//Es (1), {2, 4},// Fs (4), {3, 2},//Gs (2), {2, 4},//Hs (4), {9, 1},// Is (1), {1, 8},// J (8), {1, 5},// K (5), {4, 1},// Ls (1), {2, 3},// Ms (3), {6, 1},//Ns (1), {8, 1},// Os (1), {2, 3},// Ps (3), {1, 10},// Q (10), {6, 1},// Rs (1), {4, 1},// Ss (1), {6, 1},// Ts (1), {4, 1},// Us (1), {2, 4},// Vs (4), {2, 4},// Ws (4), {1, 8},// X (8), {2, 4},// Ys (4), and {1, 10},// Z (10). {2, 0}//blank token valued 255 }; bool CBag::removeLetter(char ch, CToken& result) { for (int i=CTokens::pos-1; i>=0; i--) { if (CTokens::tokens[i].getValue()==ch) { //swap, this is INEFFICIENT! result=CTokens::tokens[i]; CTokens::tokens[i]=CTokens::tokens[CTokens::pos-1]; CTokens::tokens[CTokens::pos-1]=result; return removeLetter(result); } } return false; } bool CBag::removeLetter(CToken& result) { if (tokenLeft==0) { return false; } result=tokens[--tokenLeft]; return true; } bool CBag::addLetter(const CToken& target) { if (tokenLeft==DefaultNumberOfToken) { return false; } tokens[tokenLeft++]=target; return true; } CBag::CBag():CTokens(DefaultNumberOfToken) { bag.setNumber(DefaultNumberOfToken); tokenLeft=DefaultNumberOfToken; int index=0; for (int i=0; i<27; i++) { int j=0; while (j<tokenData[i][BagTokenNumber]) { if (i!=26) { tokens[index].setValue(i+'A'); } else { tokens[index].setValue((char)DefaultBlankTokenValue); } j++;//always index++; } } shuffle(); CTokens::pos=DefaultNumberOfToken; } void CBag::show() { bag.setNumber(tokenLeft); bag.display(DefaultBag_x, DefaultBag_y); } int CBag::getTokenNumber(char ch) { return tokenData[ch-'A'][BagTokenNumber]; } int CBag::getBlankNumber() { return tokenData[DefaultBlandTokenIndex][BagTokenNumber]; } void CBag::setBlankNumber(int newNum) { tokenLeft+= newNum-tokenData[DefaultBlandTokenIndex][BagTokenNumber]; //???? tokenData[DefaultBlandTokenIndex][BagTokenNumber]=newNum; } void CBag::setTokenNumber(char ch, int newNum) { tokenLeft+=newNum-tokenData[ch-'A'][BagTokenNumber]; tokenData[ch-'A'][BagTokenNumber]=newNum; } void CBag::setTokenPoint(char ch, int newPoint) { tokenData[ch-'A'][BagTokenPoints]=newPoint; } int CBag::getTokenPoint(char ch) { return tokenData[ch-'A'][BagTokenPoints]; }
file name: deck.h
#ifndef DECK_H #define DECK_H #include "tokens.h" class CDeck: public CTokens { protected: CCardBack deckBack; bool faceDown; int x, y; public: CDeck(bool isEmpty=false); void setCoord(int newX, int newY); void showHand(); int numOfCards(); bool addCard(const CToken& card); bool removeCard(CToken& token); void setFace(bool faceDown=true); void display(int x, int y); void show(); }; #endif
file name: deck.cpp
#include "deck.h" char cardValue[12]={'2','3','4','5','6','7','8','9','J','Q','K','A'}; int suitValue[4]={Club, Diamond, Heart, Spade}; CDeck::CDeck(bool isEmpty):CTokens(52) { //do initialize faceDown=true; for(int i=0;i<4;i++) { for(int j=0;j<13; j++) { if (j==12) { tokens[i*13+j].setNumber(10); } else { tokens[i*13+j].setValue(cardValue[j]); } tokens[i*13+j].setSuit(suitValue[i]); } } if (isEmpty) { pos=0; } else { pos=len; } deckBack.setNumber(pos); } void CDeck::showHand() { for (int i=0; i<4; i++) { for (int j=0; j<13; j++) { tokens[i*13+j].display(j*4, i*4); } } } bool CDeck::addCard(const CToken& card) { if (pos<len) { deckBack.setNumber(pos+1); } return pushToken(card); } bool CDeck::removeCard(CToken& card) { if (pos>0) { deckBack.setNumber(pos-1); } return popToken(card); } void CDeck::setFace(bool isFaceDown) { faceDown=isFaceDown; } void CDeck::display(int x, int y) { if (faceDown||pos==0) { deckBack.display(x, y); } else { tokens[pos-1].display(x, y); } } void CDeck::setCoord(int newX, int newY) { x=newX; y=newY; } void CDeck::show() { display(x,y); }
file name: rack.h
#ifndef CRACK_H #define CRACK_H #include "tokens.h" #include "rummy.h" //#include "control.h" class CControl; class CRack: public CTokens { friend class CControl; protected: char buffer[9]; CToken cardBuf[7]; char exchanged; static CRummy rummy; CToken empty; int selected[7]; int selectedCount; int x,y; int exchangedIndex; int points; public: CRack(); bool selectToken(int index, bool isLetter=true);//success return true void addToken(const CToken& token); //void showRack(int x,int y); void addExchanged(char exch); void updateRack(bool rollBack=false); bool canAdd() { return selectedCount>0;} char* exportWord(); bool verifyCards(); void setCoord(int theX, int theY){ x=theX; y=theY;} void removeToken(int index, CToken& result); void show(); }; #endif
file name: rack.cpp
#include "rack.h" CRummy CRack::rummy; CRack::CRack():CTokens(7) { selectedCount=7;//means empty at beginning for (int i=0; i<7; i++) { selected[i]=i; } exchangedIndex=-1;//means no exchanged!!! x=y=0; } bool CRack::selectToken(int index, bool isLetter) { if (selectedCount==7) { return false; } for (int i=0; i<selectedCount; i++) { if (index==selected[i]) { return false;//means repeat selecting } } selected[selectedCount]=index; if (isLetter) { buffer[selectedCount]=tokens[index].getValue(); } else { cardBuf[selectedCount]=tokens[index]; } tokens[index].setBKGroundColor(DefaultSelectedBKGColor); tokens[index].setFontColor(DefaultSelectedFontColor); selectedCount++; show(); return true; } //this is rackCard method bool CRack::verifyCards() { if (selectedCount==0) { return false; } return rummy.verify(cardBuf, selectedCount, points); } void CRack::addToken(const CToken& newToken) { if (selectedCount>0) { tokens[selected[--selectedCount]]=newToken; } } void CRack::addExchanged(char ch) { exchanged=ch; exchangedIndex=selectedCount; } void CRack::show() { display(x,y); } void CRack::removeToken(int index, CToken& result) { result=tokens[index]; tokens[index]=empty; } char* CRack::exportWord() { //insert the exchanged letter if (exchangedIndex!=-1) { for (int i=selectedCount; i>exchangedIndex; i--) { buffer[i]=buffer[i-1]; } buffer[exchangedIndex]=exchanged; //insert the char buffer[selectedCount+1]='\0'; } else { buffer[selectedCount]='\0'; } return buffer; } void CRack::updateRack(bool rollBack) { if(rollBack) { for(int i=0; i<selectedCount;i++) { tokens[selected[i]].setBKGroundColor(DefaultBKGroundColor); tokens[selected[i]].setFontColor(DefaultFontColor); } selectedCount=0; exchangedIndex=-1; } else { for(int i=0; i<selectedCount;i++) { tokens[selected[i]].setBKGroundColor(DefaultBKGroundColor); tokens[selected[i]].setFontColor(DefaultFontColor); tokens[selected[i]]=empty; } exchangedIndex=-1;//should I do at this moment? } show(); }
file name: background.h
//background #ifndef BACKGROUND_H #define BACKGROUND_H #include "RoverType.h" class CBackGround { protected: int width, height; int row, col; WORD ftColor; WORD bkColor; public: CBackGround(int theRow=0, int theCol=0, int theHeight=DefaultScreenHeight, int theWidth=DefaultScreenWidth); void setFontColor(WORD theFTColor){ ftColor=theFTColor;} void setBKGroundColor(WORD theBKColor){bkColor=theBKColor;} void show(); }; class CInputArea: public CBackGround { public: CInputArea(); }; #endif
file name: background.cpp
#include "background.h" CBackGround::CBackGround(int theRow, int theCol, int theHeight, int theWidth) { COORD coord; bkColor=DefaultScreenBKColor; ftColor=DefaultScreenFTColor; width=theWidth; height=theHeight; row=theRow; col=theCol; if (hOutPut==0) { hOutPut=GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTitle("WordRover"); CONSOLE_CURSOR_INFO cursorInfo; cursorInfo.bVisible=false; cursorInfo.dwSize=50; SetConsoleCursorInfo(hOutPut, &cursorInfo); coord.X = DefaultInputPositionCol; coord.Y = DefaultInputPositionRow; SetConsoleCursorPosition(hOutPut, coord); } show(); //SetConsoleTextAttribute(hOutPut, bkColor|ftColor); } void CBackGround::show() { char ch=0; COORD coord; for (int r=row; r<row+height; r++) { for (int c=col; c<col+width; c++) { coord.X=c; coord.Y=r; FillConsoleOutputAttribute(hOutPut, ftColor|bkColor, 1, coord, NULL); FillConsoleOutputCharacter(hOutPut, ch, 1, coord, NULL); } } } CInputArea::CInputArea():CBackGround(DefaultInputArea_y, DefaultInputArea_x, DefaultInputAreaHeight, DefaultInputAreaWidth) { COORD coord; coord.X = DefaultInputArea_x; coord.Y = DefaultInputArea_y; bkColor=DefaultInputAreaBKColor; ftColor=DefaultInputAreaFTColor; CONSOLE_CURSOR_INFO cursorInfo; cursorInfo.bVisible=true; cursorInfo.dwSize=50; SetConsoleCursorInfo(hOutPut, &cursorInfo); // coord.X = DefaultInputPositionCol; // coord.Y = DefaultInputPositionRow; SetConsoleCursorPosition(hOutPut, coord); show(); }
file name: dictionary.h
#ifndef DICTIONARY_H #define DICTIONARY_H #include "RoverType.h" struct Letter { char ch; Letter* next; Letter* son; bool end; }; class CDictionary { private: Letter* root[52]; Letter* current; Letter* findBrother(Letter* brother, char ch); Letter* createLetter(char ch); Letter* addSon(char ch); int indexOf(char ch); bool caseSensitive; void change2Capital(char* target, char* source); public: bool addWord(char* str); bool findWord(char* str); bool readFile(const char* fileName); void setCaseSensitive(bool isCaseSensitive); CDictionary(bool isCaseSensitive=true); }; #endif
file name: dictionary.cpp
#include <stdio.h> #include "dictionary.h" const int MinimumLengthOfStr=2; void CDictionary::change2Capital(char* target, char* source) { char* tgt=target, *src=source; do { *tgt=toupper(*src); tgt++; src++; }while (*src!='\0'); *tgt='\0'; } bool CDictionary::readFile(const char* fileName) { char buffer[MaxLengthOfWord]; char*ptr=buffer; char ch; FILE* stream; stream=fopen(fileName, "r"); if (stream==NULL) { return false; } while (!feof(stream)) { ch=fgetc(stream); if (isalpha(ch)) { if (!caseSensitive) { *ptr=toupper(ch); } else { *ptr=ch; } ptr++; } else { *ptr='\0'; if (ptr!=buffer) { if (strlen(buffer)>=MinimumLengthOfStr) { addWord(buffer); } ptr=buffer; } //else remain the same ptr. } } fclose(stream); return true; } bool CDictionary::findWord(char* str) { char* ptr=str; char buffer[MaxLengthOfWord]; if (str==NULL) { return false; } if (!caseSensitive) { ptr=buffer; change2Capital(buffer, str); } Letter* hold; int index; //not empty string if (ptr!=NULL) { index = indexOf(*ptr); if (index==-1) { return false; } current=root[index]; ptr++; if (current->son==NULL) { //if string is a one-letter string if (*ptr=='\0') { //and there is a one-letter word in dictionary return current->end; } else { return false; } } hold=current;// current=current->son; while (*ptr!='\0') { current=findBrother(current, *ptr); if (current==NULL) { return false; } if (current->ch==*ptr) { hold=current; current=current->son; } else { //not found return false; } ptr++; } return hold->end; } //in my dictionary there is no empty string word return false; } Letter* CDictionary::createLetter(char ch) { Letter* ptr=new Letter; ptr->ch=ch; ptr->end=false; ptr->next=NULL; ptr->son=NULL; return ptr; } //ch is not '\0' Letter* CDictionary::findBrother(Letter* brother, char ch) { Letter* hold=brother; if (brother==NULL) { return NULL; } while (hold->next!=NULL) { if (hold->ch==ch) { break; } hold=hold->next; } return hold; } Letter* CDictionary::addSon(char ch) { //the word ends if (ch=='\0') { current->end=true; } else { //need a new son if (current->son==NULL) { current->son=createLetter(ch); current=current->son; } else { //current->son is not NULL!!! current=findBrother(current->son, ch); //check if the current is the node if (current->ch!=ch) { current->next=createLetter(ch); current=current->next;//add brother } //else return current;!!! } } return current; } //add word actually add letter by letter till NULL, nonsense! bool CDictionary::addWord(char* str) { char* ptr=str; int index; if (*ptr!='\0') { index=indexOf(*ptr); if (index==-1) { return false; } current=root[index]; do { ptr++; current=addSon(*ptr); } while (*ptr!='\0'); return true; } return false; } CDictionary::CDictionary(bool isCaseSensitive) { caseSensitive=isCaseSensitive; for (int i=0; i<LetterCount; i++) { root[i]=new Letter; root[i]->ch='A'+i; root[i]->next=NULL; root[i]->son=NULL; root[i]->end=false; } if (caseSensitive) { for (i=0; i<LetterCount; i++) { root[i+LetterCount]=new Letter; root[i+LetterCount]->ch='a'+i; root[i+LetterCount]->next=NULL; root[i+LetterCount]->son=NULL; } } } int CDictionary::indexOf(char ch) { if (ch-'A'>=0&&ch-'Z'<=0) { return ch-'A'; } if (ch-'a'>=0&&ch-'z'<=0) { return ch-'a'+LetterCount; } return -1; }
file name: frame.h
#ifndef FRAME_H #define FRAME_H #include "RoverType.h" #include "tile.h" class CFrame { private: int x,y; int width, height; CTile pixel; char ch; WORD ftColor; WORD bkColor; public: void setFrame(int x, int y, int height, int width); void show(); void setChar(char chr){ ch=chr;} void setFTColor(WORD theColor){ftColor=theColor; } void setBKColor(WORD theColor){bkColor=theColor;} }; #endif
file name: frame.cpp
#include "frame.h" //the height and width are the one of region, not that of frame void CFrame::setFrame(int theX, int theY, int theHeight, int theWidth) { ch=DefaultFrameChar; //change to that of frame ////must at least 1!!! if (theX*theY==0||theX+theWidth+2>DefaultScreenWidth||theY+theHeight+2>DefaultScreenHeight) { return; } x=theX-1; y=theY-1; height=theHeight+2; width=theWidth+2; pixel.setValue(ch); pixel.setBKGroundColor(DefaultFrameBKColor); pixel.setFontColor(DefaultFrameFTColor); } void CFrame::show() { for (int i=0; i<height; i++) { pixel.display(x, y+i); pixel.display(x+width-1, y+i); } for (i=0; i<width; i++) { pixel.display(x+i, y); pixel.display(x+i, y+height-1); } }
file name: message.h
#include "RoverType.h" #include "tiles.h" class CMessage: public CTiles { private: CTiles tiles; public: void showMessage(int msgID);//the id should be define in rovertype.h };
file name: message.cpp
#include "message.h" //#include "background.h" //CInputArea D; const int MsgStrCount=28; char* msgStr[MsgStrCount]= { "WAITINGMENUCHOICE", "PICKCARD ", "SELECTCARD ", "SELECTLETTER ", "TRADE ", "DISCARD ", "FORMWORD ", "CANCEL ", "ENDROUND ", "QUIT ", "INPUTPLACEWORDINFO ", "INVALIDCARDSTRADING", "INPUTEXCHANGELETTER", "CANNOTEXCHANGELETTER", "INPUTDIRECTION ", "INPUTROW ", "INPUTCOL ", "INVALIDINDEXENTERED ", "INVALIDWORDFORMED ", "UNABLEPLACEWORD ", "PLAYERALREADYPICKED ", "PLAYERALREADYFORMED ", "PLAYERALREADYTRADED ", "INVALIDDICTIONARYFILENAME", "TRYUSEDEFAULTFILENAME", "INVALIDROWCOLNUMBER", "INPUTPLAYERNAME", "PRESSANYKEYTOSTART" }; void CMessage::showMessage(int msgID) { // D.show(); tiles.setValue(msgStr[msgID]); tiles.display(DefaultInputArea_x, DefaultInputArea_y); //David: this is to show the message at working area with msgID defined in "rovertype.h" }
file name: menu.h
#ifndef MENU_H #define MENU_H #include "tiles.h" class CMenu { private: CTiles buttons[CountOfButtons]; int selected; public: //constructor CMenu(); //iButton--the index of button, theColor--the color value bool setFontColor(int iButton, WORD theColor); //iButton--the index of button, theColor--the color value bool setBKGroundColor(int iButton, WORD theColor); void displayH(int x=0, int y=MaxHeightScreen-2); void displayV(int x=MaxLengthScreen-15, int y=MaxHeightScreen-9); void setSelected(int index); void show(); }; #endif /* private: CTile* tiles; int len; WORD ftColor; WORD bkColor; bool isVertical; void initialize(); public: CTiles(const char* str); CTiles(); ~CTiles(); void setDirection(bool beVertical){ isVertical=beVertical;} CTile& operator[](int index){return tiles[index];} void setFontColor(WORD theColor){ftColor=theColor;} void setBKGroundColor(WORD theColor){bkColor=theColor;} int getLength(){return len;} void display(int x, int y); void setValue(const char* str); // void setValue(const char* str) const; void setLength(int size); */
file name: menu.cpp
#include "Menu.h" const char * ButtonName[CountOfButtons] = { "1", "Pick Card ", "2", "Select Card ", "3", "Select Letter", "4", "Trade ", "5", "Discard ", "6", "Form Word ", "7", "Cancel ", "8", "End Round ", "9", "Quit "}; CMenu::CMenu() { for (int i=0; i<CountOfButtons; i++) { this->buttons[i].setValue(ButtonName[i]); this->buttons[i].setBKGroundColor(DefaultMenuBKGroundColor); if (i%2 == 0) { this->buttons[i].setFontColor(FTRED); } else { this->buttons[i].setFontColor(DefaultMenuFontColor); } } selected=-1; } void CMenu::setSelected(int index) { if (selected!=index&&index!=-1) { //restore first if (selected!=-1) { setBKGroundColor(selected, DefaultMenuBKGroundColor); } setBKGroundColor(index, DefaultMenuSelectedBKGroundColor); selected=index; show(); } } void CMenu::show() { displayH(DefaultMenu_x, DefaultMenu_y); } //iButton--the index of button, theColor--the color value bool CMenu::setFontColor(int iButton, WORD theColor) { this->buttons[iButton*2+1].setFontColor(theColor); return true; } //iButton--the index of button, theColor--the color value bool CMenu::setBKGroundColor(int iButton, WORD theColor) { this->buttons[iButton*2+1].setBKGroundColor(theColor); return true; } void CMenu::displayH(int x, int y) { for (int i=0; i<CountOfButtons; i++) { this->buttons[i].display(x, y); if ( i==7 ) y++, x=0; if (i%2==1 && i!=0 && i!=7) x += strlen(ButtonName[i]) + MenuSpace; else x++; } } void CMenu::displayV(int x, int y) { int xb=x; for (int i=0; i<CountOfButtons; i++) { this->buttons[i].display(x, y); if ( i%2 == 1 ) y+=2, x=xb; else x++; } }
file name: listener.h
#ifndef LISTENER_H #define LISTENER_H #include "RoverType.h" class CListener { protected: static HANDLE hOut; static char buffer[MaxInputBufferLength]; void initialize(); public: CListener(); int listenMenu(); int listenInt(); int listenIndex(); char listenChar(); char* listenStr();//must ended by entering return }; #endif
file name: listener.cpp
#include "listener.h" const int MaxIntLen=3; HANDLE CListener::hOut=NULL; char CListener::buffer[MaxInputBufferLength]; CListener::CListener() { initialize(); } void CListener::initialize() { hOut=GetStdHandle(STD_INPUT_HANDLE); } int CListener::listenMenu() { DWORD temp; SetConsoleMode(hOut, 0); ReadConsole(hOut, buffer, 1, &temp, NULL); return buffer[0]-'0'; } char CListener::listenChar() { DWORD temp; SetConsoleMode(hOut, 0); ReadConsole(hOut, buffer, 1, &temp, NULL); if (buffer[0]>='a'&&buffer[0]<='z') { return buffer[0]; } else { if (buffer[0]>='A'&&buffer[0]<='Z') { return buffer[0]; } else { return '\0'; } } } int CListener::listenIndex() { return listenMenu(); } //better name int CListener::listenInt() { DWORD temp; int result=0; SetConsoleMode(hOut, ENABLE_LINE_INPUT); ReadConsole(hOut, buffer, MaxIntLen, &temp, NULL); for (int i=0; i<temp; i++) { if (buffer[i]>'9'||buffer[i]<'0') { break;//error!! } result=result*10 + buffer[i]-'0'; } return result; } char* CListener::listenStr() { DWORD temp; SetConsoleMode(hOut, ENABLE_LINE_INPUT); ReadConsole(hOut, buffer, MaxInputBufferLength, &temp, NULL); buffer[temp-1]='\0'; return buffer; }
file name: control.h
#ifndef CONTROL_H #define CONTROL_H #include "roverType.h" #include "listener.h" #include "player.h" #include "message.h" #include "bag.h" #include "deck.h" #include "board.h" #include "menu.h" #include "dictionary.h" #include "scoreboard.h" #include "logo.h" #include "background.h" class CControl { private: char playerName[2][DefaultScoreBoardWidth+1]; char* fileName; CScoreBoard scoreBoard; CBackGround backGround; CLogo logo; CListener listener; CPlayer player[2]; CMessage message; CMenu menu; CBag bag; int turn; void initPlayGame(); void initStartGame(); void initEndGame(); int doFormWord(); int doSelectCard(); int doSelectLetter(); int doTrade(); int doPickCard(); int doDiscard(); int doEndRound(); int doCancel(); void fillUpRack(); int listenMenu(); void showMessage(int msgID); void nextTurn(); void calculateScore(); void getPlayerName(int index); public: void setInputFile(char* inputFileName); void startLogo(); void startGame(); void playGame(); void endGame(); void show(); CControl(); }; #endif
file name: control.cpp
#include "control.h" #include "scoreboard.h" CDeck playingDeck, playedDeck(true); CScoreBoard scoreBoard; CBoard board; CDictionary dictionary(false); char* defaultInputFileName="c:\\readme.txt"; void CControl::playGame() { //bool quit=false; int choice; initPlayGame(); choice=listenMenu(); while (true) { switch (choice) { case SELECTCARD: choice =doSelectCard(); break; case SELECTLETTER: choice=doSelectLetter(); break; case TRADE: if (!player[turn].traded&&!player[turn].formed) { choice =doTrade(); } else { showMessage(PLAYERALREADYTRADED); choice=CANCEL; } break; case PICKCARD: if (!player[turn].picked) { choice=doPickCard(); } else { showMessage(PLAYERALREADYPICKED); choice=CANCEL; } break; case FORMWORD: if (!player[turn].formed) { choice=doFormWord(); } else { showMessage(PLAYERALREADYFORMED); choice=CANCEL; } break; case QUIT: return; break; case ENDROUND: choice=doEndRound(); break; case CANCEL: choice =doCancel(); break; case DISCARD: choice =doDiscard(); break; default: choice=listenMenu(); break; } } } void CControl::calculateScore() { int points, index, score=0; char* ptr; int pos=0; index=player[turn].rackLetter.exchangedIndex; points=player[turn].rackCard.points; while ((ptr=board.getNextStr(index))!=NULL) { while (ptr[pos]!='\0') { if (pos!=index) { score+=bag.getTokenPoint(ptr[pos]); } else { score+=bag.getTokenPoint(ptr[pos])+points; } pos++; } } //here to set score to score board //this is for debug only scoreBoard.setPlayerScore(score); scoreBoard.show(); //this is for debug only } int CControl::doDiscard() { CToken temp; //show prompt message, this is no cancel operation if (player[turn].rackCard.selectedCount>0) { for (int i=0; i<player[turn].rackCard.selectedCount; i++) { temp=player[turn].rackCard.tokens[player[turn].rackCard.selected[i]]; playedDeck.addCard(temp); } player[turn].rackCard.updateRack(); playedDeck.show(); player[turn].rackCard.show(); } if (player[turn].rackLetter.selectedCount>0) { for (int i=0; i<player[turn].rackLetter.selectedCount; i++) { temp=player[turn].rackLetter.tokens[player[turn].rackLetter.selected[i]]; bag.addLetter(temp.getValue()); } bag.shuffle(); bag.show(); player[turn].rackLetter.updateRack(); player[turn].rackLetter.show(); } return listenMenu(); } int CControl::doCancel() { player[turn].rackCard.updateRack(true); player[turn].rackLetter.updateRack(true); player[turn].traded=false; player[turn].formed=false; player[turn].show(); //board.update(true); //board.show(); return listenMenu(); } int CControl::doEndRound() { showMessage(ENDROUND); board.update(); player[turn].rackLetter.updateRack(); player[turn].rackCard.updateRack(); fillUpRack(); //player[turn].show(); //set scoreboard to show current player nextTurn(); //update all view to show //fillUpRack(); player[turn].traded=false; player[turn].formed=false; player[turn].picked=false; scoreBoard.switchCurrentPlayer(); show(); return listenMenu(); } void CControl::nextTurn() { turn=(turn+1)%2;//next player } int CControl::doFormWord() { int row=-1, col=-1; int index; char dir; showMessage(FORMWORD); char* ptr; ptr=player[turn].rackLetter.exportWord(); //this should be done after the word is placed on the board /* if (!dictionary.findWord(ptr)) { showMessage(INVALIDWORDFORMED); return CANCEL; } */ //showMessage(INPUTPLACEWORDINFO); showMessage(INPUTROW); row=listener.listenInt(); if (row>=DefaultBoardSize||row<0) { showMessage(INVALIDROWCOLNUMBER); return CANCEL; } showMessage(INPUTCOL); col=listener.listenInt(); if (col>=DefaultBoardSize||col<0) { showMessage(INVALIDROWCOLNUMBER); return CANCEL; } showMessage(INPUTDIRECTION); dir=listener.listenChar(); //points=player[turn].rackCard.points; index=player[turn].rackLetter.exchangedIndex; //have no verification here now, but need future if (board.placeWord(row, col, ptr, dir=='V'||dir=='v', index)) { int temp; //char* ptr; ptr=board.verifyStr(temp); if (!dictionary.findWord(ptr)) { showMessage(INVALIDWORDFORMED); return CANCEL; } board.update(); board.show(); player[turn].rackLetter.updateRack(); player[turn].rackLetter.show(); calculateScore(); player[turn].formed=true; } else { showMessage(UNABLEPLACEWORD); } return listenMenu(); } //I want a simple solution: you can only pick card if your last selected card //has been discarded int CControl::doPickCard() { CToken target, source; int& count=player[turn].rackCard.selectedCount; int index=player[turn].rackCard.selected[count-1]; if (count>0) { target=player[turn].rackCard.tokens[index]; if (target.getValue()==0)//empty space { if (playedDeck.removeCard(source)) { //remove from selected count and update displaying player[turn].rackCard.tokens[index]=source; count--; /* if (player[turn].rackCard.tokens[ player[turn].rackCard.selected[player[turn].rackCard.selectedCount-1]] player[turn].rackCard.tokens[ player[turn].rackCard.selected[--player[turn].rackCard.selectedCount]]=temp; */ playedDeck.display(DefaultPlayedDeck_x, DefaultPlayedDeck_y); player[turn].rackCard.show(); player[turn].picked=true;//no cancel } } } return listenMenu(); } int CControl::doSelectLetter() { int choice; showMessage(SELECTLETTER); choice=listener.listenIndex(); if (choice<=7&&choice>=1) { player[turn].selectLetter(choice-1); } else { showMessage(INVALIDINDEXENTERED); return doSelectLetter(); } /* newAction=listenMenu(); switch(newAction) { case SELECTLETTER: return doSelectLetter(); break; case CANCEL: player[turn].updateLetters(true); break; case DISCARD: //add some prompted warning message in future. for (i=0; i<player[turn].rackLetter.selectedCount; i++) { CToken temp; player[turn].rackLetter.removeToken(player[turn].rackLetter.selected[i], temp); bag.addLetter(temp); } player[turn].rackLetter.updateRack();//no turning back!!! bag.show(); //maybe deck need refresh for displaying return ENDROUND;//this is considered to be end of round break; default: return newAction; } */ return listenMenu(); } int CControl::doSelectCard() { int choice; showMessage(SELECTCARD); choice=listener.listenIndex(); if (choice<=7&&choice>=1) { player[turn].selectCard(choice-1); } else { showMessage(INVALIDINDEXENTERED);//prompt user to re-enter choice return doSelectCard(); } /* newAction = listenMenu(); switch (newAction) { case SELECTCARD: return doSelectCard(); break; case CANCEL: player[turn].updateCards(true); break; case DISCARD: //add some prompted warning message in future. for (i=0; i<player[turn].rackCard.selectedCount; i++) { CToken temp; player[turn].rackCard.removeToken(player[turn].rackCard.selected[i], temp); playedDeck.addCard(temp); } player[turn].rackCard.updateRack();//no turning back!!! playedDeck.show(); //maybe deck need refresh for displaying return ENDROUND; break; default: return newAction; } */ return listenMenu(); } int CControl::doTrade() { //int points; showMessage(TRADE); if (!player[turn].verifyCards()) { showMessage(INVALIDCARDSTRADING);//warn user to reselect cards player[turn].updateCards(true); return listenMenu();//rollback } else { CToken temp; char ch; showMessage(INPUTEXCHANGELETTER); ch=listener.listenChar(); ch=toupper(ch); if (!isalpha(ch)) { player[turn].updateCards(true); return listenMenu(); } //need some verifications here!!!! if (bag.removeLetter(ch, temp)) { player[turn].addExchanged(ch); player[turn].traded=true; } else { showMessage(CANNOTEXCHANGELETTER);//warn user to reselect cards player[turn].updateCards(true); } } return listenMenu(); } void CControl::showMessage(int msgID) { message.showMessage(msgID); } int CControl::listenMenu() { int result=-1; while (result<1||result>9) { showMessage(WAITINGMENUCHOICE); result= listener.listenMenu(); } menu.setSelected(result-1); return result; } void CControl::show() { player[turn].show(); playingDeck.show(); playedDeck.show(); board.show(); bag.show(); menu.show(); scoreBoard.show(); //scoreboard.show(); //this is for Charles } void CControl::fillUpRack() { CToken temp; for (int i=0; i<player[turn].rackCard.selectedCount; i++) { temp=player[turn].rackCard.tokens[player[turn].rackCard.selected[i]]; if (temp.getValue()!=0) { playedDeck.addCard(temp); } if (playingDeck.removeCard(temp)) { player[turn].rackCard.tokens[player[turn].rackCard.selected[i]]=temp; } } //player[turn].rackCard.updateRack(); player[turn].rackCard.selectedCount=0; player[turn].rackCard.show(); playingDeck.show(); playedDeck.show(); for (i=0; i<player[turn].rackLetter.selectedCount; i++) { temp=player[turn].rackLetter.tokens[player[turn].rackLetter.selected[i]]; //for the initialization if (temp.getValue()!=0) { bag.addLetter(temp); } } bag.shuffle(); for (i=0; i<player[turn].rackLetter.selectedCount; i++) { if (bag.removeLetter(temp)) { player[turn].rackLetter.tokens[player[turn].rackLetter.selected[i]]=temp; } } //player[turn].rackLetter.updateRack(); player[turn].rackLetter.selectedCount=0; bag.show(); player[turn].rackLetter.show(); } void CControl::initPlayGame() { backGround.show(); if (!dictionary.readFile(fileName)) { showMessage(INVALIDDICTIONARYFILENAME); showMessage(TRYUSEDEFAULTFILENAME); fileName=defaultInputFileName; if (!dictionary.readFile(fileName)) { showMessage(INVALIDDICTIONARYFILENAME); exit(INVALIDDICTIONARYFILENAME); } } //dictionary.readFile(defaultInputFileName); turn=0; playingDeck.setFace(true); playingDeck.setCoord(DefaultPlayingDeck_x, DefaultPlayingDeck_y); playedDeck.setFace(false); playedDeck.setCoord(DefaultPlayedDeck_x, DefaultPlayedDeck_y); fillUpRack(); player[turn].traded=false; player[turn].formed=false; player[turn].picked=false; nextTurn(); fillUpRack(); player[turn].traded=false; player[turn].formed=false; player[turn].picked=false; nextTurn(); menu.setSelected(-1); show(); } void CControl::setInputFile(char* inputFileName) { if (inputFileName!=NULL) { fileName=inputFileName; } } CControl::CControl() { fileName=defaultInputFileName; backGround.show(); } void CControl::getPlayerName(int index) { char* ptr; showMessage(INPUTPLAYERNAME); ptr=listener.listenStr(); if (strlen(ptr)>DefaultScoreBoardWidth) { ptr[DefaultScoreBoardWidth]='\0'; } strcpy(playerName[index], ptr); } void CControl::startGame() { backGround.show(); getPlayerName(0); getPlayerName(1); scoreBoard.setPlayerName(playerName[0], playerName[1]); //debug //scoreBoard.show(); showMessage(PRESSANYKEYTOSTART); listener.listenMenu(); } void CControl::startLogo() { backGround.show(); logo.show(); Sleep(3000); }
file name: rummy.h
#ifndef RUMMY_H #define RUMMY_H #include "token.h" class CRummy { private: int array[7]; int pos; bool sameSuit, isSequence, isGroup; void addOne(CToken* tokens, int index); public: bool verify(CToken* tokens, int len, int& points); CRummy(); }; #endif
file name: rummy.cpp
#include "rummy.h" bool CRummy::verify(CToken* tokens, int len, int& points) { sameSuit=isSequence=isGroup=true; points=0; int theSuit, theBase, theNext; for (int i=0; i<len; i++) { addOne(tokens, i); } theSuit=tokens[array[0]].getSuit(); theBase=tokens[array[0]].getNumber(); points=theBase;//sum points for (i=1; i<len; i++) { if (tokens[array[i]].getSuit()!=theSuit) { sameSuit=false; } theNext=tokens[array[i]].getNumber(); points+=theNext;//sum points if (theNext-theBase!=0) { isGroup=false; } if (theNext-theBase!=-1) { isSequence=false; } theBase=theNext; } return sameSuit||isSequence||isGroup; } CRummy::CRummy() { pos=0; } void CRummy::addOne(CToken* tokens, int index) { int i=0; if (pos==0) { array[0]=index; pos++; return; } //insertion sorting while (i<pos) { if (tokens[index].getNumber()>tokens[array[i]].getNumber()) { break; } i++; } for (int j=pos; j>i; j--) { array[j]=array[j-1]; } array[i]=index; pos++; }
file name: player.h
#ifndef CPLAYER_H #define CPLAYER_H #include "rovertype.h" #include "rack.h" //#include "control.h" //to do: //I need charles's CScoreBoard to put an instance inside Player //so that all set, get method is implemented by CScoreBoard class CControl; class CPlayer { friend class CControl; private: char* name; CRack rackLetter; CRack rackCard; int currentScore; int totalScore; int index; bool traded; bool formed; bool picked; public: CPlayer(); ~CPlayer(); void setName(const char* theName); const char* getName(); int getCurrentScore(); void setCurrentScore(int score); int getTotalScore(); void setTotalScore(int score); int getIndex(void); void setIndex(int theIndex); bool selectCard(int index); bool selectLetter(int index); void addCard(const CToken & newCard ); void addLetter(const CToken& newLetter); char* exportWord(); bool verifyCards(); void show(); void discardCard(int index, CToken& result); void discardLetter(int index, CToken& result); bool canAddCard(); bool canAddLetter(); void updateCards(bool rollBack=false); void updateLetters(bool rollBack=false); void addExchanged(char ch); }; #endif
file name: player.cpp
#include "player.h" CPlayer::CPlayer() { name=NULL; index=-1; rackLetter.setCoord(DefaultLetterRack_x, DefaultLetterRack_y); rackCard.setCoord(DefaultCardRack_x, DefaultCardRack_y); show(); } void CPlayer::show() { rackLetter.show(); rackCard.show(); //to do: //here to call scoreboard set current player method } void CPlayer::discardCard(int index, CToken& result) { rackCard.removeToken(index, result); } void CPlayer::discardLetter(int index, CToken& result) { rackLetter.removeToken(index, result); } CPlayer::~CPlayer() { if (name!=NULL) { delete[]name; } } void CPlayer::setName(const char* theName) { if (name!=NULL) { delete[]name; } name=new char[strlen(theName)+1]; strcpy(name, theName); } const char* CPlayer::getName() { return name; } void CPlayer::setCurrentScore(int score) { currentScore=score; } int CPlayer::getCurrentScore() { return currentScore; } void CPlayer::setTotalScore(int score) { totalScore=score; } int CPlayer::getTotalScore() { return totalScore; } int CPlayer::getIndex() { return index; } bool CPlayer::selectCard(int index) { return rackCard.selectToken(index, false); } bool CPlayer::selectLetter(int index) { return rackLetter.selectToken(index); } void CPlayer::addCard(const CToken& newToken) { rackCard.addToken(newToken); rackCard.show(); } void CPlayer::addLetter(const CToken& newToken) { rackLetter.addToken(newToken); rackLetter.show(); } char* CPlayer::exportWord() { return rackLetter.exportWord(); } bool CPlayer::verifyCards() { return rackCard.verifyCards(); } bool CPlayer::canAddCard() { return rackCard.canAdd(); } bool CPlayer::canAddLetter() { return rackLetter.canAdd(); } void CPlayer::updateCards(bool rollBack) { rackCard.updateRack(rollBack); } void CPlayer::updateLetters(bool rollBack) { rackLetter.updateRack(rollBack); } void CPlayer::addExchanged(char ch) { rackLetter.addExchanged(ch); }
file name: logo.h
#ifndef LOGO_H #define LOGO_H #include "rovertype.h" #include "tiles.h" const int PatternSize=10; const int RoverWordCount=9; class CLogo { private: CTiles rover[RoverWordCount][PatternSize]; void initialize(); void showWord(int index, int x, int y); public: CLogo(); void show(); }; #endif
file name: logo.cpp
#include "logo.h" char roverLetters[RoverWordCount]={'W','O','R','D','R','O','V','E','R'}; char patterns[RoverWordCount][PatternSize][PatternSize]= { { {0,0,0,0,0,0,0,0,0,0}, {1,0,0,0,0,0,0,0,0,1}, {1,1,0,0,0,0,0,0,1,1}, {1,1,0,0,0,0,0,0,1,1}, {1,1,0,0,0,0,0,0,1,1}, {1,1,0,0,1,1,0,0,1,1}, {0,1,0,0,1,1,0,0,1,0}, {0,1,0,1,0,0,1,0,1,0}, //W {0,1,1,1,0,0,1,1,1,0}, {0,0,1,0,0,0,0,1,0,0} }, { {0,0,0,0,1,1,0,0,0,0}, {0,0,1,1,1,1,1,1,0,0}, {0,1,1,0,0,0,0,1,1,0}, {0,1,0,0,0,0,0,0,1,0}, {1,1,0,0,0,0,0,0,1,1}, {1,1,0,0,0,0,0,0,1,1}, {0,1,0,0,0,0,0,0,1,0}, //O {0,0,1,0,0,0,0,1,1,0}, {0,0,1,1,1,1,1,1,0,0}, {0,0,0,0,1,1,0,0,0,0} }, { {0,0,1,1,1,1,1,1,0,0}, {0,1,1,1,1,1,1,1,1,0}, {0,1,1,0,0,0,0,0,1,0}, {0,1,1,0,0,0,0,1,1,0}, {0,1,1,0,1,1,1,0,0,0}, {0,1,1,0,1,1,0,0,0,0}, {0,1,1,0,0,0,1,0,0,0}, {0,1,1,0,0,0,0,1,0,0}, //R {0,1,1,0,0,0,0,0,1,0}, {0,1,1,0,0,0,0,0,0,1} }, { {0,1,1,1,1,1,1,0,0,0}, {0,1,1,1,1,1,1,1,0,0}, {0,1,1,0,0,0,0,1,1,0}, {0,1,1,0,0,0,0,0,1,0}, {0,1,1,0,0,0,0,0,1,1}, //D {0,1,1,0,0,0,0,0,1,1}, {0,1,1,0,0,0,0,0,1,1}, {0,1,1,0,0,0,0,1,1,0}, {0,1,1,1,1,1,1,1,1,0}, {0,1,1,1,1,1,1,0,0,0}, }, { {0,0,1,1,1,1,1,1,0,0}, {0,1,1,1,1,1,1,1,1,0}, {0,1,1,0,0,0,0,0,1,0}, {0,1,1,0,0,0,0,1,1,0}, {0,1,1,0,1,1,1,0,0,0}, {0,1,1,0,1,1,0,0,0,0}, {0,1,1,0,0,0,1,0,0,0}, {0,1,1,0,0,0,0,1,0,0}, //R {0,1,1,0,0,0,0,0,1,0}, {0,1,1,0,0,0,0,0,0,1} }, { {0,0,0,0,1,1,0,0,0,0}, {0,0,1,1,1,1,1,1,0,0}, {0,1,1,0,0,0,0,1,1,0}, {0,1,0,0,0,0,0,0,1,0}, {1,1,0,0,0,0,0,0,1,1}, {1,1,0,0,0,0,0,0,1,1}, {0,1,0,0,0,0,0,0,1,0}, //O {0,0,1,0,0,0,0,1,1,0}, {0,0,1,1,1,1,1,1,0,0}, {0,0,0,0,1,1,0,0,0,0} }, { {1,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,1}, {1,1,0,0,0,0,0,0,1,1}, {1,1,0,0,0,0,0,0,1,1}, {1,1,0,0,0,0,0,0,1,1}, {0,1,1,0,0,0,0,1,1,0}, //V {0,0,1,1,0,0,1,1,0,0}, {0,0,0,1,1,1,1,0,0,0}, {0,0,0,0,1,1,0,0,0,0} }, { {1,1,1,1,1,1,1,1,1,0}, {1,1,1,1,1,1,1,1,1,0}, {1,1,0,0,0,0,0,0,0,0}, {1,1,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,0,0}, //E {1,1,1,1,1,1,1,1,0,0}, {1,1,0,0,0,0,0,0,0,0}, {1,1,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,0}, {1,1,1,1,1,1,1,1,1,0} }, { {0,0,1,1,1,1,1,1,0,0}, {0,1,1,1,1,1,1,1,1,0}, {0,1,1,0,0,0,0,0,1,0}, {0,1,1,0,0,0,0,1,1,0}, {0,1,1,0,1,1,1,0,0,0}, {0,1,1,0,1,1,0,0,0,0}, {0,1,1,0,0,0,1,0,0,0}, {0,1,1,0,0,0,0,1,0,0}, //R {0,1,1,0,0,0,0,0,1,0}, {0,1,1,0,0,0,0,0,0,1} } }; void CLogo::initialize() { for (int i=0; i<RoverWordCount; i++) { for (int r=0; r<PatternSize; r++) { rover[i][r].setLength(PatternSize); for (int c=0; c<PatternSize; c++) { rover[i][r][c].setValue(patterns[i][r][c]==1?roverLetters[i]:0); } } } } CLogo::CLogo() { initialize(); } void CLogo::show() { for (int i=0; i<RoverWordCount; i++) { if (i<4) { showWord(i, DefaultLogo_x+ i*(PatternSize+2), DefaultLogo_y); } else { showWord(i, DefaultLogo_x+(i-4)*(PatternSize+2), DefaultLogo_y+PatternSize+1); } } } void CLogo::showWord(int index, int x, int y) { for (int i=0; i<PatternSize; i++) { rover[index][i].display(x, y+i); } }
file name: scoreboard.h
#ifndef SCOREBOARD_H #define SCOREBOARD_H #include "RoverType.h" #include "tiles.h" #include "frame.h" class CScoreBoard { private: CTiles scores[2][3]; //CFrame frame(DefaultScoreBoard_X-1, DefaultScoreBoard_Y-1, 3+2, DefaultScoreBoardWidth*2+2); CFrame frame; void initialize(); int turn; /* CTile* tiles; int len; WORD ftColor; WORD bkColor; bool isVertical; */ void doSetName(int index, char* theName); public: CScoreBoard(); void setPlayerName(char *first, char*second); void setPlayerScore(int theScore); void switchCurrentPlayer(); void show(); }; #endif
file name: scoreboard.cpp
#include "ScoreBoard.h" CScoreBoard::CScoreBoard() { initialize(); } void CScoreBoard::initialize() { turn=0; frame.setFrame(DefaultScoreBoard_X, DefaultScoreBoard_Y, 3, DefaultScoreBoardWidth*2); frame.show(); for (int c=0; c<2; c++) { for (int r=1; r<3; r++) { scores[c][r].setNumber(0); } } } void CScoreBoard::doSetName(int index, char* theName) { scores[index][0].setValue(theName); } void CScoreBoard::setPlayerName(char* first, char* second) { doSetName(0, first); doSetName(1, second); } void CScoreBoard::show() { scores[turn][0].setBKGroundColor(DefaultSelectedPlayerBKColor); for (int c=0; c<2; c++) { for (int r=0; r<3; r++) { scores[c][r].display(DefaultScoreBoard_X+c*DefaultScoreBoardWidth, DefaultScoreBoard_Y+r); } } frame.show(); } void CScoreBoard::switchCurrentPlayer() { scores[turn][0].setBKGroundColor(DefaultBKGroundColor); turn=(turn+1)%2; scores[turn][0].setBKGroundColor(DefaultSelectedPlayerBKColor); } void CScoreBoard::setPlayerScore(int theScore) { int total; total=scores[turn][2].getNumber(); scores[turn][1].setNumber(theScore); scores[turn][2].setNumber(theScore+total); } /* CScoreBoard::CScoreBoard(const char* str) { } */ /* void CScoreBoard::setPlayerName(CTiles player[], char *playerName) { } void CScoreBoard::setPlayerScore(CTiles player[], char *score[]) { } void CScoreBoard::showScoreBoard(CTiles player1[], CTiles player2[], bool player1_playing) { } void CScoreBoard::paintFrame(CTiles frame) { } void CScoreBoard::paintBackground(CTiles background) { } void CScoreBoard::paintFrame(CTiles frame) { } void CScoreBoard::paintBackground(CTiles background) { } void CScoreBoard::switchCurrentPlayer(bool &player1_playing) { } */
file name: main.cpp(main)
#include "tokens.h" #include "tiles.h" #include "board.h" #include "block.h" #include "listener.h" #include "rummy.h" #include "dictionary.h" #include "background.h" #include "deck.h" #include "rack.h" #include "bag.h" #include "player.h" #include "control.h" #include "logo.h" #include "scoreBoard.h" //#include <iostream> //using namespace std; int main() { // const int Size=14; /* char** matrix; matrix=new char*[Size]; for (int i=0; i<Size; i++) { matrix[i]=new char[Size]; for (int j=0; j<Size; j++) { matrix[i][j]='A'+i+j; } } CBoard C(Size); //normally display a string C.placeWord(5, 4, "first"); C.update();//with updates, change color to normal //C.display(1,1); //try to place a string which will exceed bounds C.placeWord(6, 5, "invisable"); C.update(); //update with "roll back" and erase it //C.update(true); //so you see nothing of this new string //C.display(1,1); //place a third string for comparison and vertically C.placeWord(2, 7, "vertical", true); C.update(); //C.update(); C.placeWord(7, 5, "newstring"); C.update(); C.placeWord(8, 3, "third"); C.update(); C.placeWord(9, 6, "fourth"); //so you will see 1st, 3rd string C.display(1,1); CTiles D; char* ptr; int i=0; while ((ptr=C.getNextStr())!=NULL) { D.setValue(ptr); D.display(18, 37+i); i++; } */ //CListener C; //CToken T; //T.setNumber(C.listenMenu()); //T.display(10, 10); //CTokens tokens;//(C.listenStr()); //tokens.setValue(C.listenStr()); //tokens.display(1, 15); /* const int len=3; CTiles ok("ok"); CToken tokens[len]; /* for (int i=0; i<len; i++) { tokens[i].setNumber((i+1)*2); tokens[i].setSuit( } tokens[0].setNumber(7); tokens[0].setSuit(Spade); tokens[1].setNumber(7); tokens[1].setSuit(Heart); tokens[2].setNumber(7); tokens[2].setSuit(Diamond); CRummy R; if (R.verify(tokens, 3)) { ok.display(1,1); } for (int i=0; i<len; i++) { tokens[i].display(i*4+3, 5); } */ //char buffer[15]={'a','B', 'c', 'g','x', 'u','o','\0'}; //CTiles C("ok"); //Dictionary D(false); //D.readFile("wordsource.txt"); //CDeck deck; //deck.setFace(); //deck.display(5, 5); /* for (int i=0; i<4; i++) { CToken token; token.setValue(buffer[i]); deck.addCard(token); } //deck.setFace(false); //deck. //deck.display(15,15); CToken card; card.setValue('B'); //card.display(23, 23); deck.shuffle(); deck.showHand(); */ /* CRack C; CToken token; int i=0; while (C.canAdd()) { token.setValue(buffer[i]); C.AddToken(token); i++; } C.showRack(); C.SelectToken(3); C.SelectToken(5); C.addExchanged('A'); C.SelectToken(0); C.SelectToken(5); CTiles t(C.exportSelected()); t.display(10,10); //C.updateRack(); C.showRack(); t.setNumber(C.exchangedIndex); t.display(5,5); */ //CBag C; //CToken hold; //C.display(0,0); //C.showBag(); /* int x=0, y=0; CToken token; while (C.getToken(token)) { x+=6; if (x>100) { x=0; y+=6; } //hold.setValue(token.setValue()) //hold.display(2,2); token.display(x,y); if (x>15) break; } C.showBag(); CPlayer P; CListener C; P.display(); CToken t; int i=Heart; while (P.canAddCard()) { t.setSuit(i%4+Heart); t.setNumber(i+1); P.addCard(t); i=C.listenMenu(); } while (P.canAddLetter()) { t.setValue(i+'B'); P.addLetter(t); i=C.listenMenu(); } */ CControl C; C.setInputFile("c:\\readme.txt"); C.startLogo(); C.startGame(); C.playGame(); //C.startLogo(); /* int test[2][3][3]= { { {1,2,3},{4,5,6}, {7,8,9}}, { {1,2,3},{4,5,6},{7,8,9}} }; */ return 0; }
The input is something like following:
Here is the result: