This directory contains code that implements the simplest possible point-to-point named pipe connection. Run the receiver on any machine. Run the sender in a different window on the same machine and the two programs should connect. If you kill either the sender or the receiver, the other end should recognize the problem immediately. Now run the receiver again and then run the client from another machine. They should connect as well, provided that you are logged in under the same account name and password on both machines. If you are using a different account on the second machine, then the two programs will not connect because of security problems. See the IMPERSON directory in Chapter 10 to eliminate this problem. Use MAKEFILE to compile the program with the SDK. Use SSNPSEND.MAK and SSNPRECV.MAK and compile the two programs separately if you are using Visual C++.